眉目亦如画i

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眉目亦如画i 2025-02-21 02:17:37

您需要将配置设置与图书馆操作(例如(R),裁剪(C),旋转(X)或Watermark(W)等图书馆操作配对。

方法

参见

处理
​%1-100%设置图像的质量。质量越高,文件大小越大。r,c,x,w

目前,您只是设置了一堆配置数据并在没有处理方法的情况下上传图像,因此没有任何更改。

You need to pair the config setting with a library action like resize (R), cropping (C), rotation (X) or watermark (W).

see Processing Methods

and Preferences:

PreferenceDefault ValueOptionsDescriptionAvailability
quality90%1 - 100%Sets the quality of the image. The higher the quality the larger the file size.R, C, X, W

At the moment you are just setting a bunch of config data and upload the image without a processing method, hence nothing is changed.

如何使用CodeIgniter Image_lib压缩图像?

眉目亦如画i 2025-02-20 22:48:00

你很近。您需要从的末尾删除[name]:value =“ ModelValue [name]”在基本输入组件中。由于您已经在父组件中范围范围范围范围name,因此还要在子女组件中寻找[name] prop a [name] prop。

在此处查看它: https://codesandbox.io/s/unruffled-cohen-bivefc?file=/src/src/components/baseinput.vue

您的组件模板应为::

 <input
    :type="type"
    :name="name"
    :placeholder="placeholder"
    @input="$emit('update:modelValue', $event.target.value)"
    :value="modelValue"
  />

You were close. You need to remove [name] from the end of :value="modelValue[name]" in the base-input component. Since you are already scoping to name in the parent component it is wrong to also look for a [name] prop on the value of modelValue within your child component.

See it working here: https://codesandbox.io/s/unruffled-cohen-bivefc?file=/src/components/BaseInput.vue

Your component template should be:

 <input
    :type="type"
    :name="name"
    :placeholder="placeholder"
    @input="$emit('update:modelValue', $event.target.value)"
    :value="modelValue"
  />

如何从动态形式的多个输入中获取输入数据作为单个对象?

眉目亦如画i 2025-02-20 19:50:48

由于您已经对每个元素的高度值进行了硬编码,为什么不简单地将每个元素中的top属性偏移到高度值时,下向下的元素数量是:

.sidebar-subscription-form-container {
  top: 0px;
  height: 30px;
  z-index: 1;
  position: sticky;
}

.social-buttons-container {
  top: 400px;
  height: 30px;
  z-index: 1;
  position: sticky;
  top: 30px;
}

.sidebar-banner-container {
  top: 800px;
  height: 30px;
  z-index: 1;
  position: sticky;
  top: 60px;
}
<div class="sidebar">
  <div class="sidebar-subscription-form-container">
    <div class="sidebar-subscription-form">
      <p>I would hold all the subscription form elements</p>
    </div>
  </div>
  <div class="social-buttons-container">
    <div class="social-buttons">
      <p>
        I would contain all the social buttons
      </p>
    </div>
  </div>
  <div class="sidebar-banner-container">
    <div class="sidebar-banner">
      <p>
        Here is the sidebar banners
      </p>
    </div>
  </div>
</div>

我为第二个元素添加了30px,并为第三元素添加了60px

为了使此更具动态性,您可以使用CSS自定义属性,以使所有内容更改高度,并在元素偏移 *高度上运行计算。

::root {
  --container-height: 30px
}

.sidebar-subscription-form-container {
  top: calc(var(--container-height) * 0);
  height: var(--container-height);
  z-index: 1;
  position: sticky;
}

.social-buttons-container {
  top: 400px;
  height: var(--container-height);
  z-index: 1;
  position: sticky;
  top: calc(var(--container-height) * 1);
}

.sidebar-banner-container {
  top: 800px;
  height: var(--container-height);
  z-index: 1;
  position: sticky;
  top: calc(var(--container-height) * 2);
}
<div class="sidebar">
  <div class="sidebar-subscription-form-container">
    <div class="sidebar-subscription-form">
      <p>I would hold all the subscription form elements</p>
    </div>
  </div>
  <div class="social-buttons-container">
    <div class="social-buttons">
      <p>
        I would contain all the social buttons
      </p>
    </div>
  </div>
  <div class="sidebar-banner-container">
    <div class="sidebar-banner">
      <p>
        Here is the sidebar banners
      </p>
    </div>
  </div>
</div>

