WebGL2RenderingContext.uniform[1234][uif][v]() - Web APIs 编辑
The WebGL2RenderingContext.uniform[1234][uif][v]()
methods of the WebGL API specify values of uniform variables.
ui
stands for unsigned integer, i
for integer, f
for float, and v
for vector.
Not all combinations are valid: u
cannot be combined with f
. See the syntax table below. Equivalent Regex: uniform[1234](u?i|f)v?
Syntax
void gl.uniform1ui(location, v0); void gl.uniform2ui(location, v0, v1); void gl.uniform3ui(location, v0, v1, v2); void gl.uniform4ui(location, v0, v1, v2, v3); void gl.uniform1fv(location, data, optional srcOffset, optional srcLength); void gl.uniform2fv(location, data, optional srcOffset, optional srcLength); void gl.uniform3fv(location, data, optional srcOffset, optional srcLength); void gl.uniform4fv(location, data, optional srcOffset, optional srcLength); void gl.uniform1iv(location, data, optional srcOffset, optional srcLength); void gl.uniform2iv(location, data, optional srcOffset, optional srcLength); void gl.uniform3iv(location, data, optional srcOffset, optional srcLength); void gl.uniform4iv(location, data, optional srcOffset, optional srcLength); void gl.uniform1uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform2uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform3uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform4uiv(location, data, optional srcOffset, optional srcLength);
Parameters
- location
- A
WebGLUniformLocation
object containing the location of the uniform attribute to modify. data, v0, v1, v2, v3
- A new value to be used for the uniform variable. Possible types:
- A
Number
for unsigned integer values (methods withui
), for integer values (methods withi
), or for floats (methods withf
). - A
Uint32Array
for unsigned integer vector methods (methods withuiv
).
- A
Return value
None.
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'uniform' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glUniform' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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