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Fabric

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Fabric.js 是一个可以轻松使用 HTML5 canvas 元素的框架。 它是画布元素之上的交互式对象模型。 它也是一个SVG 到画布的解析器

使用 Fabric.js,您可以在画布上创建和填充对象; 像简单几何形状的对象——矩形、圆形、椭圆形、多边形,或由成百上千条简单路径组成的更复杂的形状。 然后,您可以使用鼠标缩放、移动和旋转这些对象; 修改它们的属性——颜色、透明度、z-index 等。您还可以完全操纵这些对象——通过简单的鼠标选择将它们分组。

Non-Technical Introduction to Fabric

Fabric.js 允许您使用 JavaScript 在网页上的 HTML 元素上轻松创建简单的形状,如矩形、圆形、三角形和其他多边形或由许多路径组成的更复杂的形状。 然后,Fabric.js 将允许您使用鼠标操纵这些对象的大小、位置和旋转。 还可以更改这些对象的一些属性,例如它们的颜色、透明度、网页上的深度位置或使用 Fabric.js 库选择这些对象的组。 Fabric.js 还允许您将 SVG 图像转换为 JavaScript 数据,可用于将其放入 元素。

非常欢迎贡献

Goals

Supported browsers

  • Firefox 2+
  • Safari 3+
  • Opera 9.64+
  • Chrome (all versions)
  • IE9, IE10, IE11, Edge

With help of Explorer Canvas

  • IE8 (incomplete — about 17 failing tests at the moment)
  • IE7,6 (incomplete - about 27 failing tests at the moment)

请参阅旧版 IE 中的结构限制

注意:要使旧的 IE 正常工作,您需要在 HEAD 中添加 html5shiv 作为条件注释,尤其是 html5shiv -printshiv.js 以允许子元素:

<!--[if lt IE 9]>
    <script src="path/to/your/html5shiv-printshiv.js"></script>
<![endif]-->

记得同时添加 Explorer Canvas

您可以直接在浏览器中运行自动化单元测试

History

Fabric.js 最初是作为 printio.ru 上设计编辑器的基础 — 交互式在线商店,能够创建您自己的设计。 当时的想法是创建基于 Javascript 的编辑器,这样可以轻松处理 T 恤上的矢量形状和图像。 由于性能是最关键的要求之一,因此我们选择了画布而不是 SVG。 虽然 SVG 在静态形状方面表现出色,但在对象的动态操作(移动、缩放、旋转等)方面,它的性能不如画布。 Fabric.js 深受 Ernest Delgado 的画布实验的启发。 事实上,来自 Ernest 实验的代码是整个框架的基础。 后来,Fabric.js 成长为不同对象类型的集合,并获得了 SVG-to-canvas 解析器。

Install with bower

$ bower install fabric

Install with npm

要使用 npm 安装 Fabric.js,您必须首先在您的系统上手动安装 Cairo。 Cairo 是一个系统库,它为 Fabric.js 所依赖的节点画布提供支持。 安装完成后,您可能需要在安装 fabric 之前重新启动终端或命令提示符。

$ npm install fabric --save

Building

  1. 安装 Node.js

  2. 构建分发文件[~77K 缩小,~20K gzipped]

    $ node build.js
    

    2.1或者通过传递(逗号分隔)要包含的模块名称来构建自定义分发文件。

      $ node build.js modules=text,serialization,parser
      // or
      $ node build.js modules=text
      // or
      $ node build.js modules=parser,text
      // etc.
    

    默认情况下(当未指定任何模块时)仅包含基本功能。 有关每个模块的更多信息,请参阅下面的模块列表。 请注意,默认分发仅支持静态画布

    要获得具有交互性的最小分发,请确保包含相应的模块:

      $ node build.js modules=interaction
    

    2.2 您还可以像这样包含所有模块:

      $ node build.js modules=ALL
    

    2.3 您可以像这样排除一些模块:

      $ node build.js modules=ALL exclude=gestures,image_filters
    
  3. 创建一个缩小的分发文件

    # Using YUICompressor (default option)
    $ node build.js modules=... minifier=yui
    
    # or Google Closure Compiler
    $ node build.js modules=... minifier=closure
    
  4. 通过 require.js 启用 AMD 支持(需要 uglify)

    $ node build.js requirejs modules=...
    
