Control flow and error handling - JavaScript 编辑
JavaScript supports a compact set of statements, specifically control flow statements, that you can use to incorporate a great deal of interactivity in your application. This chapter provides an overview of these statements.
The JavaScript reference contains exhaustive details about the statements in this chapter. The semicolon (;
) character is used to separate statements in JavaScript code.
Any JavaScript expression is also a statement. See Expressions and operators for complete information about expressions.
Block statement
The most basic statement is a block statement, which is used to group statements. The block is delimited by a pair of curly brackets:
{ statement_1; statement_2; ⋮ statement_n; }
Example
Block statements are commonly used with control flow statements (if
, for
, while
).
while (x < 10) {
x++;
}
Here, { x++; }
is the block statement.
Important: JavaScript before ECMAScript2015 (6th edition) does not have block scope! In older JavaScript, variables introduced within a block are scoped to the containing function or script, and the effects of setting them persist beyond the block itself. In other words, block statements do not define a scope.
"Standalone" blocks in JavaScript can produce completely different results from what they would produce in C or Java. For example:
var x = 1;
{
var x = 2;
}
console.log(x); // outputs 2
This outputs 2
because the var x
statement within the block is in the same scope as the var x
statement before the block. (In C or Java, the equivalent code would have outputted 1
.)
Since ECMAScript2015, the let
and const
variable declarations are block-scoped. See the let
and const
reference pages for more information.
Conditional statements
A conditional statement is a set of commands that executes if a specified condition is true. JavaScript supports two conditional statements: if...else
and switch
.
if...else statement
Use the if
statement to execute a statement if a logical condition is true
. Use the optional else
clause to execute a statement if the condition is false
.
An if
statement looks like this:
if (condition) { statement_1; } else { statement_2; }
Here, the condition
can be any expression that evaluates to true
or false
. (See Boolean for an explanation of what evaluates to true
and false
.)
If condition
evaluates to true
, statement_1
is executed. Otherwise, statement_2
is executed. statement_1
and statement_2
can be any statement, including further nested if
statements.
You can also compound the statements using else if
to have multiple conditions tested in sequence, as follows:
if (condition_1) { statement_1; } else if (condition_2) { statement_2; } else if (condition_n) { statement_n; } else { statement_last; }
In the case of multiple conditions, only the first logical condition which evaluates to true
will be executed. To execute multiple statements, group them within a block statement ({ … }
).
Best practice
In general, it's good practice to always use block statements—especially when nesting if
statements:
if (condition) { statement_1_runs_if_condition_is_true; statement_2_runs_if_condition_is_true; } else { statement_3_runs_if_condition_is_false; statement_4_runs_if_condition_is_false; }
It's unwise to use simple assignments in a conditional expression, because the assignment can be confused with equality when glancing over the code.
For example, do not write code like this:
// Prone to being misread as "x == y"
if (x = y) {
/* statements here */
}
If you need to use an assignment in a conditional expression, a common practice is to put additional parentheses around the assignment, like this:
if ((x = y)) {
/* statements here */
}
Falsy values
The following values evaluate to false
(also known as Falsy values):
false
undefined
null
0
NaN
- the empty string (
""
)
All other values—including all objects—evaluate to true
when passed to a conditional statement.
Caution: Do not confuse the primitive boolean values true
and false
with the true and false values of the Boolean
object!
For example:
var b = new Boolean(false);
if (b) // this condition evaluates to true
if (b == true) // this condition evaluates to false
Example
In the following example, the function checkData
returns true
if the number of characters in a Text
object is three. Otherwise, it displays an alert and returns false
.
function checkData() {
if (document.form1.threeChar.value.length == 3) {
return true;
} else {
alert(
'Enter exactly three characters. ' +
`${document.form1.threeChar.value} is not valid.`);
return false;
}
}
switch statement
A switch
statement allows a program to evaluate an expression and attempt to match the expression's value to a case
label. If a match is found, the program executes the associated statement.
