VRDisplay.cancelAnimationFrame() - Web APIs 编辑
Experimental
This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The cancelAnimationFrame()
method of the VRDisplay
interface is a special implementation of Window.cancelAnimationFrame
that unregisters callbacks registered with VRDisplay.requestAnimationFrame()
.
Syntax
vrDisplayInstance.cancelAnimationFrame(handle);
Parameters
- handle
- The handle returned by the
VRDisplay.requestAnimationFrame()
call that you want to unregister.
Return value
Void.
Examples
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
drawScene();
// WebVR: Check to see if WebVR is supported
if(navigator.getVRDisplays) {
console.log('WebVR 1.1 supported');
// Then get the displays attached to the computer
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
console.log('Display found');
// Starting the presentation when the button is clicked: It can only be called in response to a user gesture
btn.addEventListener('click', function() {
if(btn.textContent === 'Start VR display') {
vrDisplay.requestPresent([{ source: canvas }]).then(function() {
console.log('Presenting to WebVR display');
// Set the canvas size to the size of the vrDisplay viewport
var leftEye = vrDisplay.getEyeParameters('left');
var rightEye = vrDisplay.getEyeParameters('right');
canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2;
canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight);
// stop the normal presentation, and start the vr presentation
window.cancelAnimationFrame(normalSceneFrame);
drawVRScene();
btn.textContent = 'Exit VR display';
});
} else {
vrDisplay.exitPresent();
console.log('Stopped presenting to WebVR display');
btn.textContent = 'Start VR display';
// Stop the VR presentation, and start the normal presentation
vrDisplay.cancelAnimationFrame(vrSceneFrame);
drawScene();
}
});
}
});
} else {
info.textContent = 'WebVR API not supported by this browser.'
}
function drawVRScene() {
// WebVR: Request the next frame of the animation
vrSceneFrame = vrDisplay.requestAnimationFrame(drawVRScene);
...
}
Note: You can see this complete code at raw-webgl-example.
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'cancelAnimationFrame()' in that specification. | Draft | Initial definition |
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.
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