WebGL2RenderingContext.fenceSync() - Web APIs 编辑
The WebGL2RenderingContext.fenceSync()
method of the WebGL 2 API creates a new WebGLSync
object and inserts it into the GL command stream.
Syntax
WebGLSync gl.fenceSync(condition, flags);
Parameters
condition
- A
GLenum
specifying the condition that must be met to set the sync object's state to signaled. Must begl.SYNC_GPU_COMMANDS_COMPLETE
. - flags
- A
GLbitfield
specifying a bitwise combination of flags controlling the behavior of the sync object. Must be0
(exists for extensions only).
Return value
A WebGLSync
object.
Examples
gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'fenceSync' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glFenceSync' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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