@abzabzabz/carcassonne 中文文档教程
放置起始磁贴 玩家 1 将一块牌放置在与起始牌相邻的位置(复杂性:玩家是否必须放置一个小人?可以放置在城市、道路 [或田野] 上) 第二个玩家放置相邻的瓷砖(meeple 放置可选?)(复杂性 - 不能将 meeple 放在已经有人的地方 - 道路或城市) 玩家放置完成道路的瓷砖,然后放置给予分数的人。 记分牌上升 x 点 玩家放置城市板块并完成城市 - 记分牌上升。 (复杂性——玩家可以完成别人的城市) 到目前为止,地图是按以下方式形成的:每个瓦片至少由一条边连接 瓦片可以通过城市、道路或田地连接 如果存在相邻图块,则图块的所有边缘都必须正确映射到相邻图块的边缘 用于创建任意大小城市的城市街区组合(给定相邻的瓷砖匹配) 城市上的盾牌图标使该地块的点数加倍 城市/道路上的 Meeples 会留在图板上,直到城市/道路完成 修道院 - 需要一个人,根据存在的相邻和角落瓷砖的数量给出分数 - 整个情况的最高分数为 9 考虑这样一种情况,在一个城市/道路上有 2 个不同的 meeples 因为缺少最终被填充和连接的瓷砖 玩家一次只能放置一个小人 (标记哪些瓷砖结束道路)
计划: 为 tile 创建主类。 这应该包含以下限制:必须放置在现有瓷砖旁边,不能放置在已经存在瓷砖的地方,可以朝上放置在 4 个方向上,并且道路必须与道路/城市匹配到城市/农场以农场 字幕:
Place start tile Player one places one tile adjacent to start tile (complexity: does player have to place a meeple? Can be placed on a city, road [or field]) Second player places adjacent tile (meeple placement optional?) (complexity - cannot place meeple on something that already has someone’s meeple - road or city) Player places tile that completes road and then places meeple that gives points. Scoreboard goes up by x number of points Player places city tile and completes city - scoreboard goes up. (complexity - player can complete someone else’s city) So far the map is formed in the following way: each tile is connected by at least one edge Tile can be connected via city, road or field All edges of a tile have to correctly map to an edge of an adjacent tile, if there is an adjacent tile City blocks combinations for creating cities of any size (given adjacent tiles match) Shield icon on city doubles that tile’s points Meeples in a city/road remain on the board until the city/road is completed Monastery - takes one meeple, gives points based on how many adjacent and corner tiles exist - maximum points are 9 for the whole situation Consider situation where 2 different meeples in a city/road because of missing tile that eventually gets filled in and connected Only one meeple can be placed in one go by a player (Mark which tiles end roads)
Plan: Create main class for tile. That should contain the following restrictions: has to be placed next to existing tile, cannot be placed somewhere where a tile already exists, can be placed in 4 directions facing up, and that roads have to match to roads/cities to cities/farms to farms Subtiles:
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