WebGLRenderingContext.getShaderPrecisionFormat() - Web APIs 编辑
The WebGLRenderingContext.getShaderPrecisionFormat()
method of the WebGL API returns a new WebGLShaderPrecisionFormat
object describing the range and precision for the specified shader numeric format.
Syntax
WebGLShaderPrecisionFormat gl.getShaderPrecisionFormat(shaderType, precisionType);
Parameters
shaderType
- Either a
gl.FRAGMENT_SHADER
or agl.VERTEX_SHADER
. precisionType
- A precision type value. Either
gl.LOW_FLOAT
,gl.MEDIUM_FLOAT
,gl.HIGH_FLOAT
,gl.LOW_INT
,gl.MEDIUM_INT
, orgl.HIGH_INT
.
Return value
A WebGLShaderPrecisionFormat
object or null
, if an error occurs.
Exceptions
gl.INVALID_ENUM
if the shader or precision types aren't recognized.gl.INVALID_OPERATION
if the shader compiler isn't supported.
Examples
The following code gets the precision format of a gl.VERTEX_SHADER
with a gl.MEDIUM_FLOAT
precision type.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getShaderPrecisionFormat' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetShaderPrecisionFormat' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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