KeyframeEffect.KeyframeEffect() - Web APIs 编辑
Experimental
This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The KeyframeEffect()
constructor of the Web Animations API returns a new
object instance, and also allows you to clone an existing keyframe effect object instance.KeyframeEffect
Syntax
var keyframes = new KeyframeEffect(element, keyframeSet, keyframeOptions);
var keyframes = new KeyframeEffect(sourceKeyFrames);
Parameters
The first type of constructor (see above) creates a completely new KeyframeEffect
object instance. Its parameters are:
- element
- The DOM element to be animated, or
null
. - keyframeSet
- An keyframe object or
null
. - keyframeOptions Optional
Either an integer representing the animation's duration (in milliseconds), or an
Object
containing one or more of the following:delay
Optional- The number of milliseconds to delay the start of the animation. Defaults to 0.
direction
Optional- Whether the animation runs forwards (
normal
), backwards (reverse
), switches direction after each iteration (alternate
), or runs backwards and switches direction after each iteration (alternate-reverse
). Defaults to"normal"
. duration
Optional- The number of milliseconds each iteration of the animation takes to complete. Defaults to 0. Although this is technically optional, keep in mind that your animation will not run if this value is 0.
easing
Optional- The rate of the animation's change over time. Accepts the pre-defined values
"linear"
,"ease"
,"ease-in"
,"ease-out"
, and"ease-in-out"
, or a custom"cubic-bezier"
value like"cubic-bezier(0.42, 0, 0.58, 1)"
. Defaults to"linear"
. endDelay
Optional- The number of milliseconds to delay after the end of an animation. This is primarily of use when sequencing animations based on the end time of another animation. Defaults to 0.
fill
Optional- Dictates whether the animation's effects should be reflected by the element(s) prior to playing (
"backwards"
), retained after the animation has completed playing ("forwards"
), orboth
. Defaults to"none"
. iterationStart
Optional- Describes at what point in the iteration the animation should start. 0.5 would indicate starting halfway through the first iteration for example, and with this value set, an animation with 2 iterations would end halfway through a third iteration. Defaults to 0.0.
iterations
Optional- The number of times the animation should repeat. Defaults to
1
, and can also take a value ofInfinity
to make it repeat for as long as the element exists.
composite
- Determines how values are combined between this animation and the element's underlying values.
iterationComposite
- Determines how values build from iteration to iteration in the current animation.
The second type of constructor (see above) creates a clone of an existing KeyframeEffect
object instance. Its parameter is as follows:
- sourceKeyFrames
- A
KeyframeEffect
object that you want to clone.
Examples
In the Follow the White Rabbit example, the KeyframeEffect
constructor is used to create a set of keyframes that dictate how the White Rabbit should animate down the hole:
var rabbitDownKeyframes = new KeyframeEffect(
whiteRabbit, // element to animate
[
{ transform: 'translateY(0%)' }, // keyframe
{ transform: 'translateY(100%)' } // keyframe
],
{ duration: 3000, fill: 'forwards' } // keyframe options
);
Specifications
Specification | Status | Comment |
---|---|---|
Web Animations Level 2 The definition of 'KeyframeEffectOptions.iterationComposite' in that specification. | Draft | Added the iterationComposite option. |
Web Animations The definition of 'keyframeEffect()' in that specification. | Working Draft | Editor's draft. |
Browser compatibility
BCD tables only load in the browser
See also
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论