AnalyserNode.getFloatTimeDomainData() - Web APIs 编辑

The getFloatTimeDomainData() method of the AnalyserNode Interface copies the current waveform, or time-domain, data into a Float32Array array passed into it.

If the array has fewer elements than the AnalyserNode.fftSize, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Syntax

var audioCtx = new AudioContext();
var analyser = audioCtx.createAnalyser();
var dataArray = new Float32Array(analyser.fftSize); // Float32Array needs to be the same length as the fftSize
analyser.getFloatTimeDomainData(dataArray); // fill the Float32Array with data returned from getFloatTimeDomainData()

Parameters

array
The Float32Array that the time domain data will be copied to.
If the array has fewer elements than the AnalyserNode.frequencyBinCount, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Return value

None.

Example

The following example shows basic usage of an AudioContext to create an AnalyserNode, then requestAnimationFrame and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic-float-data demo (see the source code too).

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();

  ...

analyser.fftSize = 1024;
var bufferLength = analyser.fftSize;
console.log(bufferLength);
var dataArray = new Float32Array(bufferLength);

canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);

function draw() {
  drawVisual = requestAnimationFrame(draw);
  analyser.getFloatTimeDomainData(dataArray);

  canvasCtx.fillStyle = 'rgb(200, 200, 200)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
  canvasCtx.lineWidth = 2;
  canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
  canvasCtx.beginPath();

  var sliceWidth = WIDTH * 1.0 / bufferLength;
  var x = 0;

  for(var i = 0; i < bufferLength; i++) {
    var v = dataArray[i] * 200.0;
    var y = HEIGHT/2 + v;

    if(i === 0) {
      canvasCtx.moveTo(x, y);
    } else {
      canvasCtx.lineTo(x, y);
    }
    x += sliceWidth;
  }

  canvasCtx.lineTo(canvas.width, canvas.height/2);
  canvasCtx.stroke();
};

draw();

Parameters

array
The Float32Array that the time domain data will be copied to.

Specifications

SpecificationStatusComment
Web Audio API
The definition of 'getFloatTimeDomainData()' in that specification.
Working Draft 

Browser compatibility

BCD tables only load in the browser

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:118 次

字数:4977

最后编辑:6年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文