只需首先安装MUI基础即可。
如果您使用的是npm,请使用此命令:
npm install @mui/base
如果使用纱线,请使用此命令:
yarn add @mui/base
您可以将全局变量用于该变量,也可以将变量存储在其他地方。我通常要做的是在基本目录中制作 config.py
文件,然后
放置config.py
money1 = 10
在代码中
import config
bint = 3
if config.money1 >= 3:
config.money1 - bint
await ctx.send(config.money1)
之类的变量。
try:
client.money1
except:
client.money1 = 10
...
您可以尝试以下尝试:
df = df.sort_values(by=['ID','SOURCE'])
df.loc[df['SOURCE'] == 'A','CNAME'] = df.NAME
df.CNAME = df['CNAME'].ffill()
df
索引 | ID | 名称 | 源 | A |
---|---|---|---|---|
2 | 1 | Axy | A | Axy |
0 | 1 | ABC | B | Axy |
1 | 1 | ABC | C | AXY |
4 | 2 | XYZ | A | XYZ |
XYZ 3 | 2 | XYZ | B | XYZ |
7 | 3 | SSA | A SSA A | SSA |
6 | 3 | SASA | B | SSA |
8 3 SSA 8 | 3 | SSA | C SSA C SSA SSA C | SSA |
5 | 3 | SASA | D | SSA |
9 | 4 | BVA | A | BVA |
10 | 4 | BA | B | BVA |
11 | 5 | NAS | A | NAS |
12 | 5 | VAN | B | NAS NAS NAS |
您需要更改循环“ //交换值”
// Swap the values
for (int i = 0; i < size; i++)
{
sorted select = selection(nums, size, i);
temp = nums[i];
nums[i] = select.value;
nums[select.index] = temp;
}
您必须非常严格打开Excel对象并以 reververs 顺序结束它们 - 如本示例中所做的那样:
Public Sub RenameWorkSheet()
Dim xls As Excel.Application
Dim wkb As Excel.Workbook
Dim wks As Excel.Worksheet
Set xls = New Excel.Application
Set wkb = xls.Workbooks.Open("c:\test\workbook1.xlsx")
Set wks = wkb.Worksheets(1)
wks.Name = "My New Name"
wkb.Close True
Set wks = Nothing
Set wkb = Nothing
xls.Quit
Set xls = Nothing
End Sub
当该应用终止时,您无法打印任何内容,但是如果该应用程序在后台运行,则可以打印通知或通知其他数据。
在Android&gt;中添加notificationserviceextension.jave文件app&gt; src&gt; Main&gt; Kotlin&gt;在MainAttivity旁边
添加以下代码:
package your bundle_id;
import android.content.Context;
import android.util.Log;
import org.json.JSONObject;
import com.onesignal.OSNotification;
import com.onesignal.OSMutableNotification;
import com.onesignal.OSNotificationReceivedEvent;
import com.onesignal.OneSignal.OSRemoteNotificationReceivedHandler;
@SuppressWarnings("unused")
public class NotificationServiceExtension implements
OSRemoteNotificationReceivedHandler {
@Override
public void remoteNotificationReceived(Context context, OSNotificationReceivedEvent notificationReceivedEvent) {
OSNotification notification = notificationReceivedEvent.getNotification();
Log.i("OneSignalExample", "Notification Data: " + notification);
// Example of modifying the notification's accent color
OSMutableNotification mutableNotification = notification.mutableCopy();
mutableNotification.setExtender(builder -> {
// Sets the accent color to Green on Android 5+ devices.
//Force remove push from Notification Center after 30 seconds
builder.setTimeoutAfter(30000);
return builder;
});
JSONObject data = notification.getAdditionalData();
//log.i will print data in body of notification
Log.i("OneSignalExample", "Received Notification Data: " + data);
// If complete isn't call within a time period of 25 seconds,
OneSignal internal logic will show the original notification
// To omit displaying a notification, pass `null` to complete()
notificationReceivedEvent.complete(mutableNotification);
}
}
不要忘记在清单Android中的应用程序标签下方添加这些标签
<meta-data android:name="com.onesignal.NotificationServiceExtension"
android:value="your_bundle_id.NotificationServiceExtension" />
您可以尝试添加以下代码:
import "./main.css";
const h1 = document.createElement("h1");
h1.innerText = "Heading1";
document.body.append(h1);
if (module.hot) {
module.hot.dispose(() => {
document.body.innerHTML = "";
});
module.hot.accept();
}
module.hot.accept()
will 接受自身的更新。
浏览器控制台中的HMR日志:
[HMR] Updated modules:
[HMR] - ./src/index.js
[HMR] App is up to date.
from sklearn.preprocessing import StandardScaler
df1 = StandardScaler().fit_transform(df)
会解决这个问题。
这是学习如何调试的绝佳方法。
例外是在这一行上抛出的:
Color currentPixelColor = bitmap.GetPixel(x, y);
它明确指出了错误是在 y
上。如果将鼠标放在 y
上,您将看到 1080
(可能取决于屏幕分辨率),这实际上是在[0,1079中] 范围。
“但是我只是检查了它在之前的范围内……”
如果将鼠标放在 systemInformation.virtualscreen.height
上,您会看到,如预期的 1080
。但是,如果将鼠标放在&lt;
上,您会发现条件是 true
。 没有预期...
