如何在Glarea内集成AIS_INTERACTIVE_CONTEXT?
我想将AIS_Interactive_Context集成在Glarea内部,以显示模型。 Glarea小部件取自GLADE文件。代码不完整,因为我不知道下一步该怎么做。该代码是借助 https://github.com/gkv311/octcct-samples-mamples-complace- gtk ,但是在那里作者创建了一个全新的窗口,但是我要将上下文放在单独的小部件内,这是在内部的Alreary GTK ::窗口
static gboolean render(GtkGLArea *area, GdkGLContext *context)
{
glClearColor(1, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
return TRUE;
}
static void realize(GtkGLArea *area, GdkGLContext *context)
{
gtk_gl_area_make_current(GTK_GL_AREA(area));
}
GdkGLContext *create_context(GtkGLArea *area, GdkGLContext *context)
{
GdkGLContext *new_context;
Handle(OpenGl_Context) aGlCtx = new OpenGl_Context();
new_context = Handle(GdkGLContext *) myContext; // myContext is of type
AIS_INTERACTIVE_CONTEXT
std::cout << "kjdnkcl" << std::endl;
return new_context;
}
int main(int argc, char *argv[])
{
gtk_init(&argc, &argv);
OSD::SetSignal(false);
OSD::SetSignalStackTraceLength(10);
OSD_Environment aBackend("GDK_BACKEND");
aBackend.SetValue("x11");
aBackend.Build();
Handle(Aspect_DisplayConnection) aDisp = new Aspect_DisplayConnection();
Handle(OpenGl_GraphicDriver) aDriver = new OpenGl_GraphicDriver(aDisp, false);
// lets Gtk::GLArea to manage buffer swap
aDriver->ChangeOptions().buffersNoSwap = true;
// don't write into alpha channel
aDriver->ChangeOptions().buffersOpaqueAlpha = true;
// offscreen FBOs should be always used
aDriver->ChangeOptions().useSystemBuffer = false;
// create viewer
myViewer = new V3d_Viewer(aDriver);
myViewer->SetDefaultBackgroundColor(Quantity_NOC_BLACK);
myViewer->SetDefaultLights();
myViewer->SetLightOn();
myViewer->ActivateGrid(Aspect_GT_Rectangular, Aspect_GDM_Lines);
// create AIS context
myContext = new AIS_InteractiveContext(myViewer);
myViewCube = new AIS_ViewCube();
myViewCube->SetFixedAnimationLoop(false);
myViewCube->SetAutoStartAnimation(true);
// note - window will be created later within onGlAreaRealized() callback!
myView = myViewer->CreateView();
myView->SetImmediateUpdate(false);
myView->ChangeRenderingParams().ToShowStats = true;
myView->ChangeRenderingParams().CollectedStats =
(Graphic3d_RenderingParams::PerfCounters)
(Graphic3d_RenderingParams::PerfCounters_FrameRate |
Graphic3d_RenderingParams::PerfCounters_Triangles);
myContext->Display(myViewCube, 0, 0, false);
{
// dummy shape for testing
TopoDS_Shape aBox = BRepPrimAPI_MakeBox(100.0, 50.0, 90.0).Shape();
Handle(AIS_Shape) aShape = new AIS_Shape(aBox);
myContext->Display(aShape, AIS_Shaded, 0, false);
}
GError *err = NULL;
ui_builder = gtk_builder_new();
gtk_builder_add_from_file(ui_builder, "./GLAreaWindow.glade", NULL);
window = GTK_WIDGET(gtk_builder_get_object(ui_builder, "Window"));
gl_area = GTK_WIDGET(gtk_builder_get_object(ui_builder, "GLArea"));
g_signal_connect(gl_area, "render", G_CALLBACK(render), NULL);
g_signal_connect(gl_area, "realize", G_CALLBACK(realize), NULL);
g_signal_connect(gl_area, "create-context", G_CALLBACK(create_context), NULL);
gtk_builder_connect_signals(ui_builder, window);
gtk_widget_show_all(window);
gtk_main();
return 0;
}
