WebGLRenderingContext.compressedTexSubImage2D() - Web APIs 编辑
The WebGLRenderingContext.compressedTexSubImage2D()
method of the WebGL API specifies a two-dimensional sub-rectangle for a texture image in a compressed format.
Compressed image formats must be enabled by WebGL extensions before using this method or a WebGL2RenderingContext
must be used.
Syntax
// WebGL 1: void gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, ArrayBufferView? pixels); // Additionally available in WebGL 2: void gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, offset); void gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, ArrayBufferView srcData, optional srcOffset, optional srcLengthOverride);
Parameters
target
- A
GLenum
specifying the binding point (target) of the active compressed texture. Possible values:gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.
level
- A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. xoffset
- A
GLint
specifying the horizontal offset within the compressed texture image. yoffset
- A
GLint
specifying the vertical offset within the compressed texture image. width
- A
GLsizei
specifying the width of the compressed texture. height
- A
GLsizei
specifying the height of the compressed texture. format
- A
GLenum
specifying the compressed image format. Compressed image formats must be enabled by WebGL extensions before using this method. Possible values:- When using the
WEBGL_compressed_texture_s3tc
extension:ext.COMPRESSED_RGB_S3TC_DXT1_EXT
ext.COMPRESSED_RGBA_S3TC_DXT1_EXT
ext.COMPRESSED_RGBA_S3TC_DXT3_EXT
ext.COMPRESSED_RGBA_S3TC_DXT5_EXT
- When using the
WEBGL_compressed_texture_s3tc_srgb
extension:ext.COMPRESSED_SRGB_S3TC_DXT1_EXT
ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- When using the
WEBGL_compressed_texture_etc
extension:ext.COMPRESSED_R11_EAC
ext.COMPRESSED_SIGNED_R11_EAC
ext.COMPRESSED_RG11_EAC
ext.COMPRESSED_SIGNED_RG11_EAC
ext.COMPRESSED_RGB8_ETC2
ext.COMPRESSED_RGBA8_ETC2_EAC
ext.COMPRESSED_SRGB8_ETC2
ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- When using the
WEBGL_compressed_texture_pvrtc
extension:ext.COMPRESSED_RGB_PVRTC_4BPPV1_IMG
ext.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
ext.COMPRESSED_RGB_PVRTC_2BPPV1_IMG
ext.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
- When using the
WEBGL_compressed_texture_atc
extension:ext.COMPRESSED_RGB_ATC_WEBGL
ext.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
ext.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
- When using the
WEBGL_compressed_texture_astc
extension:ext.COMPRESSED_RGBA_ASTC_4x4_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHRext.COMPRESSED_RGBA_ASTC_5x4_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHRext.COMPRESSED_RGBA_ASTC_5x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHRext.COMPRESSED_RGBA_ASTC_6x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHRext.COMPRESSED_RGBA_ASTC_6x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHRext.COMPRESSED_RGBA_ASTC_8x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHRext.COMPRESSED_RGBA_ASTC_8x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHRext.COMPRESSED_RGBA_ASTC_8x8_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHRext.COMPRESSED_RGBA_ASTC_10x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHRext.COMPRESSED_RGBA_ASTC_10x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHRext.COMPRESSED_RGBA_ASTC_10x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHRext.COMPRESSED_RGBA_ASTC_10x10_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHRext.COMPRESSED_RGBA_ASTC_12x10_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHRext.COMPRESSED_RGBA_ASTC_12x12_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
- When using the
EXT_texture_compression_bptc
extension:ext.COMPRESSED_RGBA_BPTC_UNORM_EXT
ext.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT
ext.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT
ext.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT
- When using the
EXT_texture_compression_rgtc
extension:ext.COMPRESSED_RED_RGTC1_EXT
ext.COMPRESSED_SIGNED_RED_RGTC1_EXT
ext.COMPRESSED_RED_GREEN_RGTC2_EXT
ext.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
- When using the
imageSize
- A
GLsizei
specifying the number of bytes to read from the buffer bound togl.PIXEL_UNPACK_BUFFER
. offset
- A
GLintptr
specifying the offset in bytes from which to read from the buffer bound togl.PIXEL_UNPACK_BUFFER
. pixels
- An
ArrayBufferView
that be used as a data store for the compressed image data in memory.
Return value
None.
Examples
var ext = (
gl.getExtension('WEBGL_compressed_texture_s3tc') ||
gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc')
);
gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 256, 256, 512, 512, ext.COMPRESSED_RGBA_S3TC_DXT5_EXT, textureData);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'compressedTexSubImage2D' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glCompressedTexSubImage2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 2.0 API. |
OpenGL ES 3.0 The definition of 'glCompressedTexSubImage2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
- Using WebGL extensions
WebGLRenderingContext.getExtension()
WebGLRenderingContext.compressedTexImage2D()
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_compressed_texture_etc
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_astc
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
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