WebGL2RenderingContext.clientWaitSync() - Web APIs 编辑

The WebGL2RenderingContext.clientWaitSync() method of the WebGL 2 API blocks and waits for a WebGLSync object to become signaled or a given timeout to be passed.

Syntax

GLenum gl.clientWaitSync(sync, flags, timeout);

Parameters

sync
A WebGLSync object on which to wait on.
flags
A GLbitfield specifying a bitwise combination of flags controlling the flushing behavior. May be gl.SYNC_FLUSH_COMMANDS_BIT.
timeout
A GLint64 specifying a timeout (in nanoseconds) for which to wait for the sync object to become signaled. Must not be larger than gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL.

Return value

A GLenum indicating the sync object's status.

  • gl.ALREADY_SIGNALED: Indicates that the sync object was signaled when this method was called.
  • gl.TIMEOUT_EXPIRED: Indicates that the timeout time passed and that the sync object did not become signaled.
  • gl.CONDITION_SATISFIED: Indicates that the sync object was signaled before the timeout expired.
  • gl.WAIT_FAILED: Indicates that an error occurred during the execution.

Examples

var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
var status = gl.clientWaitSync(sync, 0, 0);

Specifications

SpecificationStatusComment
WebGL 2.0
The definition of 'clientWaitSync' in that specification.
Editor's DraftInitial definition for WebGL.
OpenGL ES 3.0
The definition of 'glClientWaitSync' in that specification.
StandardMan page of the (similar) OpenGL API.

Browser compatibility

BCD tables only load in the browser

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:112 次

字数:3974

最后编辑:7年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文