1k 中文文档教程
1k
♥ ♦ ♣ ♠ 千卡
游戏逻辑,用 TypeScript 编写。
Working example
访问 https://plnkr.co/edit/o73CajJDIuEZWHp1kH0C?p=preview 并观察控制台输出
How to install?
$ npm install -S 1k
How to use?
Actions:
import { initializeGame, createCard, Thousand, Game } from '1k';
const thousand: Thousand = initializeGame();
thousand.init();
let result: boolean; // its a result of action, true - action succeed, false otherwise
// registers player with specific name
result = thousand.registerPlayer('adam');
result = thousand.registerPlayer('pic');
// player makes a bid
result = thousand.bid('adam', 120);
// player passes
result = thousand.pass('adam');
// player (adam) shares card (9♥) with opponent (alan)
result = thousand.shareStock('adam', createCard('9♥'), 'alan');
// player declares a bomb
result = thousand.declareBomb('adam');
// player increases his bid
result = thousand.increaseBid('adam', 130);
// player throws a card
result = thousand.throwCard(createCard('A♥'), 'adam');
// get entire game state object
const state: Game = thousand.getState();
console.log(state);
Phases:
可用阶段:
enum Phase {
REGISTERING_PLAYERS_START = 'REGISTERING_PLAYERS_START',
REGISTERING_PLAYERS_IN_PROGRESS = 'REGISTERING_PLAYERS_IN_PROGRESS',
REGISTERING_PLAYERS_FINISHED = 'REGISTERING_PLAYERS_FINISHED',
DEALING_CARDS_START = 'DEALING_CARDS_START',
DEALING_CARDS_IN_PROGRESS = 'DEALING_CARDS_IN_PROGRESS',
DEALING_CARDS_FINISHED = 'DEALING_CARDS_FINISHED',
BIDDING_START = 'BIDDING_START',
BIDDING_IN_PROGRESS = 'BIDDING_IN_PROGRESS',
BIDDING_FINISHED = 'BIDDING_FINISHED',
BATTLE_START = 'BATTLE_START',
TRICK_START = 'TRICK_START',
TRICK_IN_PROGRESS = 'TRICK_IN_PROGRESS',
TRICK_FINISHED = 'TRICK_FINISHED',
FLIP_STOCK = 'FLIP_STOCK',
ASSIGN_STOCK = 'ASSIGN_STOCK',
SHARE_STOCK = 'SHARE_STOCK',
BATTLE_FINISHED = 'BATTLE_FINISHED',
BATTLE_RESULTS_ANNOUNCEMENT = 'BATTLE_RESULTS_ANNOUNCEMENT',
ASSIGN_TRICK_CARDS = 'ASSIGN_TRICK_CARDS',
BOMB_DECLARED = 'BOMB_DECLARED',
GAME_FINISHED = 'GAME_FINISHED'
}
Events:
import { initializeGame, createCard, Thousand } from '1k';
const thousand: Thousand = initializeGame();
// called whenever game is updated
thousand.events.addListener('phaseUpdated', next => {
const state: Game = thousand.getState();
console.log('Current phase', state.phase);
console.log('Current state', state);
// after managing state, let the game proceed...
next();
});
// called, when any action made succesfully
thousand.events.addListener('action', (action, next) => {
const state: Game = thousand.getState();
console.log('action made succesfully: ', action);
// after managing action, let the game proceed...
next();
});
thousand.setCustomShufflingMethod((notShuffledDeck: CardPattern[], cb) => {
//shuffle your cards here...
const shuffledCards: CardPattern[] = ...
cb(shuffledCards);
});
Putting all together:
参见 https://plnkr.co/edit/o73CajJDIuEZWHp1kH0C?p=preview
1k
♥ ♦ ♣ ♠
Thousand card game logic, written in TypeScript.
Working example
Visit https://plnkr.co/edit/o73CajJDIuEZWHp1kH0C?p=preview and observe console output
How to install?
$ npm install -S 1k
How to use?
Actions:
import { initializeGame, createCard, Thousand, Game } from '1k';
const thousand: Thousand = initializeGame();
thousand.init();
let result: boolean; // its a result of action, true - action succeed, false otherwise
// registers player with specific name
result = thousand.registerPlayer('adam');
result = thousand.registerPlayer('pic');
// player makes a bid
result = thousand.bid('adam', 120);
// player passes
result = thousand.pass('adam');
// player (adam) shares card (9♥) with opponent (alan)
result = thousand.shareStock('adam', createCard('9♥'), 'alan');
// player declares a bomb
result = thousand.declareBomb('adam');
// player increases his bid
result = thousand.increaseBid('adam', 130);
// player throws a card
result = thousand.throwCard(createCard('A♥'), 'adam');
// get entire game state object
const state: Game = thousand.getState();
console.log(state);
Phases:
Available phases:
enum Phase {
REGISTERING_PLAYERS_START = 'REGISTERING_PLAYERS_START',
REGISTERING_PLAYERS_IN_PROGRESS = 'REGISTERING_PLAYERS_IN_PROGRESS',
REGISTERING_PLAYERS_FINISHED = 'REGISTERING_PLAYERS_FINISHED',
DEALING_CARDS_START = 'DEALING_CARDS_START',
DEALING_CARDS_IN_PROGRESS = 'DEALING_CARDS_IN_PROGRESS',
DEALING_CARDS_FINISHED = 'DEALING_CARDS_FINISHED',
BIDDING_START = 'BIDDING_START',
BIDDING_IN_PROGRESS = 'BIDDING_IN_PROGRESS',
BIDDING_FINISHED = 'BIDDING_FINISHED',
BATTLE_START = 'BATTLE_START',
TRICK_START = 'TRICK_START',
TRICK_IN_PROGRESS = 'TRICK_IN_PROGRESS',
TRICK_FINISHED = 'TRICK_FINISHED',
FLIP_STOCK = 'FLIP_STOCK',
ASSIGN_STOCK = 'ASSIGN_STOCK',
SHARE_STOCK = 'SHARE_STOCK',
BATTLE_FINISHED = 'BATTLE_FINISHED',
BATTLE_RESULTS_ANNOUNCEMENT = 'BATTLE_RESULTS_ANNOUNCEMENT',
ASSIGN_TRICK_CARDS = 'ASSIGN_TRICK_CARDS',
BOMB_DECLARED = 'BOMB_DECLARED',
GAME_FINISHED = 'GAME_FINISHED'
}
Events:
import { initializeGame, createCard, Thousand } from '1k';
const thousand: Thousand = initializeGame();
// called whenever game is updated
thousand.events.addListener('phaseUpdated', next => {
const state: Game = thousand.getState();
console.log('Current phase', state.phase);
console.log('Current state', state);
// after managing state, let the game proceed...
next();
});
// called, when any action made succesfully
thousand.events.addListener('action', (action, next) => {
const state: Game = thousand.getState();
console.log('action made succesfully: ', action);
// after managing action, let the game proceed...
next();
});
thousand.setCustomShufflingMethod((notShuffledDeck: CardPattern[], cb) => {
//shuffle your cards here...
const shuffledCards: CardPattern[] = ...
cb(shuffledCards);
});
Putting all together:
See https://plnkr.co/edit/o73CajJDIuEZWHp1kH0C?p=preview