calcMode - SVG: Scalable Vector Graphics 编辑
The calcMode
attribute specifies the interpolation mode for the animation.
The default mode is linear
, however if the attribute does not support linear interpolation (e.g. for strings), the calcMode
attribute is ignored and discrete interpolation is used.
Four elements are using this attribute: <animate>
, <animateColor>
, <animateMotion>
, and <animateTransform>
Usage notes
Value | discrete | linear | paced | spline |
---|---|
Default value | linear |
Animatable | No |
discrete
- This specifies that the animation function will jump from one value to the next without any interpolation.
linear
- Simple linear interpolation between values is used to calculate the animation function. Except for
<animateMotion>
, this is the default value. paced
- Defines interpolation to produce an even pace of change across the animation. This is only supported for values that define a linear numeric range, and for which some notion of "distance" between points can be calculated (e.g. position, width, height, etc.). If paced is specified, any
keyTimes
orkeySplines
will be ignored. For<animateMotion>
, this is the default value. spline
- Interpolates from one value in the
values
list to the next according to a time function defined by a cubic Bézier spline. The points of the spline are defined in thekeyTimes
attribute, and the control points for each interval are defined in thekeySplines
attribute.
Specifications
Specification | Status | Comment |
---|---|---|
SVG Animations Level 2 The definition of 'calcMode' in that specification. | Editor's Draft | No change |
Scalable Vector Graphics (SVG) 1.1 (Second Edition) The definition of 'calcMode' in that specification. | Recommendation | Initial definition |
See also
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