MouseEvent - Web APIs 编辑
The MouseEvent
interface represents events that occur due to the user interacting with a pointing device (such as a mouse). Common events using this interface include click
, dblclick
, mouseup
, mousedown
.
MouseEvent
derives from UIEvent
, which in turn derives from Event
. Though the MouseEvent.initMouseEvent()
method is kept for backward compatibility, creating of a MouseEvent
object should be done using the MouseEvent()
constructor.
Several more specific events are based on MouseEvent
, including WheelEvent
and DragEvent
.
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a:hover text { fill: #0095DD; pointer-events: all;}
Constructor
MouseEvent()
- Creates a
MouseEvent
object.
Properties
This interface also inherits properties of its parents, UIEvent
and Event
.
MouseEvent.altKey
Read only- Returns
true
if the alt key was down when the mouse event was fired. MouseEvent.button
Read only- The button number that was pressed (if applicable) when the mouse event was fired.
MouseEvent.buttons
Read only- The buttons being depressed (if any) when the mouse event was fired.
MouseEvent.clientX
Read only- The X coordinate of the mouse pointer in local (DOM content) coordinates.
MouseEvent.clientY
Read only- The Y coordinate of the mouse pointer in local (DOM content) coordinates.
MouseEvent.ctrlKey
Read only- Returns
true
if the control key was down when the mouse event was fired. MouseEvent.metaKey
Read only- Returns
true
if the meta key was down when the mouse event was fired. MouseEvent.movementX
Read only- The X coordinate of the mouse pointer relative to the position of the last
mousemove
event. MouseEvent.movementY
Read only- The Y coordinate of the mouse pointer relative to the position of the last
mousemove
event. MouseEvent.offsetX
Read only- The X coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.offsetY
Read only- The Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.pageX
Read only- The X coordinate of the mouse pointer relative to the whole document.
MouseEvent.pageY
Read only- The Y coordinate of the mouse pointer relative to the whole document.
MouseEvent.region
Read only- Returns the id of the hit region affected by the event. If no hit region is affected,
null
is returned. MouseEvent.relatedTarget
Read onlyThe secondary target for the event, if there is one.
MouseEvent.screenX
Read only- The X coordinate of the mouse pointer in global (screen) coordinates.
MouseEvent.screenY
Read only- The Y coordinate of the mouse pointer in global (screen) coordinates.
MouseEvent.shiftKey
Read only- Returns
true
if the shift key was down when the mouse event was fired. MouseEvent.which
Read only- The button being pressed when the mouse event was fired.
MouseEvent.mozPressure
Read only- The amount of pressure applied to a touch or tablet device when generating the event; this value ranges between
0.0
(minimum pressure) and1.0
(maximum pressure). Instead of using this deprecated (and non-standard) property, you should instead usePointerEvent
and look at itspressure
property. MouseEvent.mozInputSource
Read only- The type of device that generated the event (one of the
MOZ_SOURCE_*
constants listed below). This lets you, for example, determine whether a mouse event was generated by an actual mouse or by a touch event (which might affect the degree of accuracy with which you interpret the coordinates associated with the event). MouseEvent.webkitForce
Read only- The amount of pressure applied when clicking
MouseEvent.x
Read only- Alias for
MouseEvent.clientX
. MouseEvent.y
Read only- Alias for
MouseEvent.clientY
Constants
MouseEvent.WEBKIT_FORCE_AT_MOUSE_DOWN
Read only- Minimum force necessary for a normal click
MouseEvent.WEBKIT_FORCE_AT_FORCE_MOUSE_DOWN
Read only- Minimum force necessary for a force click
Methods
This interface also inherits methods of its parents, UIEvent
and Event
.
MouseEvent.getModifierState()
- Returns the current state of the specified modifier key. See
KeyboardEvent.getModifierState()
for details. MouseEvent.initMouseEvent()
- Initializes the value of a
MouseEvent
created. If the event has already being dispatched, this method does nothing.
Example
This example demonstrates simulating a click (programmatically generating a click event) on a checkbox using DOM methods. Event state (canceled or not) is then determined with the return value of method EventTarget.dispatchEvent()
.
HTML
<p><label><input type="checkbox" id="checkbox"> Checked</label>
<p><button id="button">Click me</button>
JavaScript
function simulateClick() {
var evt = new MouseEvent("click", {
bubbles: true,
cancelable: true,
view: window
});
var cb = document.getElementById("checkbox"); //element to click on
var canceled = !cb.dispatchEvent(evt);
if(canceled) {
// A handler called preventDefault
alert("canceled");
} else {
// None of the handlers called preventDefault
alert("not canceled");
}
}
document.getElementById("button").addEventListener('click', simulateClick);
Result
Specifications
Browser compatibility
BCD tables only load in the browser
See also
- Its direct parent,
UIEvent
. PointerEvent
: For advanced pointer events, including multi-touch
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