16x2-lcd-menu 中文文档教程

发布于 5年前 浏览 27 项目主页 更新于 3年前

16x2-lcd-menu

抽象 Adafruit 16x2 字符 LCD 菜单的库,有利于配置而不是用于创建菜单和屏幕导航的代码。

{
  id: String, // -- identifier
  name: String, // -- Name of template
  enabled: Bool,
  actions: {
    up: func || string || null || undefined, // Action to perform on button up, function, or a string (string name of menu)
    down: func || string || null || undefined, // if null, go up or down a line if template.length > 2
    left: func || string || undefined, // undefined does nothing
    right: func || string || undefined,
    select: func || string || undefined
  },
  template: [String], // array of template string, line by line, since this is an x2 display we join 0 and 1 by \n
  data: func // function to retrieve data

}

Usage

const LCDMENU = require('16x2-lcd-menu');
const lcdMenu = new LCDMENU(60, true); // timeout backlight after 60 seconds, debug on

lcdMenu.addMenu({
  id: 'testMenu',
  name: 'Test Menu',
  enabled: true,
  actions: {
    right: 'testMenu2',
  },
  template: [
    'This is a',
    'Test Menu',
    'Welcome',
    'To the Demo',
  ],
});

lcdMenu.addMenu({
  id: 'testMenu2',
  name: 'Test Menu',
  enabled: true,
  template: [
    'Test Menu 2'
  ],
  actions: {
    left: 'testMenu',
  },
});

lcdMenu.init();
process.on('exit', lcdMenu.close); // Cleanup

LCDMENU Methods

lcd

对实例化的液晶板库的原始访问

addMenu(Menu Object)

添加新菜单

  • if actions are not set, set it to an empty object (if it is truthy but not an object this could cause a crash)
  • Defaults the id to match the name if an id is not set
  • sets the first menu as the currentMenu (WIP)

removeMenu(String id)

删除由 id

  • Does nothing if id not provided or menu with that id doesn't exist.
  • fails if there are no more menus registered

enableMenu(String id)

指定的菜单 启用指定的菜单

disableMenu(String id)

禁用指定的菜单

setBacklight(Boolean state)

根据状态(真实)打开或关闭背光

timeoutDisplay()

  • Times out the display backlight after the configured # of seconds has passed
  • does nothing if timeoutMs is set to 0

displayTimeout set/get

  • Set the display timeout in seconds.
  • Doesn't auto-clear previous timer

activeMenu set/get

  • Set re-renders the display if valid, if not valid, does nothing.

init()

初始化显示

  • If no menu is configured, add a default one
  • Turn on backlight
  • Clears the screen
  • Runs render menu

renderMenu(String id)

呈现提供的或活动的菜单,或 0 索引菜单,如果 未提供

clearDisplayTimeout()

清除超时,使屏幕背光保持打开状态。

close()

  • Shuts down screen
  • Clears screen, turns off backlight, stops polling button presses

16x2-lcd-menu

Library to abstract Adafruit 16x2 Character LCD menus, favors configuration over code for creating menus and screen navigation.

{
  id: String, // -- identifier
  name: String, // -- Name of template
  enabled: Bool,
  actions: {
    up: func || string || null || undefined, // Action to perform on button up, function, or a string (string name of menu)
    down: func || string || null || undefined, // if null, go up or down a line if template.length > 2
    left: func || string || undefined, // undefined does nothing
    right: func || string || undefined,
    select: func || string || undefined
  },
  template: [String], // array of template string, line by line, since this is an x2 display we join 0 and 1 by \n
  data: func // function to retrieve data

}

Usage

const LCDMENU = require('16x2-lcd-menu');
const lcdMenu = new LCDMENU(60, true); // timeout backlight after 60 seconds, debug on

lcdMenu.addMenu({
  id: 'testMenu',
  name: 'Test Menu',
  enabled: true,
  actions: {
    right: 'testMenu2',
  },
  template: [
    'This is a',
    'Test Menu',
    'Welcome',
    'To the Demo',
  ],
});

lcdMenu.addMenu({
  id: 'testMenu2',
  name: 'Test Menu',
  enabled: true,
  template: [
    'Test Menu 2'
  ],
  actions: {
    left: 'testMenu',
  },
});

lcdMenu.init();
process.on('exit', lcdMenu.close); // Cleanup

LCDMENU Methods

lcd

Raw access to instantiated lcd plate library

addMenu(Menu Object)

Adds a new menu

  • if actions are not set, set it to an empty object (if it is truthy but not an object this could cause a crash)
  • Defaults the id to match the name if an id is not set
  • sets the first menu as the currentMenu (WIP)

removeMenu(String id)

Removes menu specified by id

  • Does nothing if id not provided or menu with that id doesn't exist.
  • fails if there are no more menus registered

enableMenu(String id)

Enables the specified menu

disableMenu(String id)

Disables the specified menu

setBacklight(Boolean state)

Turns the backlight on or off based on state (truthy)

timeoutDisplay()

  • Times out the display backlight after the configured # of seconds has passed
  • does nothing if timeoutMs is set to 0

displayTimeout set/get

  • Set the display timeout in seconds.
  • Doesn't auto-clear previous timer

activeMenu set/get

  • Set re-renders the display if valid, if not valid, does nothing.

init()

Initializes the display

  • If no menu is configured, add a default one
  • Turn on backlight
  • Clears the screen
  • Runs render menu

renderMenu(String id)

Renders provided or active menu, or 0 indexed menu if none provided

clearDisplayTimeout()

Clears the timeout so the screen backlight stays on.

close()

  • Shuts down screen
  • Clears screen, turns off backlight, stops polling button presses
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