我的代码有什么问题,即时通讯使用Photon Pun 2 Unity
因此,我试图在Unity中制作VR游戏,并遵循一个教程,介绍了如何制作多人游戏并导入Photon Pun 2并复制此代码,但是当我尝试构建或启动GGAME时,我到达那里时,我到达那里 errors
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class networkmanager : MonoBehaviourPunCallBacks
{
// Start is called before the first frame update
void Start()
{
ConnectToServer();
}
void ConnectToServer()
{
PhotonNetwork.ConnectUsingSettings();
Debug.Log("Conecting To Server...");
}
public override void OnConnectedToMaster()
{
Debug.Log("Connected To Server!");
base.OnConnectedToMaster();
RoomOptions roomOptions = new RoomOptions();
roomOptions.MaxPlayers = 10;
roomOptions.IsVisible = true;
roomOptions.IsOpen = true;
PhotonNetwork.JoinOrCreateRoom("Lobby 1", roomOptions, TypedLobby.Default);
}
public override void OnJoinedRoom()
{
Debug.Log("Lobby Joined!");
base.OnJoinedRoom();
}
public override void OnPlayerEnteredRoom(Player newPlayer)
{
Debug.Log("A New Player Has Joined The Lobby!");
base.OnPlayerEnteredRoom(newPlayer);
}
}
so im trying to make a vr game in unity and im following a tutorial for how to make a multiplayer game and imported the photon pun 2 and copied this code but when i try to build or start the ggame i get there errors
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class networkmanager : MonoBehaviourPunCallBacks
{
// Start is called before the first frame update
void Start()
{
ConnectToServer();
}
void ConnectToServer()
{
PhotonNetwork.ConnectUsingSettings();
Debug.Log("Conecting To Server...");
}
public override void OnConnectedToMaster()
{
Debug.Log("Connected To Server!");
base.OnConnectedToMaster();
RoomOptions roomOptions = new RoomOptions();
roomOptions.MaxPlayers = 10;
roomOptions.IsVisible = true;
roomOptions.IsOpen = true;
PhotonNetwork.JoinOrCreateRoom("Lobby 1", roomOptions, TypedLobby.Default);
}
public override void OnJoinedRoom()
{
Debug.Log("Lobby Joined!");
base.OnJoinedRoom();
}
public override void OnPlayerEnteredRoom(Player newPlayer)
{
Debug.Log("A New Player Has Joined The Lobby!");
base.OnPlayerEnteredRoom(newPlayer);
}
}
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评论(2)
非常简单:用Monobehaviourpuncallbacks替换MonobehaviourPuncallbacks,这些错误应该消失。
Very simple: replace MonoBehaviourPunCallBacks with MonoBehaviourPunCallbacks and those errors should go away.
您在Monobehaviourpuncallbacks的后背上向后退。它必须是小写
You uppercased b in backs in MonoBehaviourPunCallbacks. It must be lowercase