GamepadHapticActuator.pulse() - Web APIs 编辑
Experimental
This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The pulse()
method of the GamepadHapticActuator
interface makes the hardware pulse at a certain intensity for a specified duration.
Syntax
gamepadHapticActuatorInstance.pulse(value, duration).then(function(result) { ... });
Parameters
- value
- A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
- duration
- A double representing the duration of the pulse, in milliseconds.
Note: Repeated calls to pulse()
override the previous calls if they are still ongoing.
Return value
A promise that resolves with a value of true
when the pulse has successfully completed.
Examples
TBC
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad Extensions The definition of 'pulse()' in that specification. | Editor's Draft | Initial definition |
Browser compatibility
BCD tables only load in the browser
See also
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