您将 1080
与什么?将鼠标放在变量上,您会看到... 0
。我们在那之前就看到了 y
是 1080
。然后,您会看到您的错字。在您的第二个循环中,您的条件检查 x
的值,而不是 y
。
因此,您只需要
for (int y = 0; x < SystemInformation.VirtualScreen.Height; y++)
替换
for (int y = 0; y < SystemInformation.VirtualScreen.Height; y++)
我能够通过以下组合解决问题:
- 封闭的Visual Studio
- 删除
**/bin/**
**/obj/**
- 更新的Visual Visual最新版本的工作室
- 删除了组件缓存:
%userProfile%\ appdata \ local \ Microsoft \ Microsoft \ visualStudio \ 1x.0 \ componentModelCache
- 在
%userprofile%\ appdata \ local \ local \ local \ local \ local \ local \ local \ local \ local \ local \ local \ local \ local \ local \ local \ componentModelcache
temp
在 Internets ,但我没有触摸它们:
%userProfile%\ AppData \ local \ Microsoft \ Team Foundation
%userProfile%\ appdata \ local \ Microsoft \ visualstudio
%userProfile%\ appdata \ local \ Microsoft \ vscommon
您是否查看了 gatsby-plugin-plugin-asset-path ?它仅在您进行 gatsby build
时起作用。
您可以像这样返回ID值和购买值。
-- for returning single upgrade
module.getUpgrade = function(upgradeID)
for i, upg in pairs(Upgrades) do
if upg.id == upgradeID then
return {id = upg.id, purchased = upg.purchased}
else
continue
end
end
return nil
end
-- for multiple upgrades just loop through the table
module.getUpgrades = function()
res = {}
for i, v in pairs(Upgrades)do
table.insert(res,{id = v.id, purchased = v.purchased})
end
return res
end
如果您知道自己在做什么,则可以忽略我的其余答案。
您需要调用modulename.getUpgrades()以保存。
local moduleName = require("YourModuleName")
-- To save, just call the function inside the setAsync
PlayerSavesU:SetAsync(player.UserId, moduleName.getUpgrades())
-- To use the retrieved data from GetAsync();
local data = PlayerSavesU:GetAsync(player.UserId);
if(data ~= nil) then
for i,v in pairs(data) do
print(v.id, v.purchased)
end
end
虽然,此代码可能起作用。它仍然不是很有用,因为它不知道哪个玩家购买了这些物品。因此,您需要添加一种识别每个玩家的方法。
一些想法。
第一个
getElementById
可能会失败,因为该按钮可能尚不存在。另外,仅搜索
#accept
可能不足以实际找到元素。这取决于您的页面的外观。这是我要做的。在DevTools控制台中,请执行此操作:
如果它返回未定义,则您的CSS选择器不够具体。您可能必须再走一棵树 ……类似:
你知道我的意思吗?从树上开始,然后走到元素。如果它在DevTools中不起作用,则在Tampermonkey中无法使用。在诸如Angular/React/Svelte/etc之类的现代库中,您可能拥有多个具有相同ID的元素...因此,指定单个元素可能找不到它。
然后,您的功能看起来像:
参考:
https://wwww.youtube.com/watch ?
sowajlx1uka
A few thoughts.
The first
getElementById
will probably fail since that button likely does not exist yet.Also, simply searching for
#accept
might not be enough to actually locate the element. It depends what your page looks like.Here's what I do. In DevTools console, do this:
If it comes back undefined, then your css selector is not specific enough. You may have to walk the tree a bit more... something like:
Do you know what I mean? Starting farther up the tree and walking down to the element. If it doesn't work in DevTools, it won't work in TamperMonkey. In modern libraries like Angular/React/Svelte/etc, you might have more than one element with the same ID... so just specifying the single element might not find it.
Then, your function can look like this:
References:
https://www.youtube.com/watch?v=Pr4LLrmDLLo
https://www.youtube.com/watch?v=SowaJlX1uKA
tampermonkey脚本检查按钮并单击它