不要为两个玩家玩的工作控件
// methods for key
setControlsButton(){
var _this = this;
window.onkeydown = function(e) {
if (e.keyCode === 65) {
_this.x -= _this.velX;
} else if (e.keyCode === 68) {
_this.x += _this.velX;
} else if (e.keyCode === 87) {
_this.y -= _this.velY;
} else if (e.keyCode === 83) {
_this.y += _this.velY;
}
}
}
setControlsArrow(){
var _this = this;
window.onkeydown = function(e) {
if (e.keyCode === 37) {
_this.x -= _this.velX;
} else if (e.keyCode === 39) {
_this.x += _this.velX;
} else if (e.keyCode === 38d) {
_this.y -= _this.velY;
} else if (e.keyCode === 40) {
_this.y += _this.velY;
}
}
}
方法调用
player1.draw();
player1.checkBounds();
player1.collisionDetect();
player1.setControlsButton();
player2.draw();
player2.checkBounds();
player2.collisionDetect();
player2.setControlsArrow();
// code
我想控制两个播放器:箭头键和“ wasd”。但是只有最后一个称为方法的作品,即 setControlsarrow()。请帮助,如何为Vanila JS的两个球员建立控件?
// methods for key
setControlsButton(){
var _this = this;
window.onkeydown = function(e) {
if (e.keyCode === 65) {
_this.x -= _this.velX;
} else if (e.keyCode === 68) {
_this.x += _this.velX;
} else if (e.keyCode === 87) {
_this.y -= _this.velY;
} else if (e.keyCode === 83) {
_this.y += _this.velY;
}
}
}
setControlsArrow(){
var _this = this;
window.onkeydown = function(e) {
if (e.keyCode === 37) {
_this.x -= _this.velX;
} else if (e.keyCode === 39) {
_this.x += _this.velX;
} else if (e.keyCode === 38d) {
_this.y -= _this.velY;
} else if (e.keyCode === 40) {
_this.y += _this.velY;
}
}
}
method call
player1.draw();
player1.checkBounds();
player1.collisionDetect();
player1.setControlsButton();
player2.draw();
player2.checkBounds();
player2.collisionDetect();
player2.setControlsArrow();
// code
I want to control two players: arrow keys and 'wasd'. But only the last called method works, i.e. setControlsArrow(). Please help, how to make controls for two player in vanila js?
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通过使用
window.onkeydown
,您正在覆盖所有其他键入
window> window
对象上的事件侦听器。因此,当您调用第二种方法时,您将删除在第一个方法上设置的侦听器。您应该使用
window.addeventListener('键down',function(e){...});
而不是。By using
window.onkeydown
, you're overriding all otherkeydown
event listeners on thewindow
object. So when you call the second method, you delete the listener you set on the first one.You should use
window.addEventListener('keydown', function(e){...});
instead.