团结:需要帮助在运行时从Android目标导出FBX模型
我一直在为Unity开发运行时FBX出口商。它使用Autodesk FBX SDK,该SDK要求您在脚本中具有runtime_fbx定义项目的符号,以便在目标上构建并运行。
我在设置中定义了这个定义,并且可以与桌面构建一起使用。但是,一旦我将目标切换到Android(对于VR),则该构建失败了,因为它不再可以从Autodesk FBX SDK库中识别类。
有人遇到过这个问题还是没有问题来检测图书馆?
或者,如果不可能,是否有建议在Unity应用程序上的Android上导出的建议格式?
I have been working on a runtime FBX exporter for unity. It uses the Autodesk FBX SDK, which asks for you to have RUNTIME_FBX in the scripting define symbols of the project in order to be built and ran on a target.
I have this defined in the the settings and it works with a desktop build. But once I switch the target to android (for VR), the build fails because it no longer can recognize classes from the Autodesk FBX SDK library.
Has anyone ran into problems with this or no what to do to get the library detected?
Or if this is somehow not possible, is there a recommended format for exporting at runtime on android from a unity app?
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FBX文件格式不是公开的,只能读取FBX SDK。 Unity 3D还使用FBX SDK。
根据 >:
因此,Unity3D不能支持Android上的FBX。
FBX file format is not public, only with fbx sdk could be read. Unity 3D also uses fbx sdk.
According to this:
So Unity3D can not support fbx on Android.