为什么我的传送不起作用? (罗布乐思)

发布于 2025-02-12 13:10:31 字数 147 浏览 0 评论 0原文

因此,在我的游戏中,我在资产经理中又占有一席之地。由于某种原因,我无法传送到它。它说传送失败了,在控制台中说这个地方没有发布。游戏已出版。而且我认为您不必出版地点。我正在使用储备服务器和TeleportToprivateServer。我试图弄清楚它,并且我的游戏已出版。任何帮助!

so in my game, I made another place in the asset manager. For some reason I cant teleport to it. It says teleport failed and in the console it says the place is not published. The game is published. And I dont think you have to publish places. I am using ReserveServer and TeleportToPrivateServer. I have tried to figure it out and my game IS published. Any help appreciated!

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つ可否回来 2025-02-19 13:10:31

您还必须像这样发布(资产管理器)内部的位置:

步骤1:

双击它:

步骤2:

一旦您进入该地点(哪个)来自资产管理器),然后继续发布该地点:
放置资产管理器内部“

摘要:请确保发布您拥有的位置在资产管理器中添加/创建

You also have to publish the place inside of your place (asset manager) like so:

Step 1:

Open the place inside the asset manager by double clicking it:
asset manager is located on left side of the view

Step 2:

Once you are inside the place (which is from the asset manager), then proceed to publish the place like so:
publishing the place inside of asset manager

Summary: make sure to publish the place you have added/created in the asset manager

烟火散人牵绊 2025-02-19 13:10:31

我建议使用TeleporTerService:传送功能,而不是TeleportAsync,如果您需要传送到私人服务器,我建议不要使用异步,因为异步传送函数已有B
这是一个用法:
game:getService(“ teleportService”):teleport(123456,game.players:getPlayers()[1])

参数为iD,player。在TeleportToprivateserver中
game:getService(“ teleportService”):teleporttoprovateserver(placeD,code,player)
您可能已经知道这一点了,但是如果您缺少某些内容或使用错误的变量,那可能是一个解决方案。

如果这无法解决您的问题,请确保:

  1. 在游戏设置中>安全第三方电视已启用
  2. 您的引用的播放器变量,或者位置ID并非零
  3. ,并确保已发布该地点

,您不能在Roblox Studio中传送,因此您应该知道,如果您遇到了错误,您应该知道它有效在控制台中,您可能不会在Roblox Studio中传送。

I would suggest using the TeleportService:Teleport function, rather than TeleportAsync, if you need to teleport to a private server, I'd suggest just not using Async, as async teleport functions have had b
Here's a usage case:
game:GetService("TeleportService"):Teleport(123456, game.Players:GetPlayers()[1])

Arguments being place id, player. In TeleportToPrivateServer, which you would need if you're specifically teleporting to a private server (which you stated you were using, the usage case is
game:GetService("TeleportService"):TeleportToPrivateServer(placeID,code,player)
You likely already know this, but if you were missing something, or using the wrong variables, it could be a fix.

If that doesn't solve your problem, make sure:

  1. In Game Settings > Security Third Party Teleports are enabled
  2. Your referenced player variable, or place id aren't nil
  3. And make sure the place has been published

Keep in mind, you can't teleport in Roblox Studio, so you should know it works if you get an error in the console stating you may not teleport in the roblox studio.

江湖正好 2025-02-19 13:10:31

您是否尝试过在实际的游戏设置中而不是仅仅是Roblox Studio进行测试?还要确保这两个游戏都是公开的。

编辑:游戏不需要公开

Have you tried testing it in an actual game setting instead of just roblox studio? Also make sure both games are public.

Edit: The games don't need to be public

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