WebGLRenderingContext.bindFramebuffer() - Web APIs 编辑
The WebGLRenderingContext.bindFramebuffer()
method of the WebGL API binds a given WebGLFramebuffer
to a target.
Syntax
void gl.bindFramebuffer(target, framebuffer);
Parameters
- target
- A
GLenum
specifying the binding point (target). Possible values:gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.- When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER
: Equivalent togl.FRAMEBUFFER
. Used as a destination for drawing, rendering, clearing, and writing operations.gl.READ_FRAMEBUFFER
: Used as a source for reading operations.
- framebuffer
- A
WebGLFramebuffer
object to bind.
Return value
None.
Exceptions
A gl.INVALID_ENUM
error is thrown if target
is not gl.FRAMEBUFFER
, gl.DRAW_FRAMEBUFFER
, or gl.READ_FRAMEBUFFER
.
Examples
Binding a frame buffer
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
Getting current bindings
To check the current frame buffer binding, query the FRAMEBUFFER_BINDING
constant.
gl.getParameter(gl.FRAMEBUFFER_BINDING);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bindFramebuffer' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glBindFramebuffer' in that specification. | Standard | Man page of the OpenGL API. |
WebGL 2.0 The definition of 'bindFrameBuffer' in that specification. | Editor's Draft | Updated definition for WebGL 2. Adds: gl.DRAW_FRAMEBUFFER and gl.READ_FRAMEBUFFER |
OpenGL ES 3.0 The definition of 'glBindFramebuffer' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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