  5. 创建源映射文件以提高调试效率(需要 uglify 或 google 闭包编译器)。
    有关源映射的更多信息

    $ node build.js sourcemap modules=...
    

    如果您使用谷歌闭包编译器,则必须在缩小文件 all.min.js 的末尾手动添加 sourceMappingURL(请参阅问题 https://code.google.com/p/closure-compiler/问题/细节?id=941)。

    //# sourceMappingURL=fabric.min.js.map
    
  6. Lint 源代码(先决条件:npm -g install jshint

    $ jshint src
    
  7. 确保符合代码准则(先决条件:npm -g install jscs

    $ jscs src
    

Testing

  1. 安装 Node.js

  2. 必要时安装 NPM< /a>

  3. 安装 NPM 包

    $ npm install
    
  4. 运行测试套件

确保安装了 testem

    $ npm install -g testem

运行测试 Chrome 和 Node(默认):

    $ testem

有关更多信息,请参阅 testem 文档:https://github.com/testem/testem

Demos

谁在使用 Fabric?

Documentation

文档始终可用 http://fabricjs.com/文档/

另请参阅官方 4 部分介绍系列来自 BK.js 的介绍来自 Falsy Values 的介绍 以获得概述fabric.js 的工作原理及其功能。

Optional modules

这些是在构建自定义版本的结构时可以指定包含的可选模块:

  • text — Adds support for static text (fabric.Text)
  • itext — Adds support for interactive text (fabric.IText)
  • serialization — Adds support for loadFromJSON, loadFromDatalessJSON, and clone methods on fabric.Canvas
  • interaction — Adds support for interactive features of fabric — selecting/transforming objects/groups via mouse/touch devices.
  • parser — Adds support for fabric.parseSVGDocument, fabric.loadSVGFromURL, and fabric.loadSVGFromString
  • image_filters — Adds support for image filters, such as grayscale of white removal.
  • easing — Adds support for animation easing functions
  • node — Adds support for running fabric under node.js, with help of jsdom and node-canvas libraries.
  • freedrawing — Adds support for free drawing
  • gestures — Adds support for multitouch gestures with help of Event.js
  • object_straightening — Adds support for rotating an object to one of 0, 90, 180, 270, etc. depending on which is angle is closer.
  • animation — Adds support for animation (fabric.util.animate, fabric.util.requestAnimFrame, fabric.Object#animate, fabric.Canvas#fxCenterObjectH/#fxCenterObjectV/#fxRemove)

构建脚本的其他标志是:

  • requirejs — Makes fabric requirejs AMD-compatible in dist/fabric.js. Note: an unminified, requirejs-compatible version is always created in dist/fabric.require.js
  • no-strict — Strips "use strict" directives from source
  • no-svg-export — Removes svg exporting functionality
  • no-es5-compat - Removes ES5 compat methods (Array.prototype., String.prototype., Function.prototype.*)
  • sourcemap - Generates a sourceMap file and adds the sourceMappingURL (only if uglifyjs is used) to dist/fabric.min.js

例如:

node build.js modules=ALL exclude=json no-strict no-svg-export

Examples of use

Adding red rectangle to canvas

<!DOCTYPE html>
<html>
<head>
</head>
<body>
    <canvas id="canvas" width="300" height="300"></canvas>

    <script src="lib/fabric.js"></script>
    <script>
        var canvas = new fabric.Canvas('canvas');

        var rect = new fabric.Rect({
            top : 100,
            left : 100,
            width : 60,
            height : 70,
            fill : 'red'
        });

        canvas.add(rect);
    </script>
</body>
</html>

Helping Fabric

Staying in touch

关注 @fabric.js @kangax 在推特上。

问题、建议 — Google 网上论坛上的 fabric.js

请参阅 Stackoverflow 上的结构问题jsfiddle 上的结构片段 或 codepen.io

LibKnot 上的织物。

在 Fabric 的 IRC 频道中获得帮助 — irc://irc.freenode.net/#fabric.js

Credits

MIT License

版权所有 (c) 2008-2015 Printio (Juriy Zaytsev, Maxim Chernyak)

