OfflineAudioContext.suspend() - Web APIs 编辑

The suspend() method of the OfflineAudioContext interface schedules a suspension of the time progression in the audio context at the specified time and returns a promise. This is generally useful at the time of manipulating the audio graph synchronously on OfflineAudioContext.

Note that the maximum precision of suspension is the size of the render quantum and the specified suspension time will be rounded down to the nearest render quantum boundary. For this reason, it is not allowed to schedule multiple suspends at the same quantized frame. Also scheduling should be done while the context is not running to ensure the precise suspension.

Syntax

OfflineAudioContext.suspend(suspendTime).then(function() { ... });

Parameters

suspendTime
A double specifying the suspend time, in seconds.

Returns

A Promise resolving to void.

Exceptions

The promise is rejected when any exception is encountered.

InvalidStateError if the quantized frame number is one of the following:

  • a negative number
  • is less than or equal to the current time
  • is greater than or equal to the total render duration
  • is scheduled by another suspend for the same time

Specifications

SpecificationStatusComment
Web Audio API
The definition of 'suspend()' in that specification.
Working DraftInitial definition.

Browser compatibility

BCD tables only load in the browser

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:126 次

字数:2793

最后编辑:7年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文