我的代码有什么问题,即时通讯使用Photon Pun 2 Unity

发布于 2025-02-13 12:12:03 字数 1332 浏览 1 评论 0原文

因此,我试图在Unity中制作VR游戏,并遵循一个教程,介绍了如何制作多人游戏并导入Photon Pun 2并复制此代码,但是当我尝试构建或启动GGAME时,我到达那里时,我到达那里 errors

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;

public class networkmanager : MonoBehaviourPunCallBacks
{
    // Start is called before the first frame update
    void Start()
    {
        ConnectToServer();
    }

    void ConnectToServer()
    {
        PhotonNetwork.ConnectUsingSettings();
        Debug.Log("Conecting To Server...");
    }

    public override void OnConnectedToMaster()
    {
        Debug.Log("Connected To Server!");
        base.OnConnectedToMaster();
        RoomOptions roomOptions = new RoomOptions();
        roomOptions.MaxPlayers = 10;
        roomOptions.IsVisible = true;
        roomOptions.IsOpen = true;

        PhotonNetwork.JoinOrCreateRoom("Lobby 1", roomOptions, TypedLobby.Default);
    }

    public override void OnJoinedRoom()
    {
        Debug.Log("Lobby Joined!");
        base.OnJoinedRoom();
    }

    public override void OnPlayerEnteredRoom(Player newPlayer)
    {
        Debug.Log("A New Player Has Joined The Lobby!");
        base.OnPlayerEnteredRoom(newPlayer);
    }
}

so im trying to make a vr game in unity and im following a tutorial for how to make a multiplayer game and imported the photon pun 2 and copied this code but when i try to build or start the ggame i get there errors

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;

public class networkmanager : MonoBehaviourPunCallBacks
{
    // Start is called before the first frame update
    void Start()
    {
        ConnectToServer();
    }

    void ConnectToServer()
    {
        PhotonNetwork.ConnectUsingSettings();
        Debug.Log("Conecting To Server...");
    }

    public override void OnConnectedToMaster()
    {
        Debug.Log("Connected To Server!");
        base.OnConnectedToMaster();
        RoomOptions roomOptions = new RoomOptions();
        roomOptions.MaxPlayers = 10;
        roomOptions.IsVisible = true;
        roomOptions.IsOpen = true;

        PhotonNetwork.JoinOrCreateRoom("Lobby 1", roomOptions, TypedLobby.Default);
    }

    public override void OnJoinedRoom()
    {
        Debug.Log("Lobby Joined!");
        base.OnJoinedRoom();
    }

    public override void OnPlayerEnteredRoom(Player newPlayer)
    {
        Debug.Log("A New Player Has Joined The Lobby!");
        base.OnPlayerEnteredRoom(newPlayer);
    }
}

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评论(2

柠檬色的秋千 2025-02-20 12:12:03

非常简单:用Monobehaviourpuncallbacks替换MonobehaviourPuncallbacks,这些错误应该消失。

Very simple: replace MonoBehaviourPunCallBacks with MonoBehaviourPunCallbacks and those errors should go away.

落花随流水 2025-02-20 12:12:03

您在Monobehaviourpuncallbacks的后背上向后退。它必须是小写

You uppercased b in backs in MonoBehaviourPunCallbacks. It must be lowercase

~没有更多了~
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