Since you have hardcoded the height values of each element, why not simply offset the top property in each element by the height value times the number of elements down it is:

.sidebar-subscription-form-container {
  top: 0px;
  height: 30px;
  z-index: 1;
  position: sticky;
}

.social-buttons-container {
  top: 400px;
  height: 30px;
  z-index: 1;
  position: sticky;
  top: 30px;
}

.sidebar-banner-container {
  top: 800px;
  height: 30px;
  z-index: 1;
  position: sticky;
  top: 60px;
}
<div class="sidebar">
  <div class="sidebar-subscription-form-container">
    <div class="sidebar-subscription-form">
      <p>I would hold all the subscription form elements</p>
    </div>
  </div>
  <div class="social-buttons-container">
    <div class="social-buttons">
      <p>
        I would contain all the social buttons
      </p>
    </div>
  </div>
  <div class="sidebar-banner-container">
    <div class="sidebar-banner">
      <p>
        Here is the sidebar banners
      </p>
    </div>
  </div>
</div>

I added 30px for the second element, and 60px for the 3rd element.

To make this more dynamic, you could use a CSS custom property to keep everything in sync if you make changes to height, and run a calc on the element offset * height.

::root {
  --container-height: 30px
}

.sidebar-subscription-form-container {
  top: calc(var(--container-height) * 0);
  height: var(--container-height);
  z-index: 1;
  position: sticky;
}

.social-buttons-container {
  top: 400px;
  height: var(--container-height);
  z-index: 1;
  position: sticky;
  top: calc(var(--container-height) * 1);
}

.sidebar-banner-container {
  top: 800px;
  height: var(--container-height);
  z-index: 1;
  position: sticky;
  top: calc(var(--container-height) * 2);
}
<div class="sidebar">
  <div class="sidebar-subscription-form-container">
    <div class="sidebar-subscription-form">
      <p>I would hold all the subscription form elements</p>
    </div>
  </div>
  <div class="social-buttons-container">
    <div class="social-buttons">
      <p>
        I would contain all the social buttons
      </p>
    </div>
  </div>
  <div class="sidebar-banner-container">
    <div class="sidebar-banner">
      <p>
        Here is the sidebar banners
      </p>
    </div>
  </div>
</div>

当位置设置为粘性时,为什么div元素重叠?如何防止它?

眉目亦如画i 2025-02-20 08:54:57

关键字是隐式。 Typescript希望您成为明确关于使用任何

this.resto.getCurrentResto(this.router.snapshot.params['id']).subscribe((result: any)=> { ... }

如果您没有为其定义类型,则必须为this.editresto.controls执行相同的操作。

Keyword is implicitly. Typescript wants you to be explicit about using any.

this.resto.getCurrentResto(this.router.snapshot.params['id']).subscribe((result: any)=> { ... }

You will have to do the same for this.editResto.controls if you have not defined a type for it.

元素隐式具有AN&#x27;任何&#x27;类型是因为类型的表达式“名称”可以用于索引类型;对象&#x27;

眉目亦如画i 2025-02-20 08:20:38

其他答案解释了为什么逻辑在中是错误的,而(!stream.eof())以及如何修复它。我想专注于不同的东西:

为什么要使用iostream :: eof错误检查EOF?

