将顶点归因于纹理不良纹理结果
我在Windows 64 16GB Ram Intel(R)Core(TM)I7-4790K CPU @ 4.00GHz 4.00 GHz上使用Meshlab 2022.02,
因此我目前正在努力从点云数据创建纹理网格。首先,我计算点集的正态;然后筛选泊松以创建网格;然后参数化:琐碎的每三角形,最后将顶点属性转移到纹理上。
一切似乎都完美无缺,但是我的质地结果非常糟糕,看起来并不光滑,但三角剖分。 (在下面附加了屏幕截图)
我尝试了PX维度的许多不同值,但结果似乎总是相同的。
如果您能帮助我,我真的很感激!谢谢你!!!
I use MeshLAB 2022.02 on Windows 64 16GB RAM Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 4.00 GHz
So currently I am working on creating a textured mesh from point cloud data. Firstly, I Compute the Normals for point sets; then Screened Poisson to create a mesh; then Parametrisation: Trivial Per-Triangle and lastly Transfer Vertex-Attributes to Texture.
It all seems to work flawlessly but my texture result is very bad, it doesn't appear smooth but rather triangulated. (Have attached screenshots below)
I have tried many different values for the px Dimensions but the result always seems the same.
I would really appreciate it if you can help me! Thank you!!!
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