WEBGL_compressed_texture_astc.getSupportedProfiles() - Web APIs 编辑
The WEBGL_compressed_texture_astc.getSupportedProfiles()
method returns an array of strings containing the names of the ASTC profiles supported by the implementation.
Syntax
sequence<DOMString> ext.getSupportedProfiles();
Return value
An Array
of DOMString
elements indicating which ASTC profiles are supported by the implementation. Currently, this can be:
- "ldr": Low Dynamic Range.
- "hdr": High Dynamic Range.
Dynamic range refers to ratio between the brightest and darkest parts of the scene. Low dynamic ranges are for example JPEG format images which won't exceed 255:1, or CRT monitors which won't exceed 100:1. An HDR image stores pixel values that span the whole tonal range of real-world scenes (100,000:1).
Examples
var ext = gl.getExtension('WEBGL_compressed_texture_astc');
ext.getSupportedProfiles(); // ["ldr"]
Specifications
Specification | Status | Comment |
---|---|---|
WEBGL_compressed_texture_astc The definition of 'WEBGL_compressed_texture_astc' in that specification. | Recommendation | Initial definition. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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