一般而言,检查eof 唯一的是错误的,因为流提取(&gt;&gt;&gt;)可能会失败而不会击中文件的结尾。如果您有Eg int n; cin&gt;&gt; n;和流包含hello,然后h不是有效的数字,因此提取将失败而不到达输入结束。

这个问题与试图从中阅读之前检查流状态的一般逻辑错误相结合,这意味着对于n个输入项目,循环将运行n+1次,导致以下症状:

  • < p>如果流为空,则循环将运行一次。 &gt;&gt;将失败(没有要读取的输入),并且所有应该设置的变量(通过stream&gt;&gt; x)均为非机密化。这会导致处理垃圾数据,这可能表现为荒谬的结果(通常数量很大)。

    (如果您的标准库符合C ++ 11,那么现在情况有所不同:一个失败的&gt;&gt;现在将数字变量设置为0而不是使它们非专业化(char s除外)

  • 如果流不为空,则循环将在最后一个有效输入后再次运行。由于在上次迭代中,所有&gt;&gt;操作失败,因此变量可能会从上一个迭代中保持其价值。这可以表现为“最后一行被打印两次”或“最后一个输入记录被处理两次”。

    (由于C ++ 11,这应该有所不同(请参见上文):现在您获得了零的“幻影记录”,而不是重复的最后一行。)

  • 如果该流包含错误的数据,但是您只检查<<<<代码> .eof ,您最终会获得无限循环。 &gt;&gt;将无法从流中提取任何数据,因此循环旋转而无需达到末端。


回顾:解决方案是测试&gt;&gt;操作本身的成功,不使用单独&gt;&gt; n&gt;&gt; m){...} ,就像在(scanf(“%d%d”,&amp; n,&amp; m)== 2){...} 。

The other answers have explained why the logic is wrong in while (!stream.eof()) and how to fix it. I want to focus on something different:

why is checking for eof explicitly using iostream::eof wrong?

In general terms, checking for eof only is wrong because stream extraction (>>) can fail without hitting the end of the file. If you have e.g. int n; cin >> n; and the stream contains hello, then h is not a valid digit, so extraction will fail without reaching the end of the input.

This issue, combined with the general logic error of checking the stream state before attempting to read from it, which means for N input items the loop will run N+1 times, leads to the following symptoms:

  • If the stream is empty, the loop will run once. >> will fail (there is no input to be read) and all variables that were supposed to be set (by stream >> x) are actually uninitialized. This leads to garbage data being processed, which can manifest as nonsensical results (often huge numbers).

    (If your standard library conforms to C++11, things are a bit different now: A failed >> now sets numeric variables to 0 instead of leaving them uninitialized (except for chars).)

  • If the stream is not empty, the loop will run again after the last valid input. Since in the last iteration all >> operations fail, variables are likely to keep their value from the previous iteration. This can manifest as "the last line is printed twice" or "the last input record is processed twice".

    (This should manifest a bit differently since C++11 (see above): Now you get a "phantom record" of zeroes instead of a repeated last line.)

  • If the stream contains malformed data but you only check for .eof, you end up with an infinite loop. >> will fail to extract any data from the stream, so the loop spins in place without ever reaching the end.


To recap: The solution is to test the success of the >> operation itself, not to use a separate .eof() method: while (stream >> n >> m) { ... }, just as in C you test the success of the scanf call itself: while (scanf("%d%d", &n, &m) == 2) { ... }.

为什么iostream :: eof在循环条件内(即(!stream.eof())`)认为是错误的?

眉目亦如画i 2025-02-20 04:55:47

我还试图加载朱莉娅的快照并遇到该错误消息。

我的问题是,我有一个目录在我的$ PATH变量中指向旧版本的朱莉娅。该旧条目被snapd/usr/bin/snap二进制加载Julia Snap的二进制文件忽略。但是,该路径碎片似乎使VSCODE和朱莉娅语言服务器更加仔细地关注路径。

就我而言,我已经卸载了Julia Snap并安装了 juliaup 。似乎是朱莉娅官方版本经理。

然后,从命令行启动朱莉娅(Julia)替补,以确保朱莉娅(Julia)有效,检查了朱莉亚普(Juliaup)附加到我的.bashrc文件,然后重新安装了VSCODE扩展名。

安装朱莉亚和VSCODE朱莉娅扩展程序时,

  • 打开一个.jl文件
  • 在终端面板中
  • ,单击“输出”选项卡。将当前的选择框中的当前选择更改为“ Julia”。

读取输出

Trying to locate Julia binary...
Juliaup not found, locating Julia by other means.
The identified Julia executable is "/snap/julia/current/bin/julia" with args "".
The current PATH environment variable is "/home/knut/bin:...:/opt/apps/julia-1.2.0/bin...

