WebGL2RenderingContext.endQuery() - Web APIs 编辑
The WebGL2RenderingContext.endQuery()
method of the WebGL 2 API marks the end of a given query target.
Syntax
void gl.endQuery(target);
Parameters
- target
- A
GLenum
specifying the target of the query. Possible values:gl.ANY_SAMPLES_PASSED
: Specifies an occlusion query: these queries detect whether an object is visible (whether the scoped drawing commands pass the depth test and if so, how many samples pass).gl.ANY_SAMPLES_PASSED_CONSERVATIVE
: Same as above above, but less accurate and faster version.gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
: Number of primitives that are written to transform feedback buffers.
Return value
None.
Examples
var query = gl.createQuery();
gl.beginQuery(gl.ANY_SAMPLES_PASSED, query);
// ...
gl.endQuery(gl.ANY_SAMPLES_PASSED);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'endQuery' in that specification. | Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glEndQuery' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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