特此免费授予任何获得复制 本软件和相关文档文件(“软件”),处理 在软件中不受限制,包括但不限于权利 使用、复制、修改、合并、发布、分发、再许可和/或出售 该软件的副本,并允许该软件是 提供这样做,但须满足以下条件:本

软件“按原样”提供,不提供任何形式的明示或保证 暗示的,包括但不限于适销性保证, 适用于特定目的和非侵权。 在任何情况下都不得 作者或版权持有人对任何索赔、损害或其他 责任,无论是在合同、侵权或其他方面的行为中,由以下原因引起, 出于或与软件或使用或其他交易有关 软件。

比特得利徽章

Fabric

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Fabric.js is a framework that makes it easy to work with HTML5 canvas element. It is an interactive object model on top of canvas element. It is also an SVG-to-canvas parser.

Using Fabric.js, you can create and populate objects on canvas; objects like simple geometrical shapes — rectangles, circles, ellipses, polygons, or more complex shapes consisting of hundreds or thousands of simple paths. You can then scale, move, and rotate these objects with the mouse; modify their properties — color, transparency, z-index, etc. You can also manipulate these objects altogether — grouping them with a simple mouse selection.

Non-Technical Introduction to Fabric

Fabric.js allows you to easily create simple shapes like rectangles, circles, triangles and other polygons or more complex shapes made up of many paths, onto the HTML <canvas> element on a webpage using JavaScript. Fabric.js will then allow you to manipulate the size, position and rotation of these objects with a mouse. It’s also possible to change some of the attributes of these objects such as their color, transparency, depth position on the webpage or selecting groups of these objects using the Fabric.js library. Fabric.js will also allow you to convert an SVG image into JavaScript data that can be used for putting it onto the <canvas> element.

Contributions are very much welcome!

Goals

Supported browsers

  • Firefox 2+
  • Safari 3+
  • Opera 9.64+
  • Chrome (all versions)
  • IE9, IE10, IE11, Edge

With help of Explorer Canvas

  • IE8 (incomplete — about 17 failing tests at the moment)
  • IE7,6 (incomplete - about 27 failing tests at the moment)

See Fabric limitations in Old IE.

Note: to properly make old IE work, you will need to add html5shiv as a conditional comment in your HEAD, particularly html5shiv-printshiv.js to allow for children elements:

<!--[if lt IE 9]>
    <script src="path/to/your/html5shiv-printshiv.js"></script>
<![endif]-->

Remember to add Explorer Canvas as well.

You can run automated unit tests right in the browser.

History

Fabric.js started as a foundation for design editor on printio.ru — interactive online store with ability to create your own designs. The idea was to create Javascript-based editor, which would make it easy to manipulate vector shapes and images on T-Shirts. Since performance was one of the most critical requirements, we chose canvas over SVG. While SVG is excellent with static shapes, it's not as performant as canvas when it comes to dynamic manipulation of objects (movement, scaling, rotation, etc.). Fabric.js was heavily inspired by Ernest Delgado's canvas experiment. In fact, code from Ernest's experiment was the foundation of an entire framework. Later, Fabric.js grew into a collection of distinct object types and got an SVG-to-canvas parser.

Install with bower

$ bower install fabric

Install with npm

To install Fabric.js using npm, you must first manually install Cairo on your system. Cairo is a system library which powers node-canvas, which Fabric.js relies on. When the installation is complete, you may need to restart your terminal or command prompt before installing fabric.

$ npm install fabric --save

Building

  1. Install Node.js

  2. Build distribution file [~77K minified, ~20K gzipped]

    $ node build.js
    

    2.1 Or build a custom distribution file, by passing (comma separated) module names to be included.

      $ node build.js modules=text,serialization,parser
      // or
      $ node build.js modules=text
      // or
      $ node build.js modules=parser,text
      // etc.
    

    By default (when none of the modules are specified) only basic functionality is included. See the list of modules below for more information on each one of them. Note that default distribution has support for static canvases only.

