GPU performance 编辑
Doing performance work with GPUs is harder than with CPUs because of the asynchronous and massively parallel architecture.
Tools
PIX - Can do timing of Direct3D calls. Works reasonably well with Firefox. See also Debugging With PIX.
NVIDIA PerfHUD - Last I checked required a special build to be used.
NVIDIA Parallel Nsight - Haven't tried.
AMD GPU ShaderAnalyzer - Will compile a shader and show the machine code and give static pipeline estimations. Not that useful for Firefox because all of our shaders are pretty simple.
AMD GPU PerfStudio - I had trouble getting this to work, and can't remember whether I actually did or not.
Intel Graphics Performance Analyzers - Haven't tried.
APITrace - Open source, works OK.
PVRTrace - Doesn't seem to emit traces on android/Nexus S. Looks like it's designed for X11-based linux-ARM devices, OMAP3 is mentioned a lot in the docs ...
Guides
Accurately Profiling Direct3D API Calls (Direct3D 9)- Suggests avoiding normal profilers like xperf and instead measuring the time to flush the command buffer.
OS X - Best Practices for Working with Texture Data - Sort of old, but still useful.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论