CanvasRenderingContext2D.createPattern() - Web APIs 编辑

The CanvasRenderingContext2D.createPattern() method of the Canvas 2D API creates a pattern using the specified image and repetition. This method returns a CanvasPattern.

This method doesn't draw anything to the canvas directly. The pattern it creates must be assigned to the CanvasRenderingContext2D.fillStyle or CanvasRenderingContext2D.strokeStyle properties, after which it is applied to any subsequent drawing.

Syntax

CanvasPattern ctx.createPattern(image, repetition);

Parameters

image
A CanvasImageSource to be used as the pattern's image. It can be any of the following:
repetition
A DOMString indicating how to repeat the pattern's image. Possible values are:
  • "repeat" (both directions)
  • "repeat-x" (horizontal only)
  • "repeat-y" (vertical only)
  • "no-repeat" (neither direction)
If repetition is specified as an empty string ("") or null (but not undefined), a value of "repeat" will be used.

Return value

CanvasPattern
An opaque object describing a pattern.

Examples

Creating a pattern from an image

This example uses the createPattern() method to create a CanvasPattern with a repeating source image. Once created, the pattern is assigned to the canvas context's fill style and applied to a rectangle.

The original image looks like this:

A flowery pattern

HTML

<canvas id="canvas" width="300" height="300"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

var img = new Image();
img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png';
img.onload = function() {
  var pattern = ctx.createPattern(img, 'repeat');
  ctx.fillStyle = pattern;
  ctx.fillRect(0, 0, 300, 300);
};

Creating a pattern from a canvas

In this example we create a pattern from the contents of an offscreen canvas. We then apply it to the fill style of our primary canvas, and fill that canvas with the pattern.

JavaScript

// Create a pattern, offscreen
const patternCanvas = document.createElement('canvas');
const patternContext = patternCanvas.getContext('2d');

// Give the pattern a width and height of 50
patternCanvas.width = 50;
patternCanvas.height = 50;

// Give the pattern a background color and draw an arc
patternContext.fillStyle = '#fec';
patternContext.fillRect(0, 0, patternCanvas.width, patternCanvas.height);
patternContext.arc(0, 0, 50, 0, .5 * Math.PI);
patternContext.stroke();

// Create our primary canvas and fill it with the pattern
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
const pattern = ctx.createPattern(patternCanvas, 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, canvas.width, canvas.height);

// Add our primary canvas to the webpage
document.body.appendChild(canvas);

Result

Specifications

SpecificationStatusComment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.createPattern' in that specification.
Living Standard

Browser compatibility

BCD tables only load in the browser

Gecko-specific notes

  • Starting with Gecko 5.0 (Firefox 5.0 / Thunderbird 5.0 / SeaMonkey 2.2), specifying a null or undefined image correctly throws a TYPE_MISMATCH_ERR exception.
  • Starting with Gecko 16.0 (Firefox 16.0 / Thunderbird 16.0 / SeaMonkey 2.13), specifying null for the repetition parameter is now allowed and results in the repetition being set to "repeat" (bug 762657).

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:110 次

字数:8503

最后编辑:6 年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文