OfflineAudioContext.suspend() - Web APIs 编辑
The suspend()
method of the OfflineAudioContext
interface schedules a suspension of the time progression in the audio context at the specified time and returns a promise. This is generally useful at the time of manipulating the audio graph synchronously on OfflineAudioContext.
Note that the maximum precision of suspension is the size of the render quantum and the specified suspension time will be rounded down to the nearest render quantum boundary. For this reason, it is not allowed to schedule multiple suspends at the same quantized frame. Also scheduling should be done while the context is not running to ensure the precise suspension.
Syntax
OfflineAudioContext.suspend(suspendTime).then(function() { ... });
Parameters
- suspendTime
- A
double
specifying the suspend time, in seconds.
Returns
A Promise
resolving to void.
Exceptions
The promise is rejected when any exception is encountered.
InvalidStateError
if the quantized frame number is one of the following:
- a negative number
- is less than or equal to the current time
- is greater than or equal to the total render duration
- is scheduled by another suspend for the same time
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'suspend()' in that specification. | Working Draft | Initial definition. |
Browser compatibility
BCD tables only load in the browser
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论