VRDisplay.requestPresent() - Web APIs 编辑
Experimental
This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The requestPresent()
method of the VRDisplay
interface starts the VRDisplay
presenting a scene.
Syntax
vrDisplayInstance.requestPresent(layers).then(function() {
// Do something after the presentation has begun
});
Parameters
- layers
- An array of
VRLayerInit
objects representing the scene you want to present. At the moment, this can be a minimum of 0 and a maximum of 1.
Return value
A promise that resolves once the presentation has begun. there are a number of rules surrounding the promise's fulfillment or rejection:
- If
VRDisplayCapabilities.canPresent
is false, or if the VRLayer array contains more thanVRDisplayCapabilities.maxLayers
layers, the promise will be rejected. - If the
VRDisplay
is already presenting whenrequestPresent()
is called, theVRDisplay
will update theVRLayer
array being presented. - If a call to
requestPresent()
is rejected while theVRDisplay
is already presenting it will end its presentation. - If
requestPresent()
is called outside of an engagement gesture the promise will be rejected unless theVRDisplay
was already presenting. This engagement gesture is also sufficient to allowrequestPointerLock()
calls until presentation has ended.
Examples
if(navigator.getVRDisplays) {
console.log('WebVR 1.1 supported');
// Then get the displays attached to the computer
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
console.log('Display found');
// Starting the presentation when the button is clicked: It can only be called in response to a user gesture
btn.addEventListener('click', function() {
if(btn.textContent === 'Start VR display') {
vrDisplay.requestPresent([{ source: canvas }]).then(function() {
console.log('Presenting to WebVR display');
// Set the canvas size to the size of the vrDisplay viewport
var leftEye = vrDisplay.getEyeParameters('left');
var rightEye = vrDisplay.getEyeParameters('right');
canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2;
canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight);
// stop the normal presentation, and start the vr presentation
window.cancelAnimationFrame(normalSceneFrame);
drawVRScene();
btn.textContent = 'Exit VR display';
});
} else {
vrDisplay.exitPresent();
console.log('Stopped presenting to WebVR display');
btn.textContent = 'Start VR display';
// Stop the VR presentation, and start the normal presentation
vrDisplay.cancelAnimationFrame(vrSceneFrame);
drawScene();
}
});
}
});
}
Note: You can see this complete code at raw-webgl-example.
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'requestPresent()' in that specification. | Draft | Initial definition |
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.
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