Content scripts 编辑

A content script is a part of your extension that runs in the context of a particular web page (as opposed to background scripts which are part of the extension, or scripts which are part of the web site itself, such as those loaded using the <script> element).

Background scripts can access all the WebExtension JavaScript APIs, but they can't directly access the content of web pages. So if your extension needs to do that, you need content scripts.

Just like the scripts loaded by normal web pages, content scripts can read and modify the content of their pages using the standard DOM APIs.

Content scripts can only access a small subset of the WebExtension APIs, but they can communicate with background scripts using a messaging system, and thereby indirectly access the WebExtension APIs.

Note that content scripts are blocked on the following domains:

  • accounts-static.cdn.mozilla.net
  • accounts.firefox.com
  • addons.cdn.mozilla.net
  • addons.mozilla.org
  • api.accounts.firefox.com
  • content.cdn.mozilla.net
  • content.cdn.mozilla.net
  • discovery.addons.mozilla.org
  • input.mozilla.org
  • install.mozilla.org
  • oauth.accounts.firefox.com
  • profile.accounts.firefox.com
  • support.mozilla.org
  • sync.services.mozilla.com
  • testpilot.firefox.com

If you try to inject a content script into a page in these domains, it fails and the page logs a CSP error.

Because these restrictions include addons.mozilla.org, users may attempt to use your extension immediately after installation—only to find that it doesn't work! You may want to add an appropriate warning, or an onboarding page to move users away from addons.mozilla.org.

Values added to the global scope of a content script with let foo or window.foo = "bar" may disappear due to bug 1408996.

Loading content scripts

You can load a content script into a web page in one of three ways:

  1. At install time, into pages that match URL patterns.
    Using the content_scripts key in your manifest.json, you can ask the browser to load a content script whenever the browser loads a page whose URL matches a given pattern.
  2. At runtime, into pages that match URL patterns.
    Using the contentScripts API, you can ask the browser to load a content script whenever the browser loads a page whose URL matches a given pattern. (This is similar to method 1, except that you can add and remove content scripts at runtime.)
  3. At runtime, into specific tabs.
    Using the tabs.executeScript() API, you can load a content script into a specific tab whenever you want. (For example, in response to the user clicking on a browser action.)

There is only one global scope per frame, per extension. This means that variables from one content script can directly be accessed by another content script, regardless of how the content script was loaded.

Using methods (1) and (2), you can only load scripts into pages whose URLs can be represented using a match pattern.

Using method (3), you can also load scripts into pages packaged with your extension, but you can't load scripts into privileged browser pages (like "about:debugging" or "about:addons").

Content script environment

DOM access

Content scripts can access and modify the page's DOM, just like normal page scripts can. They can also see any changes that were made to the DOM by page scripts.

However, content scripts get a "clean" view of the DOM. This means:

  • Content scripts cannot see JavaScript variables defined by page scripts.
  • If a page script redefines a built-in DOM property, the content script sees the original version of the property, not the redefined version.

In Firefox, this behavior is called Xray vision.

Consider a web page like this:

<!DOCTYPE html>
<html>
  <head>
    <meta http-equiv="content-type" content="text/html; charset=utf-8" />
  </head>

  <body>
    <script src="page-scripts/page-script.js"></script>
  </body>
</html>

The script page-script.js does this:

// page-script.js

// add a new element to the DOM
let p = document.createElement("p");
p.textContent = "This paragraph was added by a page script.";
p.setAttribute("id", "page-script-para");
document.body.appendChild(p);

// define a new property on the window
window.foo = "This global variable was added by a page script";

// redefine the built-in window.confirm() function
window.confirm = function() {
  alert("The page script has also redefined 'confirm'");
}

Now an extension injects a content script into the page:

// content-script.js

// can access and modify the DOM
let pageScriptPara = document.getElementById("page-script-para");
pageScriptPara.style.backgroundColor = "blue";

// can't see page-script-added properties
console.log(window.foo);  // undefined

// sees the original form of redefined properties
window.confirm("Are you sure?"); // calls the original window.confirm()

The same is true in reverse; page scripts cannot see JavaScript properties added by content scripts.

This means that content scripts can rely on DOM properties behaving predictably, without worrying about its variables clashing with variables from the page script.

One practical consequence of this behavior is that a content script doesn't have access to any JavaScript libraries loaded by the page. So, for example, if the page includes jQuery, the content script can't see it.

