PositionSensorVRDevice - Web APIs 编辑

Obsolete

This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.

Experimental

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The PositionSensorVRDevice interface of the WebVR API represents VR hardware's position sensor. You can access information such as the current position and orientation of the sensor in relation to the head mounted display through the PositionSensorVRDevice.getState() method.

Methods

PositionSensorVRDevice.getState()
Returns the current state of the position sensor for the current frame (e.g. within the current window.requestAnimationFrame callback) or for the previous frame, contained with a VRPositionState object. This is the method you'd normally want to use, versus getImmediateState().
PositionSensorVRDevice.getImmediateState()
Returns the current instantaneous position sensor state. This is intended to only be used rarely, for certain special uses, for example sampling the immediate position of a hand orientation sensor — or at least it will be, in the future.
PositionSensorVRDevice.resetSensor()
Can be used to reset the sensor if desired, returning the position and orientation values to zero.

Properties

This interface doesn't define any properties of its own, but it does inherit the properties of its parent interface, VRDevice.

VRDevice.hardwareUnitId Read only
Returns the distinct hardware ID for the overall hardware unit that this VRDevice is a part of. All devices that are part of the same physical piece of hardware will have the same hardwareUnitId.
VRDevice.deviceId Read only
Returns the ID for this specific VRDevice. The ID shouldn’t change across browser restarts, allowing configuration data to be saved based on it.
VRDevice.deviceName Read only
A human-readable name to identify the VRDevice.

Examples

The following example is taken from our positionsensorvrdevice demo, which uses the WebVR API to update the view of a simple 2D canvas scene on each frame of a requestAnimationFrame loop.

function setView() {
  var posState = gPositionSensor.getState();
  if(posState.hasPosition) {
    posPara.textContent = 'Position: x' + roundToTwo(posState.position.x) + " y"
                                + roundToTwo(posState.position.y) + " z"
                                + roundToTwo(posState.position.z);
    xPos = -posState.position.x * WIDTH * 2;
    yPos = posState.position.y * HEIGHT * 2;
    if(-posState.position.z > 0.01) {
      zPos = -posState.position.z;
    } else {
      zPos = 0.01;
    }
  }

  if(posState.hasOrientation) {
    orientPara.textContent = 'Orientation: x' + roundToTwo(posState.orientation.x) + " y"
                                + roundToTwo(posState.orientation.y) + " z"
                                + roundToTwo(posState.orientation.z);
    xOrient = posState.orientation.x * WIDTH;
    yOrient = -posState.orientation.y * HEIGHT * 2;
    zOrient = posState.orientation.z * 180;

  }
}

Here we are grabbing a VRPositionState object using PositionSensorVRDevice.getState() and storing it in posState. We then check to make sure that position and orientation info is present in the current frame using VRPositionState.hasPosition and VRPositionState.hasOrientation (these return null if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)

We then output the x, y and z position and orientation values for informational purposes, and use those values to update the xPos, yPos, zPos,xOrient, yOrient, and zOrient variables, which are used to update the scene rendering on each frame.

Browser compatibility

BCD tables only load in the browser

See also

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