VRDisplay.depthNear - Web APIs 编辑
Experimental
This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The depthNear
property of the VRDisplay
interface gets and sets the z-depth defining the near plane of the eye view frustum, i.e. the nearest viewable boundary of the scene.
Generally you should leave the value as is, but you might want to increase it if you are trying to improve performance on slower computers, and/or your UI makes sense with the near boundary made further away.
Syntax
var mydepthNear = vrDisplayInstance.depthNear;
vrDisplayInstance.depthNear = 1.0;
Value
A double, representing the z-depth in meters; its initial value is 0.01
.
Examples
var vrDisplay;
navigator.getVRDisplays().then(function(displays) {
vrDisplay = displays[0];
vrDisplay.depthNear = 1.0;
vrDisplay.depthFar = 7500.0;
});
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'depthNear' in that specification. | Draft | Initial definition |
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.
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