AnalyserNode.getByteTimeDomainData() - Web APIs 编辑

The getByteTimeDomainData() method of the AnalyserNode Interface copies the current waveform, or time-domain, data into a Uint8Array (unsigned byte array) passed into it.

If the array has fewer elements than the AnalyserNode.fftSize, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Syntax

const audioCtx = new AudioContext();
const analyser = audioCtx.createAnalyser();
const dataArray = new Uint8Array(analyser.fftSize); // Uint8Array should be the same length as the fftSize
analyser.getByteTimeDomainData(dataArray); // fill the Uint8Array with data returned from getByteTimeDomainData()

Parameters

array
The Uint8Array that the time domain data will be copied to.
If the array has fewer elements than the AnalyserNode.fftSize, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Return value

void | None

Example

The following example shows basic usage of an AudioContext to create an AnalyserNode, then requestAnimationFrame and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js lines 128–205 for relevant code).

const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
const analyser = audioCtx.createAnalyser();

  ...

analyser.fftSize = 2048;
const bufferLength = analyser.fftSize;
const dataArray = new Uint8Array(bufferLength);
analyser.getByteTimeDomainData(dataArray);

// draw an oscilloscope of the current audio source
function draw() {
  drawVisual = requestAnimationFrame(draw);
  analyser.getByteTimeDomainData(dataArray);

  canvasCtx.fillStyle = 'rgb(200, 200, 200)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);

  canvasCtx.lineWidth = 2;
  canvasCtx.strokeStyle = 'rgb(0, 0, 0)';

  const sliceWidth = WIDTH * 1.0 / bufferLength;
  let x = 0;

  canvasCtx.beginPath();
  for(var i = 0; i < bufferLength; i++) {
    const v = dataArray[i]/128.0;
    const y = v * HEIGHT/2;

    if(i === 0)
      canvasCtx.moveTo(x, y);
    else
      canvasCtx.lineTo(x, y);

    x += sliceWidth;
  }

  canvasCtx.lineTo(WIDTH, HEIGHT/2);
  canvasCtx.stroke();
};

draw();

Specifications

SpecificationStatusComment
Web Audio API
The definition of 'getByteTimeDomainData()' in that specification.
Working Draft

Browser compatibility

BCD tables only load in the browser

See also

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