CanvasRenderingContext2D.lineJoin - Web APIs 编辑

The CanvasRenderingContext2D.lineJoin property of the Canvas 2D API determines the shape used to join two line segments where they meet.

This property has no effect wherever two connected segments have the same direction, because no joining area will be added in this case. Degenerate segments with a length of zero (i.e., with all endpoints and control points at the exact same position) are also ignored.

Note: Lines can be drawn with the stroke()strokeRect(), and strokeText() methods.

Syntax

ctx.lineJoin = "bevel" || "round" || "miter";

Options

There are three possible values for this property: "round", "bevel", and "miter". The default is "miter".

"round"
Rounds off the corners of a shape by filling an additional sector of disc centered at the common endpoint of connected segments. The radius for these rounded corners is equal to the line width.
"bevel"
Fills an additional triangular area between the common endpoint of connected segments, and the separate outside rectangular corners of each segment.
"miter"
Connected segments are joined by extending their outside edges to connect at a single point, with the effect of filling an additional lozenge-shaped area. This setting is affected by the miterLimit property. Default value.

Examples

Changing the joins in a path

This example applies rounded line joins to a path.

HTML

<canvas id="canvas"></canvas>

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

ctx.lineWidth = 20;
ctx.lineJoin = 'round';
ctx.beginPath();
ctx.moveTo(20, 20);
ctx.lineTo(190, 100);
ctx.lineTo(280, 20);
ctx.lineTo(280, 150);
ctx.stroke();

Result

Comparison of line joins

The example below draws three different paths, demonstrating each of the three lineJoin options.

<canvas id="canvas" width="150" height="150"></canvas>
var ctx = document.getElementById('canvas').getContext('2d');
var lineJoin = ['round', 'bevel', 'miter'];
ctx.lineWidth = 10;

for (let i = 0; i < lineJoin.length; i++) {
  ctx.lineJoin = lineJoin[i];
  ctx.beginPath();
  ctx.moveTo(-5, 5 + i * 40);
  ctx.lineTo(35, 45 + i * 40);
  ctx.lineTo(75, 5 + i * 40);
  ctx.lineTo(115, 45 + i * 40);
  ctx.lineTo(155, 5 + i * 40);
  ctx.stroke();
}
ScreenshotLive sample

Specifications

SpecificationStatusComment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.lineJoin' in that specification.
Living Standard 

Browser compatibility

BCD tables only load in the browser

  • In WebKit- and Blink-based Browsers, a non-standard and deprecated method ctx.setLineJoin() is implemented in addition to this property.

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:47 次

字数:6796

最后编辑:7年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文