I want to integrate the AIS_INTERACTIVE_CONTEXT inside the GLArea in order to display a model. The GLArea widget is taken from a Glade file. The code is incomplete becouse I dont know what to do next. The code is built with the help of https://github.com/gkv311/occt-samples-gtk , but there the author creates a completely new window, but I w ant to place the context inside the separate widget which is alreary inside the Gtk::Window
static gboolean render(GtkGLArea *area, GdkGLContext *context)
{
glClearColor(1, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
return TRUE;
}
static void realize(GtkGLArea *area, GdkGLContext *context)
{
gtk_gl_area_make_current(GTK_GL_AREA(area));
}
GdkGLContext *create_context(GtkGLArea *area, GdkGLContext *context)
{
GdkGLContext *new_context;
Handle(OpenGl_Context) aGlCtx = new OpenGl_Context();
new_context = Handle(GdkGLContext *) myContext; // myContext is of type
AIS_INTERACTIVE_CONTEXT
std::cout << "kjdnkcl" << std::endl;
return new_context;
}
int main(int argc, char *argv[])
{
gtk_init(&argc, &argv);
OSD::SetSignal(false);
OSD::SetSignalStackTraceLength(10);
OSD_Environment aBackend("GDK_BACKEND");
aBackend.SetValue("x11");
aBackend.Build();
Handle(Aspect_DisplayConnection) aDisp = new Aspect_DisplayConnection();
Handle(OpenGl_GraphicDriver) aDriver = new OpenGl_GraphicDriver(aDisp, false);
// lets Gtk::GLArea to manage buffer swap
aDriver->ChangeOptions().buffersNoSwap = true;
// don't write into alpha channel
aDriver->ChangeOptions().buffersOpaqueAlpha = true;
// offscreen FBOs should be always used
aDriver->ChangeOptions().useSystemBuffer = false;
// create viewer
myViewer = new V3d_Viewer(aDriver);
myViewer->SetDefaultBackgroundColor(Quantity_NOC_BLACK);
myViewer->SetDefaultLights();
myViewer->SetLightOn();
myViewer->ActivateGrid(Aspect_GT_Rectangular, Aspect_GDM_Lines);
// create AIS context
myContext = new AIS_InteractiveContext(myViewer);
myViewCube = new AIS_ViewCube();
myViewCube->SetFixedAnimationLoop(false);
myViewCube->SetAutoStartAnimation(true);
// note - window will be created later within onGlAreaRealized() callback!
myView = myViewer->CreateView();
myView->SetImmediateUpdate(false);
myView->ChangeRenderingParams().ToShowStats = true;
myView->ChangeRenderingParams().CollectedStats =
(Graphic3d_RenderingParams::PerfCounters)
(Graphic3d_RenderingParams::PerfCounters_FrameRate |
Graphic3d_RenderingParams::PerfCounters_Triangles);
myContext->Display(myViewCube, 0, 0, false);
{
// dummy shape for testing
TopoDS_Shape aBox = BRepPrimAPI_MakeBox(100.0, 50.0, 90.0).Shape();
Handle(AIS_Shape) aShape = new AIS_Shape(aBox);
myContext->Display(aShape, AIS_Shaded, 0, false);
}
GError *err = NULL;
ui_builder = gtk_builder_new();
gtk_builder_add_from_file(ui_builder, "./GLAreaWindow.glade", NULL);
window = GTK_WIDGET(gtk_builder_get_object(ui_builder, "Window"));
gl_area = GTK_WIDGET(gtk_builder_get_object(ui_builder, "GLArea"));
g_signal_connect(gl_area, "render", G_CALLBACK(render), NULL);
g_signal_connect(gl_area, "realize", G_CALLBACK(realize), NULL);
g_signal_connect(gl_area, "create-context", G_CALLBACK(create_context), NULL);
gtk_builder_connect_signals(ui_builder, window);
gtk_widget_show_all(window);
gtk_main();
return 0;
}
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