@abhishekdragon/react-native-unity-view 中文文档教程

发布于 3年前 浏览 15 项目主页 更新于 3年前

react-native-unity-view

在 React Native 应用程序中集成 unity3d。 添加一个 React Native 组件以示统一。 适用于 iOS 和 Android。

如果您使用的 Unity 版本早于 2019.3,您只能导出到 android

Notice

这是 https://github.com/f111fei/react-native-unity-view 使其与 React Native >= 0.60 一起工作。

这个项目可能会更新也可能不会更新,这取决于它在我的工作场所的进一步使用,但是请随意分叉它

Install

yarn add @asmadsen/react-native-unity-view

Configuration

由于此项目使用从 Unity 导出的数据,因此与普通的 React Native 模块相比,您需要进行一些额外的配置。

Configuring Unity

要配置 Unity 以将导出的文件添加到您的应用程序可访问的位置,我们使用一些构建脚本。 和默认 配置要求您将 Unity 项目放置在相对于我们的应用程序的以下位置。

.
├── android
├── ios
├── unity
│   └── <Your Unity Project>    // Example: Cube
├── node_modules
├── package.json
└── README.md

Add Unity Build scripts

复制 Build.csXCodePostBuild.cs 并将它们放在 unity//Assets/Scripts/Editor/

如果您想将 Unity 项目放在其他地方,您必须更改以下相对于 Untiy Project

Player Settings

  1. Open your Unity Project
  2. Go to Player settings (File => Build Settings => Player Settings)
  3. Change Product Name to the name of your Xcode project. (ios/${XcodeProjectName}.xcodeproj)
Additional changes for Android Platform

Other Settings 下确保 Scripting Backend 设置为 IL2CPP,并且 ARM64 是在 Target Architectures 下检查。

Android Configruation

Other Settings 下,确保未选中 Auto Graphics API,并且列表仅按顺序包含 OpenGLES3OpenGLES2

Android graphics

Additional changes for iOS Platform

Other Settings 下确保选中 Auto Graphics API

Player settings for iOS

Now Unity is configured and ready

现在您可以使用 ReactNative => 导出 Unity 项目; 导出 AndroidReactNative => 导出 IOS

Build dropdown

然后导出的工件将被放置在 android 中名为 UnityExport 的文件夹中或 ios 文件夹。

Adding UnityMessageManager Support

Assets 文件夹的内容添加到您的 Unity 项目中。

您必须重建才能使更改出现在 React Native 中。

Configure Native Build

Android Build

要允许项目识别 UnityExport 文件夹,您必须向 android/ 添加两行设置.gradle

  1. Add the following to the android/build.gradle
flatDir {
    dirs "${project(':UnityExport').projectDir}/libs"
}

所以它看起来像这样

// [..]
allprojects {
    repositories {
        // [..]
        flatDir {
            dirs "${project(':UnityExport').projectDir}/libs"
        }
    }
}
  1. Add these two lines to android/settings.gradle
include ":UnityExport"
project(":UnityExport").projectDir = file("./UnityExport")
After Unity Export

iOS build

  1. Open your ios/{PRODUCT_NAME}.xcworkspace and add the exported project(ios/UnityExport/Unity-Iphone.xcodeproj) to the workspace root

add-unity-project.png" alt="Add unity ios project to ReactNative Ios workspace">

  1. Select the Unity-iPhone/Data folder and change the Target Membership to UnityFramework

Set Target Membership of Data folder to UnityFramework

  1. Add UnityFramework.framework as a library to your Project

Add UnityFramework to project

  1. Modify main.m
#import "UnityUtils.h"

int main(int argc, char * argv[]) {
  @autoreleasepool {
    InitArgs(argc, argv);
    return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
  }
}

Use in React Native

UnityView Props

onMessage

从 Unity 接收消息

确保你有添加了 UnityMessageManager

Example:
  1. Send message from Unity
UnityMessageManager.Instance.SendMessageToRN("click");
  1. Receive message in React Native
onMessage(event) {
    console.log('OnUnityMessage: ' + event.nativeEvent.message);    // OnUnityMessage: click
}

render() {
    return (
        <View style={[styles.container]}>
            <UnityView
                style={style.unity}
                onMessage={this.onMessage.bind(this)}
            />
        </View>
    );
}

onUnityMessage

[推荐]从 unity 接收 json 消息。

onUnityMessage(handler) {
    console.log(handler.name); // the message name
    console.log(handler.data); // the message data
    setTimeout(() => {
      // You can also create a callback to Unity.
      handler.send('I am callback!');
    }, 2000);
}

render() {
    return (
        <View style={[styles.container]}>
            <UnityView
                style={style.unity}
                onUnityMessage={this.onMessage.bind(this)}
            />
        </View>
    );
}

UnityModule

import { UnityModule } from 'react-native-unity-view';

isReady(): Promise<boolean>

返回 unity 是否准备就绪。

createUnity(): Promise<boolean>

手动初始化 Unity。 通常 Unity 是在添加第一个视图时自动创建的。

postMessage(gameObject: string, methodName: string, message: string)

发送消息到统一。

  • gameObject The Name of GameObject. Also can be a path string.
  • methodName Method name in GameObject instance.
  • message The message will post.

