WebGL2RenderingContext.getSamplerParameter() - Web APIs 编辑
The WebGL2RenderingContext.getSamplerParameter()
method of the WebGL 2 API returns parameter information of a WebGLSampler
object.
Syntax
any gl.getSamplerParameter(sampler, pname);
Parameters
- sampler
- A
WebGLSampler
object. pname
- A
GLenum
specifying which information to return. Possible values:gl.TEXTURE_COMPARE_FUNC
: Returns aGLenum
indicating the texture comparison function.gl.TEXTURE_COMPARE_MODE
: Returns aGLenum
indicating the texture comparison mode.gl.TEXTURE_MAG_FILTER
: Returns aGLenum
indicating the texture magnification filter.gl.TEXTURE_MAX_LOD
: Returns aGLfloat
indicating the maximum level-of-detail value.gl.TEXTURE_MIN_FILTER
: Returns aGLenum
indicating the texture minification filtergl.TEXTURE_MIN_LOD
: Returns aGLfloat
indicating the minimum level-of-detail value.gl.TEXTURE_WRAP_R
: Returns aGLenum
indicating the texture wrapping function for the texture coordinate r.gl.TEXTURE_WRAP_S
: Returns aGLenum
indicating the texture wrapping function for the texture coordinate s.gl.TEXTURE_WRAP_T
: Returns aGLenum
indicating the texture wrapping function for the texture coordinate t.
Return value
Depends on the pname
parameter, either a GLenum
or a GLfloat
.
Examples
var sampler = gl.createSampler();
gl.getSamplerParameter(sampler, gl.TEXTURE_COMPARE_FUNC);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'getSamplerParameter' in that specification. | Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glGetSamplerParameter' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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