I also tried to load the julia snap and encountered that error message.

My problem was that I had a directory pointing an older version of julia in my $PATH variable. That old entry gets ignored by the snapd or the /usr/bin/snap binary which loads the julia snap. However that PATH fragment seems to confuse VSCode and the Julia Language server which looked at PATH more closely.

In my case I've uninstalled the Julia snap and installed juliaup. Seems to be the official Julia version manager.

Then started the julia REPL from the commandline to make sure julia works, checked what juliaup appended to my .bashrc file, and then reinstalled the VSCode extension.

When snap Julia and VSCode Julia extension installed,

  • Open a .jl file
  • In the terminal panel, Click the "OUTPUT" tab.
  • Change the current choice in the selection box to "Julia".

Read output

Trying to locate Julia binary...
Juliaup not found, locating Julia by other means.
The identified Julia executable is "/snap/julia/current/bin/julia" with args "".
The current PATH environment variable is "/home/knut/bin:...:/opt/apps/julia-1.2.0/bin...

vscode ubuntu / julia ubuntu商店版本中的julia二进制设置错误

眉目亦如画i 2025-02-20 02:43:53

现在为时已晚,但是当我阅读您的帖子时,我认为问题是您通过Google Play Games检索的授权令牌,但您正在尝试与Google登录。与GPG和Google签约是两件事。改用SignInwithGooglePlayGames。

我碰巧阅读了您7个月大的帖子,因为最近尝试使用Google Play游戏进行身份验证时,我遇到了同样的错误。但是我的问题是,我两次使用同样的令牌:首先是尝试登录,其次是登录,以防登录导致“已经链接到另一个玩家”例外。在第二次拨打Unity-GPG链接之前,我必须要求新的令牌。

我希望这可以帮助他人,因为在线上没有太多文献。

Too late now, but as I'm reading your post I'm thinking the issue is that your passing an authorization token you retrieve from Google Play Games but you're trying to sign in with Google. Signing in with GPG and Google are two different things. Use SignInWithGooglePlayGames instead.

I happen to read your 7 months old post because I've lately got the same error when trying to authenticate with Google Play Games. But my issue was that I was using the same token twice: firstly by trying to log in and secondly to sign in in case the login resulted in the "already linked to another player" exception. I had to request a new token before calling the Unity-GPG link for the second time.

I hope this can help others, as there's not much literature online about this.

Android的Unity身份验证-InginwithGoogogleassync授予许可

眉目亦如画i 2025-02-19 21:06:59

如果您的情况不适合使用UPSERTmongodb Realm函数数据库触发
我认为您的逻辑是合理的。

If your situation is not appropriate to use upsert, MongoDB Realm Function or Database Trigger,
I think your logic is reasonable.

有助于在单个批量指令中转换此查询链吗?

眉目亦如画i 2025-02-19 19:57:50

尝试此正则表达式:

\b(\w+)\s+\1\b

此处\ b是一个单词边界,\ 1引用了第一组的捕获匹配。

REGEX101示例在这里

Try this regular expression:

\b(\w+)\s+\1\b

Here \b is a word boundary and \1 references the captured match of the first group.

Regex101 example here

重复单词的正则表达式

眉目亦如画i 2025-02-19 17:34:08

我遇到了同样的问题,并通过重命名我的命令文件(实际文件名,而不是文件中的命令名称)来解决它,因此它们都没有从大写字母开始。

I had this same issue and solved it by renaming my command files (the actual file name, not the command name within the file) so none of them started with a capital letter.

