WebGLRenderingContext.depthFunc() - Web APIs 编辑
The WebGLRenderingContext.depthFunc()
method of the WebGL API specifies a function that compares incoming pixel depth to the current depth buffer value.
Syntax
void gl.depthFunc(func);
Parameters
func
- A
GLenum
specifying the depth comparison function, which sets the conditions under which the pixel will be drawn. The default value isgl.LESS
. Possible values are:gl.NEVER
(never pass)gl.LESS
(pass if the incoming value is less than the depth buffer value)gl.EQUAL
(pass if the incoming value equals the depth buffer value)gl.LEQUAL
(pass if the incoming value is less than or equal to the depth buffer value)gl.GREATER
(pass if the incoming value is greater than the depth buffer value)gl.NOTEQUAL
(pass if the incoming value is not equal to the depth buffer value)gl.GEQUAL
(pass if the incoming value is greater than or equal to the depth buffer value)gl.ALWAYS
(always pass)
Return value
None.
Examples
The depth testing is disabled by default. To enable or disable depth testing, use the enable()
and disable()
methods with the argument gl.DEPTH_TEST
.
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.NEVER);
To check the current depth function, query the DEPTH_FUNC
constant.
gl.getParameter(gl.DEPTH_FUNC) === gl.NEVER;
// true
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'depthFunc' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDepthFunc' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论