A switch
statement looks like this:
switch (expression) { case label_1: statements_1 [break;] case label_2: statements_2 [break;] … default: statements_def [break;] }
JavaScript evaluates the above switch statement as follows:
- The program first looks for a
case
clause with a label matching the value of expression and then transfers control to that clause, executing the associated statements. - If no matching label is found, the program looks for the optional
default
clause:- If a
default
clause is found, the program transfers control to that clause, executing the associated statements. - If no
default
clause is found, the program resumes execution at the statement following the end ofswitch
. - (By convention, the
default
clause is written as the last clause, but it does not need to be so.)
- If a
break statements
The optional break
statement associated with each case
clause ensures that the program breaks out of switch
once the matched statement is executed, and then continues execution at the statement following switch
. If break
is omitted, the program continues execution inside the switch
statement (and will evaluate the next case
, and so on).
Example
In the following example, if fruittype
evaluates to 'Bananas'
, the program matches the value with case 'Bananas'
and executes the associated statement. When break
is encountered, the program exits the switch
and continues execution from the statement following switch
. If break
were omitted, the statement for case 'Cherries'
would also be executed.
switch (fruittype) {
case 'Oranges':
console.log('Oranges are $0.59 a pound.');
break;
case 'Apples':
console.log('Apples are $0.32 a pound.');
break;
case 'Bananas':
console.log('Bananas are $0.48 a pound.');
break;
case 'Cherries':
console.log('Cherries are $3.00 a pound.');
break;
case 'Mangoes':
console.log('Mangoes are $0.56 a pound.');
break;
case 'Papayas':
console.log('Mangoes and papayas are $2.79 a pound.');
break;
default:
console.log(`Sorry, we are out of ${fruittype}.`);
}
console.log("Is there anything else you'd like?");
Exception handling statements
You can throw exceptions using the throw
statement and handle them using the try...catch
statements.
Exception types
Just about any object can be thrown in JavaScript. Nevertheless, not all thrown objects are created equal. While it is common to throw numbers or strings as errors, it is frequently more effective to use one of the exception types specifically created for this purpose:
throw statement
Use the throw
statement to throw an exception. A throw
statement specifies the value to be thrown:
throw expression;
You may throw any expression, not just expressions of a specific type. The following code throws several exceptions of varying types:
throw 'Error2'; // String type
throw 42; // Number type
throw true; // Boolean type
throw {toString: function() { return "I'm an object!"; } };
Note: You can specify an object when you throw an exception. You can then reference the object's properties in the catch
block.
// Create an object type UserException
function UserException(message) {
this.message = message;
this.name = 'UserException';
}
// Make the exception convert to a pretty string when used as a string
// (e.g., by the error console)
UserException.prototype.toString = function() {
return `${this.name}: "${this.message}"`;
}
// Create an instance of the object type and throw it
throw new UserException('Value too high');
try...catch statement
The try...catch
statement marks a block of statements to try, and specifies one or more responses should an exception be thrown. If an exception is thrown, the try...catch
statement catches it.
The try...catch
statement consists of a try
block, which contains one or more statements, and a catch
block, containing statements that specify what to do if an exception is thrown in the try
block.
In other words, you want the try
block to succeed—but if it does not, you want control to pass to the catch
block. If any statement within the try
block (or in a function called from within the try
block) throws an exception, control immediately shifts to the catch
block. If no exception is thrown in the try
block, the catch
block is skipped. The finally
block executes after the try
and catch
blocks execute but before the statements following the try...catch
statement.
The following example uses a try...catch
statement. The example calls a function that retrieves a month name from an array based on the value passed to the function. If the value does not correspond to a month number (1
–12
), an exception is thrown with the value "InvalidMonthNo"
and the statements in the catch
block set the monthName
variable to 'unknown'
.
function getMonthName(mo) {
mo = mo - 1; // Adjust month number for array index (1 = Jan, 12 = Dec)
let months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul',
'Aug', 'Sep', 'Oct', 'Nov', 'Dec'];
if (months[mo]) {
return months[mo];
} else {
throw 'InvalidMonthNo'; // throw keyword is used here
}
}
try { // statements to try
monthName = getMonthName(myMonth); // function could throw exception
}
catch (e) {
monthName = 'unknown';
logMyErrors(e); // pass exception object to error handler (i.e. your own function)
}
The catch
block
You can use a catch
block to handle all exceptions that may be generated in the try
block.
catch (catchID) { statements }
The catch
block specifies an identifier (catchID
in the preceding syntax) that holds the value specified by the throw
statement. You can use this identifier to get information about the exception that was thrown.
