为什么内核图像和直接映射在物理地址空间中重叠?
以下是将虚拟addr转换为内核空间的物理ADDR的实现。但是,通过这种方式,内核图像和直接映射在物理空间中已重叠。这种映射的方式是由目的设计的吗?
unsigned long __phys_addr(unsigned long x)
{
unsigned long y = x - __START_KERNEL_map;
/* use the carry flag to determine if x was < __START_KERNEL_map */
if (unlikely(x > y)) {
x = y + phys_base;
VIRTUAL_BUG_ON(y >= KERNEL_IMAGE_SIZE);
} else {
x = y + (__START_KERNEL_map - PAGE_OFFSET);
/* carry flag will be set if starting x was >= PAGE_OFFSET */
VIRTUAL_BUG_ON((x > y) || !phys_addr_valid(x));
}
below is the implementation of transforming virtual addr to physical addr of kernel space. However, by this way the kernel image and direct mapping have overlapped area in physical space. Is this way of mapping designed by purpose?
unsigned long __phys_addr(unsigned long x)
{
unsigned long y = x - __START_KERNEL_map;
/* use the carry flag to determine if x was < __START_KERNEL_map */
if (unlikely(x > y)) {
x = y + phys_base;
VIRTUAL_BUG_ON(y >= KERNEL_IMAGE_SIZE);
} else {
x = y + (__START_KERNEL_map - PAGE_OFFSET);
/* carry flag will be set if starting x was >= PAGE_OFFSET */
VIRTUAL_BUG_ON((x > y) || !phys_addr_valid(x));
}
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论