If a content script needs to use a JavaScript library, then the library itself should be injected as a content script alongside the content script that wants to use it:

"content_scripts": [
  {
    "matches": ["*://*.mozilla.org/*"],
    "js": ["jquery.js", "content-script.js"]
  }
]

Note: Firefox does provide some APIs that enable content scripts to access JavaScript objects created by page scripts, and to expose their own JavaScript objects to page scripts.

See Sharing objects with page scripts for more details.

WebExtension APIs

In addition to the standard DOM APIs, content scripts can use the following WebExtension APIs:

From extension:
From runtime:
From i18n:
From menus:
Everything from:
storage

XHR and Fetch

Content scripts can make requests using the normal window.XMLHttpRequest and window.fetch() APIs.

In Firefox, content script requests (for example, using fetch()) happen in the context of an extension, so you must provide an absolute URL to reference page content.

In Chrome, these requests happen in context of the page, so they are made to a relative URL.  For example, /api is sent to https://«current page URL»/api.

Content scripts get the same cross-domain privileges as the rest of the extension: so if the extension has requested cross-domain access for a domain using the permissions key in manifest.json, then its content scripts get access that domain as well.

This is accomplished by exposing more privileged XHR and fetch instances in the content script, which has the side-effect of not setting the Origin and Referer headers like a request from the page itself would; this is often preferable to prevent the request from revealing its cross-origin nature.

In Firefox, extensions that need to perform requests that behave as if they were sent by the content itself can use  content.XMLHttpRequest and content.fetch() instead.

For cross-browser extensions, the presence of these methods must be feature-detected.

In Chrome, starting with version 73, content scripts are subject to the same CORS policy as the page they are running within. Only backend scripts have elevated cross-domain privileges. See "Changes to Cross-Origin Requests in Chrome Extension Content Scripts".

Communicating with background scripts

Although content scripts can't directly use most of the WebExtension APIs, they can communicate with the extension's background scripts using the messaging APIs, and can therefore indirectly access all the same APIs that the background scripts can.

There are two basic patterns for communicating between the background scripts and content scripts:

  • You can send one-off messages (with an optional response).
  • You can set up a longer-lived connection between the two sides, and use that connection to exchange messages.

One-off messages

To send one-off messages, with an optional response, you can use the following APIs:

In content scriptIn background script
Send a messagebrowser.runtime.sendMessage()browser.tabs.sendMessage()
Receive a messagebrowser.runtime.onMessagebrowser.runtime.onMessage

For example, here's a content script that listens for click events in the web page.

If the click was on a link, it sends a message to the background page with the target URL:

// content-script.js

window.addEventListener("click", notifyExtension);

function notifyExtension(e) {
  if (e.target.tagName != "A") {
    return;
  }
  browser.runtime.sendMessage({"url": e.target.href});
}

The background script listens for these messages and displays a notification using the notifications API:

// background-script.js

browser.runtime.onMessage.addListener(notify);

function notify(message) {
  browser.notifications.create({
    "type": "basic",
    "iconUrl": browser.extension.getURL("link.png"),
    "title": "You clicked a link!",
    "message": message.url
  });
}

(This example code is lightly adapted from the notify-link-clicks-i18n example on GitHub.)

Connection-based messaging

Sending one-off messages can get cumbersome if you are exchanging a lot of messages between a background script and a content script. So an alternative pattern is to establish a longer-lived connection between the two contexts, and use this connection to exchange messages.

Both sides have a runtime.Port object, which they can use to exchange messages.

To create the connection:

This returns a runtime.Port object.

Once each side has a port, the two sides can:

  • Send messages using runtime.Port.postMessage()
  • Receive messages using runtime.Port.onMessage()

For example, as soon as it loads, the following content script:

  • Connects to the background script
  • Stores the Port in a variable myPort
  • Listens for messages on myPort  (and logs them)
  • Uses myPort to sends messages to the background script when the user clicks the document
// content-script.js

let myPort = browser.runtime.connect({name:"port-from-cs"});
myPort.postMessage({greeting: "hello from content script"});

myPort.onMessage.addListener(function(m) {
  console.log("In content script, received message from background script: ");
  console.log(m.greeting);
});

document.body.addEventListener("click", function() {
  myPort.postMessage({greeting: "they clicked the page!"});
});

The corresponding background script:

  • Listens for connection attempts from the content script
  • When receiving a connection attempt:
    • Stores the port in a variable named portFromCS
    • Sends the content script a message using the port
    • Starts listening to messages received on the port, and logs them
  • Sends messages to the content script, using portFromCS, when the user clicks the extension's browser action
// background-script.js

let portFromCS;

function connected(p) {
  portFromCS = p;
  portFromCS.postMessage({greeting: "hi there content script!"});
  portFromCS.onMessage.addListener(function(m) {
    portFromCS.postMessage({greeting: "In background script, received message from content script:" + m.greeting});
  });
}

browser.runtime.onConnect.addListener(connected);

browser.browserAction.onClicked.addListener(function() {
  portFromCS.postMessage({greeting: "they clicked the button!"});
});

Multiple content scripts

If you have multiple content scripts communicating at the same time, you might want to store connections to them in an array.