注册我的命令时,discord.js discordapierror [50035]主体无效。

眉目亦如画i 2025-02-19 10:36:54

什么是“未定义的参考/未解决的外部符号”

我会尝试解释什么是“未定义的参考/未解决的外部符号”。

注意:我使用g ++和linux,所有示例均用于

例如,我们有一些代码

// src1.cpp
void print();

static int local_var_name; // 'static' makes variable not visible for other modules
int global_var_name = 123;

int main()
{
    print();
    return 0;
}

// src2.cpp
extern "C" int printf (const char*, ...);

extern int global_var_name;
//extern int local_var_name;

void print ()
{
    // printf("%d%d\n", global_var_name, local_var_name);
    printf("%d\n", global_var_name);
}

在汇编器阶段之后制作对象文件

$ g++ -c src1.cpp -o src1.o
$ g++ -c src2.cpp -o src2.o

,我们有一个对象文件,其中包含任何导出的符号。
查看

$ readelf --symbols src1.o
  Num:    Value          Size Type    Bind   Vis      Ndx Name
     5: 0000000000000000     4 OBJECT  LOCAL  DEFAULT    4 _ZL14local_var_name # [1]
     9: 0000000000000000     4 OBJECT  GLOBAL DEFAULT    3 global_var_name     # [2]

我拒绝输出的一些行的符号,因为它们无关紧要

,所以我们看到以下符号导出。

[1] - this is our static (local) variable (important - Bind has a type "LOCAL")
[2] - this is our global variable

src2.cpp什么都没导出,我们没有看到它的符号

链接我们的对象文件

$ g++ src1.o src2.o -o prog

并运行IT

$ ./prog
123

链接器会看到导出的符号并将其链接。现在,我们尝试在此处像SRC2.CPP中的单行线一样

// src2.cpp
extern "C" int printf (const char*, ...);

extern int global_var_name;
extern int local_var_name;

void print ()
{
    printf("%d%d\n", global_var_name, local_var_name);
}

,并重建对象文件

$ g++ -c src2.cpp -o src2.o

OK(没有错误),因为我们只构建对象文件,链接尚未完成。
尝试将其链接到

$ g++ src1.o src2.o -o prog
src2.o: In function `print()':
src2.cpp:(.text+0x6): undefined reference to `local_var_name'
collect2: error: ld returned 1 exit status

它之所以发生,是因为我们的local_var_name是静态的,即其他模块不可见。
现在更深入。获取翻译阶段输出

$ g++ -S src1.cpp -o src1.s

// src1.s
look src1.s

    .file   "src1.cpp"
    .local  _ZL14local_var_name
    .comm   _ZL14local_var_name,4,4
    .globl  global_var_name
    .data
    .align 4
    .type   global_var_name, @object
    .size   global_var_name, 4
global_var_name:
    .long   123
    .text
    .globl  main
    .type   main, @function
main:
; assembler code, not interesting for us
.LFE0:
    .size   main, .-main
    .ident  "GCC: (Ubuntu 4.8.2-19ubuntu1) 4.8.2"
    .section    .note.GNU-stack,"",@progbits

,因此,我们已经看到Local_var_name没有标签,这就是为什么Linker找不到它的原因。但是我们是黑客:)我们可以修复它。在您的文本编辑器中打开src1.s,然后更改

.local  _ZL14local_var_name
.comm   _ZL14local_var_name,4,4

    .globl  local_var_name
    .data
    .align 4
    .type   local_var_name, @object
    .size   local_var_name, 4
local_var_name:
    .long   456789

IE您应该像下面一样,

    .file   "src1.cpp"
    .globl  local_var_name
    .data
    .align 4
    .type   local_var_name, @object
    .size   local_var_name, 4
local_var_name:
    .long   456789
    .globl  global_var_name
    .align 4
    .type   global_var_name, @object
    .size   global_var_name, 4
global_var_name:
    .long   123
    .text
    .globl  main
    .type   main, @function
main:
; ...

