EffectTiming.easing - Web APIs 编辑

Experimental

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The EffectTiming dictionary's easing property in the Web Animations API specifies the timing function used to scale the time to produce easing effects, where easing is the rate of the animation's change over time.

Element.animate(), KeyframeEffectReadOnly(), and KeyframeEffect() all accept an object of timing properties including easing. The value of easing corresponds directly to AnimationEffectTimingReadOnly.easing in timing objects returned by AnimationEffectReadOnly, KeyframeEffectReadOnly, and KeyframeEffect.

Syntax

var timingProperties = {
  easing: <single-transition-timing-function>
}

timingProperties.easing = <single-transition-timing-function>

Value

A string defining the timing function to use for easing transitions during the animation process. Accepts several pre-defined DOMString values, a steps() timing function like steps(5, end), or a custom cubic-bezier value like cubic-bezier(0.42, 0, 0.58, 1). Defaults to linear. Available values include:

linear
A constant rate of change, neither accelerating nor deccelerating. 
cubic-bezier(<number>, <number>, <number>, <number>)
A diagram showing the points of a cubic bezier timing function.
Specifies a cubic Bézier timing function. The four numbers specify points P1 and P2 of the curve as (x1, y1, x2, y2). Both x values must be in the range [0, 1] or the definition is invalid.
ease
A decelerated rate of change, going from fast to slow. Equivalent to cubic-bezier(0.25, 0.1, 0.25, 1).
ease-in
An accelerated rate of change, going from slow to fast. Equivalent to cubic-bezier(0.42, 0, 1, 1).
ease-out
Another decelerated rate of change, going from fast to slow. Equivalent to cubic-bezier(0, 0, 0.58, 1).
ease-in-out
This rate of change speeds up in the middle. Equivalent to cubic-bezier(0.42, 0, 0.58, 1).
steps(<integer>[, [ start | end ] ]?)
A diagram of the various steps timing functions.
Specifies a step timing function, which breaks the animation down into a number of equal time intervals. The browser flips to a different static frame when each interval is reached, rather than animating smoothly. The first parameter specifies the number of intervals in the function. It must be a positive integer (greater than 0). The second parameter, which is optional, specifies the point at which the change of values occur within the interval. If the second parameter is omitted, it is given the value end.
step-start
Equivalent to steps(1, start)
step-end
Equivalent to steps(1, end).

Examples

In the Red Queen's Race example, we animate Alice and the Red Queen by passing an easing of steps(7, end) to animate():

// Define the key frames
var spriteFrames = [
  { transform: 'translateY(0)' },
  { transform: 'translateY(-100%)' }
];

// Get the element that represents Alice and the Red Queen
var redQueen_alice_sprite = document.getElementById('red-queen_and_alice_sprite');

// Animate Alice and the Red Queen using steps()
var redQueen_alice = redQueen_alice_sprite.animate(
spriteFrames, {
  easing: 'steps(7, end)',
  direction: "reverse",
  duration: 600,
  playbackRate: 1,
  iterations: Infinity
});

Specifications

SpecificationStatusComment
Web Animations
The definition of 'easing' in that specification.
Working DraftEditor's draft.

Browser compatibility

BCD tables only load in the browser

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:71 次

字数:9009

最后编辑:7 年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文