    To get minimal distribution with interactivity, make sure to include corresponding module:

      $ node build.js modules=interaction
    

    2.2 You can also include all modules like so:

      $ node build.js modules=ALL
    

    2.3 You can exclude a few modules like so:

      $ node build.js modules=ALL exclude=gestures,image_filters
    
  3. Create a minified distribution file

    # Using YUICompressor (default option)
    $ node build.js modules=... minifier=yui
    
    # or Google Closure Compiler
    $ node build.js modules=... minifier=closure
    
  4. Enable AMD support via require.js (requires uglify)

    $ node build.js requirejs modules=...
    
  5. Create source map file for better productive debugging (requires uglify or google closure compiler).
    More information about source maps.

    $ node build.js sourcemap modules=...
    

    If you use google closure compiler you have to add sourceMappingURL manually at the end of the minified file all.min.js (see issue https://code.google.com/p/closure-compiler/issues/detail?id=941).

    //# sourceMappingURL=fabric.min.js.map
    
  6. Lint source code (prerequisite: npm -g install jshint)

    $ jshint src
    
  7. Ensure code guidelines are met (prerequisite: npm -g install jscs)

    $ jscs src
    

Testing

  1. Install Node.js

  2. Install NPM, if necessary

  3. Install NPM packages

    $ npm install
    
  4. Run test suite

Make sure testem is installed

    $ npm install -g testem

Run tests Chrome and Node (by default):

    $ testem

See testem docs for more info: https://github.com/testem/testem

Demos

Who's using Fabric?

Documentation

Documentation is always available at http://fabricjs.com/docs/.

Also see official 4-part intro series, presentation from BK.js and presentation from Falsy Values for an overview of fabric.js, how it works, and its features.

Optional modules

These are the optional modules that could be specified for inclusion, when building custom version of fabric:

  • text — Adds support for static text (fabric.Text)
  • itext — Adds support for interactive text (fabric.IText)
  • serialization — Adds support for loadFromJSON, loadFromDatalessJSON, and clone methods on fabric.Canvas
  • interaction — Adds support for interactive features of fabric — selecting/transforming objects/groups via mouse/touch devices.
  • parser — Adds support for fabric.parseSVGDocument, fabric.loadSVGFromURL, and fabric.loadSVGFromString
  • image_filters — Adds support for image filters, such as grayscale of white removal.
  • easing — Adds support for animation easing functions
  • node — Adds support for running fabric under node.js, with help of jsdom and node-canvas libraries.
  • freedrawing — Adds support for free drawing
  • gestures — Adds support for multitouch gestures with help of Event.js
  • object_straightening — Adds support for rotating an object to one of 0, 90, 180, 270, etc. depending on which is angle is closer.
  • animation — Adds support for animation (fabric.util.animate, fabric.util.requestAnimFrame, fabric.Object#animate, fabric.Canvas#fxCenterObjectH/#fxCenterObjectV/#fxRemove)

Additional flags for build script are:

  • requirejs — Makes fabric requirejs AMD-compatible in dist/fabric.js. Note: an unminified, requirejs-compatible version is always created in dist/fabric.require.js
  • no-strict — Strips "use strict" directives from source
  • no-svg-export — Removes svg exporting functionality
  • no-es5-compat - Removes ES5 compat methods (Array.prototype., String.prototype., Function.prototype.*)
  • sourcemap - Generates a sourceMap file and adds the sourceMappingURL (only if uglifyjs is used) to dist/fabric.min.js

For example:

node build.js modules=ALL exclude=json no-strict no-svg-export

Examples of use

Adding red rectangle to canvas

<!DOCTYPE html>
<html>
<head>
</head>
<body>
    <canvas id="canvas" width="300" height="300"></canvas>

    <script src="lib/fabric.js"></script>
    <script>
        var canvas = new fabric.Canvas('canvas');

        var rect = new fabric.Rect({
            top : 100,
            left : 100,
            width : 60,
            height : 70,
            fill : 'red'
        });

        canvas.add(rect);
    </script>
</body>
</html>

Helping Fabric

Staying in touch

Follow @fabric.js or @kangax on twitter.

Questions, suggestions — fabric.js on Google Groups.

See Fabric questions on Stackoverflow, Fabric snippets on jsfiddle or codepen.io.

Fabric on LibKnot.

Get help in Fabric's IRC channel — irc://irc.freenode.net/#fabric.js

Credits

MIT License

Copyright (c) 2008-2015 Printio (Juriy Zaytsev, Maxim Chernyak)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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