如何在Unity运行时读取FBX数据
我正在尝试读取像SkinMeshrenderer在Unity运行时一样读取FBX数据,不知道该怎么做,我对加载FBX的加载感到困惑,
因为现在问题是我无法从FBX B/C中创建一个预制件可以从网络上加载只需阅读其Skinmeshrenderer,网格或材料,
如果您知道任何解决方案,请分享
I'm trying to read FBX data like SkinMeshRenderer in unity Runtime don't know how to do that I'm confused at loading FBX as the game object
now the problem is I can't create a prefab out of FBX b/c it can be loaded from web just need to read its skinMeshRenderer or mesh or material
if you know any solution please share it
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实际上很简单并不是很难将FBX作为游戏对象加载,然后很容易读取数据,
以上代码仅用于测试,不要看循环:p
actually it was simple not that hard loading the FBX as game Object and then it's made easy to read the data
the above code is just for testing don't look at the loop :P