错误消息说“类型或名称空间定义,或者预期的文件结束”

发布于 2025-02-11 16:12:08 字数 452 浏览 1 评论 0原文

我不确定我的代码是怎么回事,请记住我刚刚开始编码。请帮忙!

using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public RigidBody rb
{}
    public float forwardForce = 2000f;
    public float sidewaysForce = 2000f;


    void Update()
    {
        rb.AddForce(0, 0, forwardForce * Time.deltaTime);

        if (Input.GetKey("w"))
        {
            rb.AddForce(500 * Time.deltaTime, 0, 0);
        }    
    }    
}   

I'm not sure what's up with my code and please bare in mind I have just started coding. please help!

using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public RigidBody rb
{}
    public float forwardForce = 2000f;
    public float sidewaysForce = 2000f;


    void Update()
    {
        rb.AddForce(0, 0, forwardForce * Time.deltaTime);

        if (Input.GetKey("w"))
        {
            rb.AddForce(500 * Time.deltaTime, 0, 0);
        }    
    }    
}   

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这样的小城市 2025-02-18 16:12:09

对于您提到的错误,您需要在代码中删除最后的}。您还需要声明命名空间class,因为没有这些就无法声明字段和方法。您还应该初始化刚性。最后,您的代码应该看起来像这样:

using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;

namespace SomeNamespace
{
    public class SomeClass
    {
        public RigidBody rb;

        public float forwardForce = 2000f;
        public float sidewaysForce = 2000f;

        void Start()
        {
            /// Initialize rb here
        }
        void Update()
        {
            rb.AddForce(0, 0, forwardForce * Time.deltaTime);

            if (Input.GetKey("w"))
            {
                rb.AddForce(500 * Time.deltaTime, 0, 0);
            }
        }
    }
}

For the error you mention to go away you need to remove the last } in your code. You will also need to declare a namespace and a class as you cannot declare fields and methods without those. You should also initialize your RigidBody. In the end your code should look something like this:

using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;

namespace SomeNamespace
{
    public class SomeClass
    {
        public RigidBody rb;

        public float forwardForce = 2000f;
        public float sidewaysForce = 2000f;

        void Start()
        {
            /// Initialize rb here
        }
        void Update()
        {
            rb.AddForce(0, 0, forwardForce * Time.deltaTime);

            if (Input.GetKey("w"))
            {
                rb.AddForce(500 * Time.deltaTime, 0, 0);
            }
        }
    }
}
~没有更多了~
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