示例:

  1. Add a message handle method in MonoBehaviour.
public class Rotate : MonoBehaviour {
    void handleMessage(string message) {
        Debug.Log("onMessage:" + message);
    }
}
  1. 将 Unity 组件添加到游戏对象。

  2. 发送消息使用javascript。

onToggleRotate() {
    if (this.unity) {
      // gameobject param also can be 'Cube'.
      UnityModule.postMessage('GameObject/Cube', 'toggleRotate', 'message');
    }
}

render() {
    return (
        <View style={[styles.container]}>
            <UnityView
                ref={(ref) => this.unity = ref}
                style={style.unity}
            />
            <Button label="Toggle Rotate" onPress={this.onToggleRotate.bind(this)} />
        </View>
    );
}

postMessageToUnityManager(message: string | UnityViewMessage)

UnityMessageManager 发送消息。

请复制UnityMessageManager.cs到你的统一项目并首先重建。

postMessage('UnityMessageManager', 'onMessage', message)

推荐使用这个。

  • message The message will post.

示例:

  1. Add a message handle method in C#.
void Awake()
{
    UnityMessageManager.Instance.OnMessage += toggleRotate;
}

void onDestroy()
{
    UnityMessageManager.Instance.OnMessage -= toggleRotate;
}

void toggleRotate(string message)
{
    Debug.Log("onMessage:" + message);
    canRotate = !canRotate;
}
  1. Send message use javascript.
onToggleRotate() {
    UnityModule.postMessageToUnityManager('message');
}

render() {
    return (
        <View style={[styles.container]}>
            <UnityView
                ref={(ref) => this.unity = ref}
                style={style.unity}
            />
            <Button label="Toggle Rotate" onPress={this.onToggleRotate.bind(this)} />
        </View>
    );
}

addMessageListener(listener: (message: string | MessageHandler) => void): number

从 unity 接收字符串和 json 消息。

addStringMessageListener(listener: (message: string) => void): number

只接收来自 unity 的字符串消息。

addUnityMessageListener(listener: (handler: MessageHandler) => void): number

只接收来自 unity 的 json 消息。

pause()

暂停统一播放器。

resume()

恢复统一播放器。

Example Code

import React from 'react';
import { StyleSheet, Image, View, Dimensions } from 'react-native';
import UnityView from 'react-native-unity-view';

export default class App extends React.Component<Props, State> {
    render() {
    return (
      <View style={styles.container}>
        <UnityView style={{ position: 'absolute', left: 0, right: 0, top: 0, bottom: 0, }} /> : null}
        <Text style={styles.welcome}>
          Welcome to React Native!
        </Text>
      </View>
    );
  }
}

react-native-unity-view

Integrate unity3d within a React Native app. Add a react native component to show unity. Works on both iOS and Android.

If you're using a Unity version older than 2019.3 you can only export to android

Notice

This is a fork of https://github.com/f111fei/react-native-unity-view to make it work with React Native >= 0.60.

This project may or may not be updated depending on the further use of it at my workplace, however feel free to fork it

Install

yarn add @asmadsen/react-native-unity-view

Configuration

Since this project uses the exported data from Unity you will have do some extra configuring than a normal React Native module.

Configuring Unity

To configure Unity to add the exported files somewhere accessible to your app we use some build scripts. And the default configuration expects that you place your Unity Project in the following position relative to our app.

.
├── android
├── ios
├── unity
│   └── <Your Unity Project>    // Example: Cube
├── node_modules
├── package.json
└── README.md

Add Unity Build scripts

Copy Build.cs and XCodePostBuild.cs and place them in unity/<Your Unity Project>/Assets/Scripts/Editor/

If you want to place your Unity Project somewhere else you will have to change the following paths which is relative to the Untiy Project

Player Settings

  1. Open your Unity Project
  2. Go to Player settings (File => Build Settings => Player Settings)
  3. Change Product Name to the name of your Xcode project. (ios/${XcodeProjectName}.xcodeproj)
Additional changes for Android Platform

Under Other Settings make sure Scripting Backend is set to IL2CPP, and ARM64 is checked under Target Architectures.

Android Configruation

Under Other Settings make sure Auto Graphics API is unchecked, and the list only contains OpenGLES3 and OpenGLES2 in that order.

Android graphics

Additional changes for iOS Platform

Under Other Settings make sure Auto Graphics API is checked.

Player settings for iOS

Now Unity is configured and ready

Now you can export the Unity Project using ReactNative => Export Android or ReactNative => Export IOS.

Build dropdown

Then the exported artifacts will be placed in a folder called UnityExport inside either the android or the ios folder.

Adding UnityMessageManager Support

Add the contents of the Assets folder, to your Unity project.

You will have to rebuild for changes to appear in React Native.

Configure Native Build

Android Build

To allow for the project to recognize the UnityExport folder you will have to add two lines to android/settings.gradle.

