AudioContext.createJavaScriptNode() - Web APIs 编辑

Obsolete

This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.

The AudioContext.createJavaScriptNode() method creates a JavaScriptNode which is used for directly manipulating audio data with JavaScript.

Important: This method is obsolete, and has been renamed to AudioContext.createScriptProcessor(). See also ScriptProcessorNode.

Syntax

var jsNode = audioCtx.createJavaScriptNode(bufferSize, numInputChannels, numOutputChannels);

Parameters

bufferSize
The buffer size must be in units of sample frames, i.e., one of: 256, 512, 1024, 2048, 4096, 8192, or 16384. It controls the frequency of callbacks asking for a buffer refill. Smaller sizes allow for lower latency and higher for better overall quality.
numInputChannels
The number of input channels in the audio stream.
numOutputChannels
The number of output channels in the audio stream.

Example

The following script illustrates the use of createJavaScriptNode():

var SineWave = function(context) {
  var that = this;
  this.x = 0; // Initial sample number
  this.context = context;
  this.node = context.createJavaScriptNode(1024, 1, 1);
  this.node.onaudioprocess = function(e) { that.process(e) };
}

SineWave.prototype.process = function(e) {
  var data = e.outputBuffer.getChannelData(0);
  for (var i = 0; i < data.length; ++i) {
    data[i] = Math.sin(this.x++);
  }
}

SineWave.prototype.play = function() {
  this.node.connect(this.context.destination);
}

SineWave.prototype.pause = function() {
  this.node.disconnect();
}

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:48 次

字数:3005

最后编辑:7年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文