我们更改了local_var_name的可见性,并将其值设置为456789。
尝试从中构建一个对象文件

$ g++ -c src1.s -o src2.o

,请参阅Readelf Outption(符号)

$ readelf --symbols src1.o
8: 0000000000000000     4 OBJECT  GLOBAL DEFAULT    3 local_var_name

现在LOCAL_VAR_NAME已绑定Global(as local)

链接

$ g++ src1.o src2.o -o prog

并运行它

$ ./prog 
123456789

,我们将其入侵::)

因此,因此,因此,“未定义的参考/未解决的外部符号错误“当链接器无法在对象文件中找到全局符号时,就会发生错误。

what is an "undefined reference/unresolved external symbol"

I'll try to explain what is an "undefined reference/unresolved external symbol".

note: i use g++ and Linux and all examples is for it

For example we have some code

// src1.cpp
void print();

static int local_var_name; // 'static' makes variable not visible for other modules
int global_var_name = 123;

int main()
{
    print();
    return 0;
}

and

// src2.cpp
extern "C" int printf (const char*, ...);

extern int global_var_name;
//extern int local_var_name;

void print ()
{
    // printf("%d%d\n", global_var_name, local_var_name);
    printf("%d\n", global_var_name);
}

Make object files

$ g++ -c src1.cpp -o src1.o
$ g++ -c src2.cpp -o src2.o

After the assembler phase we have an object file, which contains any symbols to export.
Look at the symbols

$ readelf --symbols src1.o
  Num:    Value          Size Type    Bind   Vis      Ndx Name
     5: 0000000000000000     4 OBJECT  LOCAL  DEFAULT    4 _ZL14local_var_name # [1]
     9: 0000000000000000     4 OBJECT  GLOBAL DEFAULT    3 global_var_name     # [2]

I've rejected some lines from output, because they do not matter

So, we see follow symbols to export.

[1] - this is our static (local) variable (important - Bind has a type "LOCAL")
[2] - this is our global variable

src2.cpp exports nothing and we have seen no its symbols

Link our object files

$ g++ src1.o src2.o -o prog

and run it

$ ./prog
123

Linker sees exported symbols and links it. Now we try to uncomment lines in src2.cpp like here

// src2.cpp
extern "C" int printf (const char*, ...);

extern int global_var_name;
extern int local_var_name;

void print ()
{
    printf("%d%d\n", global_var_name, local_var_name);
}

and rebuild an object file

$ g++ -c src2.cpp -o src2.o

OK (no errors), because we only build object file, linking is not done yet.
Try to link

$ g++ src1.o src2.o -o prog
src2.o: In function `print()':
src2.cpp:(.text+0x6): undefined reference to `local_var_name'
collect2: error: ld returned 1 exit status

It has happened because our local_var_name is static, i.e. it is not visible for other modules.
Now more deeply. Get the translation phase output

$ g++ -S src1.cpp -o src1.s

// src1.s
look src1.s

    .file   "src1.cpp"
    .local  _ZL14local_var_name
    .comm   _ZL14local_var_name,4,4
    .globl  global_var_name
    .data
    .align 4
    .type   global_var_name, @object
    .size   global_var_name, 4
global_var_name:
    .long   123
    .text
    .globl  main
    .type   main, @function
main:
; assembler code, not interesting for us
.LFE0:
    .size   main, .-main
    .ident  "GCC: (Ubuntu 4.8.2-19ubuntu1) 4.8.2"
    .section    .note.GNU-stack,"",@progbits

So, we've seen there is no label for local_var_name, that's why linker hasn't found it. But we are hackers :) and we can fix it. Open src1.s in your text editor and change

.local  _ZL14local_var_name
.comm   _ZL14local_var_name,4,4

to

    .globl  local_var_name
    .data
    .align 4
    .type   local_var_name, @object
    .size   local_var_name, 4
local_var_name:
    .long   456789

i.e. you should have like below

    .file   "src1.cpp"
    .globl  local_var_name
    .data
    .align 4
    .type   local_var_name, @object
    .size   local_var_name, 4
local_var_name:
    .long   456789
    .globl  global_var_name
    .align 4
    .type   global_var_name, @object
    .size   global_var_name, 4
global_var_name:
    .long   123
    .text
    .globl  main
    .type   main, @function
main:
; ...

we have changed the visibility of local_var_name and set its value to 456789.
Try to build an object file from it

$ g++ -c src1.s -o src2.o

ok, see readelf output (symbols)

$ readelf --symbols src1.o
8: 0000000000000000     4 OBJECT  GLOBAL DEFAULT    3 local_var_name

now local_var_name has Bind GLOBAL (was LOCAL)

link

$ g++ src1.o src2.o -o prog

and run it

$ ./prog 
123456789

ok, we hack it :)

So, as a result - an "undefined reference/unresolved external symbol error" happens when the linker cannot find global symbols in the object files.

