runtime.Port 编辑

A Port object represents one end of a connection between two specific contexts, which can be used to exchange messages.

One side initiates the connection, using a connect() API. This returns a Port object. The other side listens for connection attempts using an onConnect listener. This is passed a corresponding Port object.

Once both sides have Port objects, they can exchange JSON messages using Port.postMessage() and Port.onMessage. When they are finished, either end can disconnect using Port.disconnect(), which will generate a Port.onDisconnect event at the other end, enabling the other end to do any cleanup required.

You can use this pattern to communicate between:

You need to use different connection APIs for different sorts of connections, as detailed in the table below.

Connection typeInitiate connection attemptHandle connection attempt
Background script to content scripttabs.connect()runtime.onConnect
Content script to background scriptruntime.connect()runtime.onConnect
Extension to native applicationruntime.connectNative()Not applicable (see Native messaging).
Extension to Extensionruntime.connect()runtime.onConnectExternal

Type

Values of this type are objects. They contain the following properties:

name
string. The port's name, defined in the runtime.connect() or tabs.connect() call that created it. If this port is connected to a native application, its name is the name of the native application.
disconnect
function. Disconnects a port. Either end can call this when they have finished with the port. It will cause onDisconnect to be fired at the other end. This is useful if the other end is maintaining some state relating to this port, which can be cleaned up on disconnect. If this port is connected to a native application, this function will close the native application.
error
object. If the port was disconnected due to an error, this will be set to an object with a string property message, giving you more information about the error. See onDisconnect.
onDisconnect

object. This contains the addListener() and removeListener() functions common to all events for extensions built using WebExtension APIs. Listener functions will be called when the other end has called Port.disconnect(). This event will only be fired once for each port. The listener function will be passed the Port object. If the port was disconnected due to an error, then the Port argument will contain an error property giving more information about the error:

port.onDisconnect.addListener((p) => {
  if (p.error) {
    console.log(`Disconnected due to an error: ${p.error.message}`);
  }
});

Note that in Google Chrome port.error is not supported: instead, use runtime.lastError to get the error message.

onMessage
object. This contains the addListener() and removeListener() functions common to all events for extensions built using WebExtension APIs. Listener functions will be called when the other end has sent this port a message. The listener will be passed the JSON object that the other end sent.
postMessage
function. Send a message to the other end. This takes one argument, which is a JSON object representing the message to send. It will be delivered to any script listening to the port's onMessage event, or to the native application if this port is connected to a native application.
senderOptional
runtime.MessageSender. Contains information about the sender of the message. This property will only be present on ports passed to onConnect/onConnectExternal listeners.

Browser compatibility

BCD tables only load in the browser

Examples

Connecting from content scripts

This content script:

  • connects to the background script and stores the Port in a variable called myPort.
  • listens for messages on myPort and logs them.
  • sends messages to the background script, using myPort, when the user clicks the document.
// content-script.js

var myPort = browser.runtime.connect({name:"port-from-cs"});
myPort.postMessage({greeting: "hello from content script"});

myPort.onMessage.addListener(function(m) {
  console.log("In content script, received message from background script: ");
  console.log(m.greeting);
});

document.body.addEventListener("click", function() {
  myPort.postMessage({greeting: "they clicked the page!"});
});

The corresponding background script:

  • listens for connection attempts from the content script.
  • when it receives a connection attempt:
    • stores the port in a variable named portFromCS.
    • sends the content script a message using the port.
    • starts listening to messages received on the port, and logs them.
  • sends messages to the content script, using portFromCS, when the user clicks the extension's browser action.
// background-script.js

var portFromCS;

function connected(p) {
  portFromCS = p;
  portFromCS.postMessage({greeting: "hi there content script!"});
  portFromCS.onMessage.addListener(function(m) {
    console.log("In background script, received message from content script")
    console.log(m.greeting);
  });
}

browser.runtime.onConnect.addListener(connected);

browser.browserAction.onClicked.addListener(function() {
  portFromCS.postMessage({greeting: "they clicked the button!"});
});

Multiple content scripts

If you have multiple content scripts communicating at the same time, you might want to store each connection in an array.

    // background-script.js
    
    var ports = []
    
    function connected(p) {
      ports[p.sender.tab.id]    = p
      //...
    }
    
    browser.runtime.onConnect.addListener(connected)
    
    browser.browserAction.onClicked.addListener(function() {
      ports.forEach(p => {
            p.postMessage({greeting: "they clicked the button!"})
        })
    });

    Connecting to native applications

    This example connects to the native application "ping_pong" and starts listening for messages from it. It also sends the native application a message when the user clicks a browser action icon:

    /*
    On startup, connect to the "ping_pong" app.
    */
    var port = browser.runtime.connectNative("ping_pong");
    
    /*
    Listen for messages from the app.
    */
    port.onMessage.addListener((response) => {
      console.log("Received: " + response);
    });
    
    /*
    On a click on the browser action, send the app a message.
    */
    browser.browserAction.onClicked.addListener(() => {
      console.log("Sending:  ping");
      port.postMessage("ping");
    });
    Acknowledgements

    This API is based on Chromium's chrome.runtime API. This documentation is derived from runtime.json in the Chromium code.

    Microsoft Edge compatibility data is supplied by Microsoft Corporation and is included here under the Creative Commons Attribution 3.0 United States License.

    // Copyright 2015 The Chromium Authors. All rights reserved.
    //
    // Redistribution and use in source and binary forms, with or without
    // modification, are permitted provided that the following conditions are
    // met:
    //
    //    * Redistributions of source code must retain the above copyright
    // notice, this list of conditions and the following disclaimer.
    //    * Redistributions in binary form must reproduce the above
    // copyright notice, this list of conditions and the following disclaimer
    // in the documentation and/or other materials provided with the
    // distribution.
    //    * Neither the name of Google Inc. nor the names of its
    // contributors may be used to endorse or promote products derived from
    // this software without specific prior written permission.
    //
    // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    

    如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

    扫码二维码加入Web技术交流群

    发布评论

    需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
    列表为空,暂无数据

    词条统计

    浏览:83 次

    字数:12786

    最后编辑:8年前

    编辑次数:0 次

      我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
      原文