PositionSensorVRDevice.getState() - Web APIs 编辑

Obsolete

This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.

Experimental

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The getState() method of the PositionSensorVRDevice interface returns the current state of the position sensor for the current frame (e.g. within the current window.requestAnimationFrame callback) or for the previous frame, contained with a VRPositionState object. This is the method you'd normally want to use, vs. PositionSensorVRDevice.getImmediateState.

Syntax

var myPositionState = PositionSensorVRDevice.getState();

Parameters

None.

Returns

A VRPositionState object.

Examples

The following example is taken from our positionsensorvrdevice demo, which uses the WebVR API to update the view of a simple 2D canvas scene on each frame of a requestAnimationFrame loop.

function setView() {
  var posState = gPositionSensor.getState();
  if(posState.hasPosition) {
    posPara.textContent = 'Position: x' + roundToTwo(posState.position.x) + " y"
                                + roundToTwo(posState.position.y) + " z"
                                + roundToTwo(posState.position.z);
    xPos = -posState.position.x * WIDTH * 2;
    yPos = posState.position.y * HEIGHT * 2;
    if(-posState.position.z > 0.01) {
      zPos = -posState.position.z;
    } else {
      zPos = 0.01;
    }
  }

  if(posState.hasOrientation) {
    orientPara.textContent = 'Orientation: x' + roundToTwo(posState.orientation.x) + " y"
                                + roundToTwo(posState.orientation.y) + " z"
                                + roundToTwo(posState.orientation.z);
    xOrient = posState.orientation.x * WIDTH;
    yOrient = -posState.orientation.y * HEIGHT * 2;
    zOrient = posState.orientation.z * 180;

  }
}

Here we are grabbing a VRPositionState object using getState() and storing it in posState. We then check to make sure that position and orientation info is present in the current frame using VRPositionState.hasPosition and VRPositionState.hasOrientation (these return null if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)

We then output the x, y and z position and orientation values for informational purposes, and use those values to update the xPos, yPos, zPos,xOrient, yOrient, and zOrient variables, which are used to update the scene rendering on each frame.

Browser compatibility

BCD tables only load in the browser

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:108 次

字数:5036

最后编辑:8年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文