  1. Add the following to the android/build.gradle
flatDir {
    dirs "${project(':UnityExport').projectDir}/libs"
}

So it looks like this

// [..]
allprojects {
    repositories {
        // [..]
        flatDir {
            dirs "${project(':UnityExport').projectDir}/libs"
        }
    }
}
  1. Add these two lines to android/settings.gradle
include ":UnityExport"
project(":UnityExport").projectDir = file("./UnityExport")
After Unity Export

iOS build

  1. Open your ios/{PRODUCT_NAME}.xcworkspace and add the exported project(ios/UnityExport/Unity-Iphone.xcodeproj) to the workspace root

Add unity ios project to ReactNative Ios workspace

  1. Select the Unity-iPhone/Data folder and change the Target Membership to UnityFramework

Set Target Membership of Data folder to UnityFramework

  1. Add UnityFramework.framework as a library to your Project

Add UnityFramework to project

  1. Modify main.m
#import "UnityUtils.h"

int main(int argc, char * argv[]) {
  @autoreleasepool {
    InitArgs(argc, argv);
    return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
  }
}

Use in React Native

UnityView Props

onMessage

Receive message from Unity

Make sure you have added UnityMessageManager

Example:
  1. Send message from Unity
UnityMessageManager.Instance.SendMessageToRN("click");
  1. Receive message in React Native
onMessage(event) {
    console.log('OnUnityMessage: ' + event.nativeEvent.message);    // OnUnityMessage: click
}

render() {
    return (
        <View style={[styles.container]}>
            <UnityView
                style={style.unity}
                onMessage={this.onMessage.bind(this)}
            />
        </View>
    );
}

onUnityMessage

[Recommended]Receive json message from unity.

onUnityMessage(handler) {
    console.log(handler.name); // the message name
    console.log(handler.data); // the message data
    setTimeout(() => {
      // You can also create a callback to Unity.
      handler.send('I am callback!');
    }, 2000);
}

render() {
    return (
        <View style={[styles.container]}>
            <UnityView
                style={style.unity}
                onUnityMessage={this.onMessage.bind(this)}
            />
        </View>
    );
}

UnityModule

import { UnityModule } from 'react-native-unity-view';

isReady(): Promise<boolean>

Return whether is unity ready.

createUnity(): Promise<boolean>

Manual init the Unity. Usually Unity is auto created when the first view is added.

postMessage(gameObject: string, methodName: string, message: string)

Send message to unity.

  • gameObject The Name of GameObject. Also can be a path string.
  • methodName Method name in GameObject instance.
  • message The message will post.

Example:

  1. Add a message handle method in MonoBehaviour.
public class Rotate : MonoBehaviour {
    void handleMessage(string message) {
        Debug.Log("onMessage:" + message);
    }
}
  1. Add Unity component to a GameObject.

  2. Send message use javascript.

onToggleRotate() {
    if (this.unity) {
      // gameobject param also can be 'Cube'.
      UnityModule.postMessage('GameObject/Cube', 'toggleRotate', 'message');
    }
}

render() {
    return (
        <View style={[styles.container]}>
            <UnityView
                ref={(ref) => this.unity = ref}
                style={style.unity}
            />
            <Button label="Toggle Rotate" onPress={this.onToggleRotate.bind(this)} />
        </View>
    );
}

postMessageToUnityManager(message: string | UnityViewMessage)

Send message to UnityMessageManager.

Please copy UnityMessageManager.cs to your unity project and rebuild first.

Same to postMessage('UnityMessageManager', 'onMessage', message)

This is recommended to use.

  • message The message will post.

Example:

  1. Add a message handle method in C#.
void Awake()
{
    UnityMessageManager.Instance.OnMessage += toggleRotate;
}

void onDestroy()
{
    UnityMessageManager.Instance.OnMessage -= toggleRotate;
}

void toggleRotate(string message)
{
    Debug.Log("onMessage:" + message);
    canRotate = !canRotate;
}
  1. Send message use javascript.
onToggleRotate() {
    UnityModule.postMessageToUnityManager('message');
}

render() {
    return (
        <View style={[styles.container]}>
            <UnityView
                ref={(ref) => this.unity = ref}
                style={style.unity}
            />
            <Button label="Toggle Rotate" onPress={this.onToggleRotate.bind(this)} />
        </View>
    );
}

addMessageListener(listener: (message: string | MessageHandler) => void): number

Receive string and json message from unity.

addStringMessageListener(listener: (message: string) => void): number

Only receive string message from unity.

addUnityMessageListener(listener: (handler: MessageHandler) => void): number

Only receive json message from unity.

pause()

Pause the unity player.

resume()

Resume the unity player.

Example Code

import React from 'react';
import { StyleSheet, Image, View, Dimensions } from 'react-native';
import UnityView from 'react-native-unity-view';

export default class App extends React.Component<Props, State> {
    render() {
    return (
      <View style={styles.container}>
        <UnityView style={{ position: 'absolute', left: 0, right: 0, top: 0, bottom: 0, }} /> : null}
        <Text style={styles.welcome}>
          Welcome to React Native!
        </Text>
      </View>
    );
  }
}
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