什么是未定义的参考/未解决的外部符号错误,我该如何修复?

眉目亦如画i 2025-02-19 05:48:51

从终端运行Xcode时,您可以预处Arch -X86_64。这将在Rosetta下运行Xcode:

arch -x86_64 /Applications/Xcode.app/Contents/MacOS/Xcode

You can prepend arch -x86_64 when running Xcode from terminal. This will run Xcode under rosetta:

arch -x86_64 /Applications/Xcode.app/Contents/MacOS/Xcode

在MacOS M1计算机上,是否可以使用Rosetta使用Xcode和模拟器,并运行一个仅配置为Intel的库的项目?

眉目亦如画i 2025-02-19 02:19:01

让我还强调一个事实,即函数的定义palindrome,就像您的代码中毫无意义,并且脚本在不定义函数的情况下完全相同:

words = ['Anna', 'alexey', 'Alla', 'kazak', 'dom']
_words=map(str.lower,words)
filtered_2 = list(filter(lambda x: x == x[::-1], _words))
print(filtered_2)

但是,如果您想用函数来制作函数是简单的方法:

def palindrome(words_list):
   _words=map(str.lower,words)
   filtered = list(filter(lambda x: x.lower() == x.lower()[::-1], words))
   return filtered

这样,此代码

words = ['Anna', 'Alexey', 'Alla', 'Kazak', 'Dom']
palindrome(words)

将返回您想要的结果。

Let me also highlight the fact that the definition of the function palindrome as in your code is pointless and the script would work exactly the same without defining the function:

words = ['Anna', 'alexey', 'Alla', 'kazak', 'dom']
_words=map(str.lower,words)
filtered_2 = list(filter(lambda x: x == x[::-1], _words))
print(filtered_2)

But if you want to make it with a function this is the simples way:

def palindrome(words_list):
   _words=map(str.lower,words)
   filtered = list(filter(lambda x: x.lower() == x.lower()[::-1], words))
   return filtered

In this way this code

words = ['Anna', 'Alexey', 'Alla', 'Kazak', 'Dom']
palindrome(words)

would return the results you want.

为什么我的回文检查器找不到任何结果?

眉目亦如画i 2025-02-19 00:20:44

这个问题::

如果您有Firefox,则可以在HTML选项卡中检查“属性更改中断”选项。只需右键单击目标元素,菜单将弹出。之后,调整窗口的大小,它将在更改属性的脚本行中打破。
“使用Firebug”

On request from this question:

If you have firefox you can check the "Break on Attribute Change" option in the HTML tab. Just right click the target element and the menu will pop up. After that, resize the window and it will break in the script line where the attribute is changed.
use firebug

我如何找到哪个JavaScript正在更改元素的样式?

眉目亦如画i 2025-02-18 13:03:31

如果您没有其他方法,例如,您的源位于SFTP等,而不是使用HTTP操作,请将身体传递给您的下一个动作(例如,如果内容是二进制的,则可能要坚持下去) 。

如果您的内容是“可读”的,例如JSON,CSV并想要加载用于处理,则需要确保,对于大文件,您需要在块中阅读它以在处理之前完全加载它。

https://learn.microsoft.com/en-us/azure/logic-apps/logic-apps handle-large-large-messages-messages#download-content-content-content-in-chunks

If you don't have other ways, e.g. your source is on an SFTP, etc. than using an HTTP Action should work, pass the BODY to your next action (e.g. you might want to persist that on a BLOB if content is binary).

If your content is "readable", e.g. JSON, CSV and want to load for processing, you need to ensure, for large files, that you read it in Chunks to load it completely before processing.

Detailed explanation at https://learn.microsoft.com/en-us/azure/logic-apps/logic-apps-handle-large-messages#download-content-in-chunks

如何使用Logic应用从网站下载文件?

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