WebGL2RenderingContext.invalidateSubFramebuffer() - Web APIs 编辑
The WebGL2RenderingContext.invalidateSubFramebuffer()
method of the WebGL 2 API invalidates portions of the contents of attachments in a framebuffer.
Syntax
void gl.invalidateSubFramebuffer(target, attachments, x, y, width, height);
Parameters
target
- A
GLenum
specifying the binding point (target). Possible values:gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.gl.DRAW_FRAMEBUFFER
: Equivalent togl.FRAMEBUFFER
.gl.READ_FRAMEBUFFER
: Used as a source for reading operations.
attachments
- An
Array
ofGLenum
specifying the attachment points to invalidate. Possible values:gl.COLOR_ATTACHMENT{0-15}
: Invalidates one of the framebuffer's color buffers.gl.DEPTH_ATTACHMENT
: Invalidates the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT
: Invalidates the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT
: Invalidates both the framebuffer's depth and stencil buffer.
x
- A
GLint
specifying the left origin of the pixel rectangle to invalidate. y
- A
GLint
specifying the bottom origin of the pixel rectangle to invalidate. width
- A
GLsizei
specifying the width of the pixel rectangle to invalidate. height
- A
GLsizei
specifying the height of the pixel rectangle to invalidate.
Return value
None.
Examples
gl.invalidateSubFramebuffer(gl.READ_FRAMEBUFFER,
[gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1],
0, 0, 256, 256);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'invalidateSubFramebuffer' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glInvalidateSubFramebuffer' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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