JavaScript creates this identifier when the catch
block is entered. The identifier lasts only for the duration of the catch
block. Once the catch
block finishes executing, the identifier no longer exists.
For example, the following code throws an exception. When the exception occurs, control transfers to the catch
block.
try {
throw 'myException'; // generates an exception
}
catch (err) {
// statements to handle any exceptions
logMyErrors(err); // pass exception object to error handler
}
Best practice: When logging errors to the console inside a catch
block, using console.error()
rather than console.log()
is advised for debugging. It formats the message as an error, and adds it to the list of error messages generated by the page.
The finally
block
The finally
block contains statements to be executed after the try
and catch
blocks execute. Additionally, the finally
block executes before the code that follows the try…catch…finally
statement.
It is also important to note that the finally
block will execute whether or not an exception is thrown. If an exception is thrown, however, the statements in the finally
block execute even if no catch
block handles the exception that was thrown.
You can use the finally
block to make your script fail gracefully when an exception occurs. For example, you may need to release a resource that your script has tied up.
The following example opens a file and then executes statements that use the file. (Server-side JavaScript allows you to access files.) If an exception is thrown while the file is open, the finally
block closes the file before the script fails. Using finally
here ensures that the file is never left open, even if an error occurs.
openMyFile();
try {
writeMyFile(theData); // This may throw an error
} catch(e) {
handleError(e); // If an error occurred, handle it
} finally {
closeMyFile(); // Always close the resource
}
If the finally
block returns a value, this value becomes the return value of the entire try…catch…finally
production, regardless of any return
statements in the try
and catch
blocks:
function f() {
try {
console.log(0);
throw 'bogus';
} catch(e) {
console.log(1);
return true; // this return statement is suspended
// until finally block has completed
console.log(2); // not reachable
} finally {
console.log(3);
return false; // overwrites the previous "return"
console.log(4); // not reachable
}
// "return false" is executed now
console.log(5); // not reachable
}
console.log(f()); // 0, 1, 3, false
Overwriting of return values by the finally
block also applies to exceptions thrown or re-thrown inside of the catch
block:
function f() {
try {
throw 'bogus';
} catch(e) {
console.log('caught inner "bogus"');
throw e; // this throw statement is suspended until
// finally block has completed
} finally {
return false; // overwrites the previous "throw"
}
// "return false" is executed now
}
try {
console.log(f());
} catch(e) {
// this is never reached!
// while f() executes, the `finally` block returns false,
// which overwrites the `throw` inside the above `catch`
console.log('caught outer "bogus"');
}
// OUTPUT
// caught inner "bogus"
// false
Nesting try...catch statements
You can nest one or more try...catch
statements.
If an inner try
block does not have a corresponding catch
block:
- it must contain a
finally
block, and - the enclosing
try...catch
statement'scatch
block is checked for a match.
For more information, see nested try-blocks on the try...catch
reference page.
Utilizing Error objects
Depending on the type of error, you may be able to use the name
and message
properties to get a more refined message.
The name
property provides the general class of Error
(such as DOMException
or Error
), while message
generally provides a more succinct message than one would get by converting the error object to a string.
If you are throwing your own exceptions, in order to take advantage of these properties (such as if your catch
block doesn't discriminate between your own exceptions and system ones), you can use the Error
constructor.
For example:
function doSomethingErrorProne() {
if (ourCodeMakesAMistake()) {
throw (new Error('The message'));
} else {
doSomethingToGetAJavascriptError();
}
}
⋮
try {
doSomethingErrorProne();
} catch (e) { // NOW, we actually use `console.error()`
console.error(e.name); // logs 'Error'
console.error(e.message); // logs 'The message', or a JavaScript error message
}
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