    // background-script.js
    
    let ports = []
    
    function connected(p) {
      ports[p.sender.tab.id] = p
      //...
    }
    
    browser.runtime.onConnect.addListener(connected)
    
    browser.browserAction.onClicked.addListener(function() {
      ports.forEach( p => {
            p.postMessage({greeting: "they clicked the button!"})
        })
    });
    

      Choosing between one-off messages and connection-based messaging

      The choice between one-off and connection-based messaging depends on how your extension expects to make use of messaging.

      The recommended best practices are:

      Use one-off messages when…
      • Only one response is expected to a message.
      • A small number of scripts listen to receive messages (runtime.onMessage calls).
      Use connection-based messaging when…
      • Scripts engage in sessions where multiple messages are exchanged.
      • The extension need to know about task progress, needs to know if a task is interrupted, or may want to interrupt a task initiated using messaging.

      Communicating with the web page

      By default, content scripts don't get access to objects created by page scripts. However, they can communicate with page scripts using the DOM window.postMessage and window.addEventListener APIs.

      For example:

      // page-script.js
      
      let messenger = document.getElementById("from-page-script");
      
      messenger.addEventListener("click", messageContentScript);
      
      function messageContentScript() {
        window.postMessage({
          direction: "from-page-script",
          message: "Message from the page"
        }, "*");
      }
      
      // content-script.js
      
      window.addEventListener("message", function(event) {
        if (event.source == window &&
            event.data &&
            event.data.direction == "from-page-script") {
          alert("Content script received message: \"" + event.data.message + "\"");
        }
      });

      For a complete working example of this, visit the demo page on GitHub and follow the instructions.

      Be very careful when interacting with untrusted web content in this manner! Extensions are privileged code which can have powerful capabilities and hostile web pages can easily trick them into accessing those capabilities.

      To give a trivial example, suppose the content script code that receives the message does something like this:

      // content-script.js
      
      window.addEventListener("message", function(event) {
        if (event.source == window &&
            event.data.direction   &&
            event.data.direction == "from-page-script") {
          eval(event.data.message);
        }
      });

      Now the page script can run any code with all the privileges of the content script.

      Using eval() in content scripts

      In Chrome
      eval always runs code in the context of the content script, not in the context of the page.
      In Firefox

      If you call eval(), it runs code in the context of the content script.

      If you call window.eval(), it runs code in the context of the page.

      For example, consider a content script like this:

      // content-script.js
      
      window.eval('window.x = 1;');
      eval('window.y = 2');
      
      console.log(`In content script, window.x: ${window.x}`);
      console.log(`In content script, window.y: ${window.y}`);
      
      window.postMessage({
        message: "check"
      }, "*");

      This code just creates some variables x and y using window.eval() and eval(),  logs their values, and then messages the page.

      On receiving the message, the page script logs the same variables:

      window.addEventListener("message", function(event) {
        if (event.source === window && event.data && event.data.message === "check") {
          console.log(`In page script, window.x: ${window.x}`);
          console.log(`In page script, window.y: ${window.y}`);
        }
      });
      In Chrome, this produces output like this:
      In content script, window.x: 1
      In content script, window.y: 2
      In page script, window.x: undefined
      In page script, window.y: undefined
      In Firefox, this produces output like this:
      In content script, window.x: undefined
      In content script, window.y: 2
      In page script, window.x: 1
      In page script, window.y: undefined

      The same applies to setTimeout(), setInterval(), and Function().

      Be very careful when running code in the context of the page! 

      The page's environment is controlled by potentially malicious web pages, which can redefine objects you interact with to behave in unexpected ways:

      // page.js redefines console.log
      
      let original = console.log;
      
      console.log = function() {
        original(true);
      }
      
      // content-script.js calls the redefined version
      
      window.eval('console.log(false)');
      

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