VRDisplay.getEyeParameters() - Web APIs 编辑
Experimental
This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getEyeParameters()
method of the VRDisplay
interface returns the VREyeParameters
object containing the eye parameters for the specified eye.
Syntax
var myEyeParameters = vrDisplayInstance.getEyeParameters(whichEye);
Parameters
- whichEye
- A
DOMString
representing the eye you want to return the eye parameters for. Available values areleft
andright
(defined in the VREye enum).
Return value
A VREyeParameters
object, or null if the VR is not able to present content (e.g. VRDisplayCapabilities.canPresent
returns false
).
Examples
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
vrDisplay = displays[0];
console.log('Display found');
// Starting the presentation when the button is clicked:
// It can only be called in response to a user gesture
btn.addEventListener('click', function() {
vrDisplay.requestPresent([{ source: canvas }]).then(function() {
console.log('Presenting to WebVR display');
// Set the canvas size to the size of the vrDisplay viewport
var leftEye = vrDisplay.getEyeParameters('left');
var rightEye = vrDisplay.getEyeParameters('right');
canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2;
canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight);
drawVRScene();
});
});
});
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'getEyeParameters()' in that specification. | Draft | Initial definition |
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.
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