1k 中文文档教程

发布于 7年前 浏览 23 更新于 3年前

构建状态覆盖状态NPM 下载

1k

♥ ♦ ♣ ♠ 千卡

游戏逻辑,用 TypeScript 编写。

Working example

访问 https://plnkr.co/edit/o73CajJDIuEZWHp1kH0C?p=preview 并观察控制台输出

How to install?

$ npm install -S 1k

How to use?

Actions:

import { initializeGame, createCard, Thousand, Game } from '1k';

const thousand: Thousand = initializeGame();
thousand.init();

let result: boolean; // its a result of action, true - action succeed, false otherwise

// registers player with specific name
result = thousand.registerPlayer('adam');
result = thousand.registerPlayer('pic');

// player makes a bid
result = thousand.bid('adam', 120);
// player passes
result = thousand.pass('adam');

// player (adam) shares card (9♥) with opponent (alan)
result = thousand.shareStock('adam', createCard('9♥'), 'alan');

// player declares a bomb
result = thousand.declareBomb('adam');

// player increases his bid
result = thousand.increaseBid('adam', 130);

// player throws a card
result = thousand.throwCard(createCard('A♥'), 'adam');

// get entire game state object
const state: Game = thousand.getState();
console.log(state);

Phases:

可用阶段:

enum Phase {
    REGISTERING_PLAYERS_START = 'REGISTERING_PLAYERS_START',
    REGISTERING_PLAYERS_IN_PROGRESS = 'REGISTERING_PLAYERS_IN_PROGRESS',
    REGISTERING_PLAYERS_FINISHED = 'REGISTERING_PLAYERS_FINISHED',

    DEALING_CARDS_START = 'DEALING_CARDS_START',
    DEALING_CARDS_IN_PROGRESS = 'DEALING_CARDS_IN_PROGRESS',
    DEALING_CARDS_FINISHED = 'DEALING_CARDS_FINISHED',

    BIDDING_START = 'BIDDING_START',
    BIDDING_IN_PROGRESS = 'BIDDING_IN_PROGRESS',
    BIDDING_FINISHED = 'BIDDING_FINISHED',

    BATTLE_START = 'BATTLE_START',
    TRICK_START = 'TRICK_START',
    TRICK_IN_PROGRESS = 'TRICK_IN_PROGRESS',
    TRICK_FINISHED = 'TRICK_FINISHED',
    FLIP_STOCK = 'FLIP_STOCK',
    ASSIGN_STOCK = 'ASSIGN_STOCK',
    SHARE_STOCK = 'SHARE_STOCK',
    BATTLE_FINISHED = 'BATTLE_FINISHED',
    BATTLE_RESULTS_ANNOUNCEMENT = 'BATTLE_RESULTS_ANNOUNCEMENT',
    ASSIGN_TRICK_CARDS = 'ASSIGN_TRICK_CARDS',
    BOMB_DECLARED = 'BOMB_DECLARED',
    GAME_FINISHED = 'GAME_FINISHED'
}

Events:

import { initializeGame, createCard, Thousand } from '1k';

const thousand: Thousand = initializeGame();

// called whenever game is updated
thousand.events.addListener('phaseUpdated', next => {
    const state: Game = thousand.getState();
    console.log('Current phase', state.phase);
    console.log('Current state', state);

    // after managing state, let the game proceed...
    next();
});

// called, when any action made succesfully
thousand.events.addListener('action', (action, next) => {
    const state: Game = thousand.getState();
    console.log('action made succesfully: ', action);

    // after managing action, let the game proceed...
    next();
});
thousand.setCustomShufflingMethod((notShuffledDeck: CardPattern[], cb) => {
    //shuffle your cards here...
    const shuffledCards: CardPattern[] = ...
    cb(shuffledCards);
});

Putting all together:

参见 https://plnkr.co/edit/o73CajJDIuEZWHp1kH0C?p=preview

Build StatusCoverage StatusNPM Downloads

1k

♥ ♦ ♣ ♠

Thousand card game logic, written in TypeScript.

Working example

Visit https://plnkr.co/edit/o73CajJDIuEZWHp1kH0C?p=preview and observe console output

How to install?

$ npm install -S 1k

How to use?

Actions:

import { initializeGame, createCard, Thousand, Game } from '1k';

const thousand: Thousand = initializeGame();
thousand.init();

let result: boolean; // its a result of action, true - action succeed, false otherwise

// registers player with specific name
result = thousand.registerPlayer('adam');
result = thousand.registerPlayer('pic');

// player makes a bid
result = thousand.bid('adam', 120);
// player passes
result = thousand.pass('adam');

// player (adam) shares card (9♥) with opponent (alan)
result = thousand.shareStock('adam', createCard('9♥'), 'alan');

// player declares a bomb
result = thousand.declareBomb('adam');

// player increases his bid
result = thousand.increaseBid('adam', 130);

// player throws a card
result = thousand.throwCard(createCard('A♥'), 'adam');

// get entire game state object
const state: Game = thousand.getState();
console.log(state);

Phases:

Available phases:

enum Phase {
    REGISTERING_PLAYERS_START = 'REGISTERING_PLAYERS_START',
    REGISTERING_PLAYERS_IN_PROGRESS = 'REGISTERING_PLAYERS_IN_PROGRESS',
    REGISTERING_PLAYERS_FINISHED = 'REGISTERING_PLAYERS_FINISHED',

    DEALING_CARDS_START = 'DEALING_CARDS_START',
    DEALING_CARDS_IN_PROGRESS = 'DEALING_CARDS_IN_PROGRESS',
    DEALING_CARDS_FINISHED = 'DEALING_CARDS_FINISHED',

    BIDDING_START = 'BIDDING_START',
    BIDDING_IN_PROGRESS = 'BIDDING_IN_PROGRESS',
    BIDDING_FINISHED = 'BIDDING_FINISHED',

    BATTLE_START = 'BATTLE_START',
    TRICK_START = 'TRICK_START',
    TRICK_IN_PROGRESS = 'TRICK_IN_PROGRESS',
    TRICK_FINISHED = 'TRICK_FINISHED',
    FLIP_STOCK = 'FLIP_STOCK',
    ASSIGN_STOCK = 'ASSIGN_STOCK',
    SHARE_STOCK = 'SHARE_STOCK',
    BATTLE_FINISHED = 'BATTLE_FINISHED',
    BATTLE_RESULTS_ANNOUNCEMENT = 'BATTLE_RESULTS_ANNOUNCEMENT',
    ASSIGN_TRICK_CARDS = 'ASSIGN_TRICK_CARDS',
    BOMB_DECLARED = 'BOMB_DECLARED',
    GAME_FINISHED = 'GAME_FINISHED'
}

Events:

import { initializeGame, createCard, Thousand } from '1k';

const thousand: Thousand = initializeGame();

// called whenever game is updated
thousand.events.addListener('phaseUpdated', next => {
    const state: Game = thousand.getState();
    console.log('Current phase', state.phase);
    console.log('Current state', state);

    // after managing state, let the game proceed...
    next();
});

// called, when any action made succesfully
thousand.events.addListener('action', (action, next) => {
    const state: Game = thousand.getState();
    console.log('action made succesfully: ', action);

    // after managing action, let the game proceed...
    next();
});
thousand.setCustomShufflingMethod((notShuffledDeck: CardPattern[], cb) => {
    //shuffle your cards here...
    const shuffledCards: CardPattern[] = ...
    cb(shuffledCards);
});

Putting all together:

See https://plnkr.co/edit/o73CajJDIuEZWHp1kH0C?p=preview

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文