Floyd-Steinberg抖动程序错误。爪哇
嘿,我试图创建一个程序,该程序使用Floyd-Steinberg的抖动算法来生成图像的抖动版本。
我的程序的代码如下。
但是我相信,与分隔线的“计算”乘法中的舍入有关的舍入,我会遇到错误。 的图像是这只猫: cat Image
我要测试 看起来像这样的 dithered cat Image
对我所做的错的任何解决方案都将得到极大的赞赏。
import java.awt.*;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class Dithering extends Canvas {
public BufferedImage ditheredIMG = new BufferedImage(481,480,
BufferedImage.TYPE_BYTE_GRAY);
public void paint(Graphics g) {
BufferedImage i = null;
try {
i = displayImage(g);
} catch (IOException e) {
throw new RuntimeException(e);
}
getPixels(g, i);
g.drawImage(ditheredIMG,480,0,this);
}
public static void main(String[] args) {
Dithering d = new Dithering();
JFrame f =new JFrame();
f.add(d);
f.setSize( 960,481);
f.setVisible(true);
}
public BufferedImage displayImage(Graphics g) throws IOException {
final File file = new File("Cat.jpg");
final BufferedImage i = ImageIO.read(file);
g.drawImage(i, 0,0,this);
return i;
}
public void getPixels(Graphics g, BufferedImage i) {
for (int y = 1; y < i.getHeight()-1; y++){
for (int x = 1; x < i.getWidth()-1; x++) {
int pixelValue = i.getRGB(x, y);
int red = (pixelValue & 0x00ff0000) >> 16;
int green = (pixelValue & 0x0000ff00) >> 8;
int blue = pixelValue & 0x000000ff;
int newRed = quantisePixel(red);
int newGreen = quantisePixel(green);
int newBlue = quantisePixel(blue);
int newPixel = (newRed << 16) | (newGreen << 8) | newBlue;
ditheredIMG.setRGB(x+1,y, (int) (calculateErr(pixelValue, newPixel) * (7/16.0)));
ditheredIMG.setRGB(x-1,y+1, (int) (calculateErr(pixelValue, newPixel) * (3/16.0)));
ditheredIMG.setRGB(x,y+1, (int) (calculateErr(pixelValue, newPixel) * (5/16.0)));
ditheredIMG.setRGB(x+1,y+1, (int) (calculateErr(pixelValue, newPixel)* (1/16.0)));
}
}
}
public int calculateErr(int oldVal, int newVal){
return oldVal-newVal;
}
public static int quantisePixel(int val){
if(val > 127){
return 255;
} else{
return 0;
}
}
}
Hey im trying to create a program which uses Floyd-Steinberg's dithering algorithm to produce a dithered version of a image.
the code for my program is below.
but I believe I am getting an error with with the rounding in the "calculateErr" multiplication with the diviser.
the image I am using to test is this cat one: Cat Image
and for some reason it ends up looking like this Dithered cat image
any solutions to what I am doing wrong would be greatly appreciated.
import java.awt.*;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class Dithering extends Canvas {
public BufferedImage ditheredIMG = new BufferedImage(481,480,
BufferedImage.TYPE_BYTE_GRAY);
public void paint(Graphics g) {
BufferedImage i = null;
try {
i = displayImage(g);
} catch (IOException e) {
throw new RuntimeException(e);
}
getPixels(g, i);
g.drawImage(ditheredIMG,480,0,this);
}
public static void main(String[] args) {
Dithering d = new Dithering();
JFrame f =new JFrame();
f.add(d);
f.setSize( 960,481);
f.setVisible(true);
}
public BufferedImage displayImage(Graphics g) throws IOException {
final File file = new File("Cat.jpg");
final BufferedImage i = ImageIO.read(file);
g.drawImage(i, 0,0,this);
return i;
}
public void getPixels(Graphics g, BufferedImage i) {
for (int y = 1; y < i.getHeight()-1; y++){
for (int x = 1; x < i.getWidth()-1; x++) {
int pixelValue = i.getRGB(x, y);
int red = (pixelValue & 0x00ff0000) >> 16;
int green = (pixelValue & 0x0000ff00) >> 8;
int blue = pixelValue & 0x000000ff;
int newRed = quantisePixel(red);
int newGreen = quantisePixel(green);
int newBlue = quantisePixel(blue);
int newPixel = (newRed << 16) | (newGreen << 8) | newBlue;
ditheredIMG.setRGB(x+1,y, (int) (calculateErr(pixelValue, newPixel) * (7/16.0)));
ditheredIMG.setRGB(x-1,y+1, (int) (calculateErr(pixelValue, newPixel) * (3/16.0)));
ditheredIMG.setRGB(x,y+1, (int) (calculateErr(pixelValue, newPixel) * (5/16.0)));
ditheredIMG.setRGB(x+1,y+1, (int) (calculateErr(pixelValue, newPixel)* (1/16.0)));
}
}
}
public int calculateErr(int oldVal, int newVal){
return oldVal-newVal;
}
public static int quantisePixel(int val){
if(val > 127){
return 255;
} else{
return 0;
}
}
}
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嘿,这是更新的版本,但是我不确定它是否正常工作,是否有人能告诉我它是否是不值得赞赏的。我已经更改了它,所以现在应该正确更新周围像素,但是从我的眼中看,它看起来与不更新邻居完全相同。
}
hey so here is the updated version but I am unsure if its working correctly if anyone can tell me if it is or is not that would be greatly appreciated. I've changed it so now its supposed to be updating the surrounding pixels correctly but from my eyes it looks to be the exact same as without updating the neighbours.
}