需要帮助将.pde转换为p5.js
我是两种语言的新手,并且正在尝试将我在github上找到并编辑的程序转换为p5.js,以便将其包含在网页中。我尝试关注指南,并用function(),带有var i等的int i替换void()。但是似乎有问题。第一个代码是原始的.pde,第二个代码是我尝试转换它的代码。非常感谢!
final int STAGE_WIDTH = 1200;
final int STAGE_HEIGHT = 950;
final int NB_PARTICLES = 60000;
final float MAX_PARTICLE_SPEED = 5;
final int MIN_LIFE_TIME = 20;
final int MAX_LIFE_TIME = 80;
final String IMAGE_PATH = "starrynight.jpg";
myVector tabParticles[];
float particleSize = 1.2;
PImage myImage;
int imageW;
int imageH;
color myPixels[];
FlowField ff;
GUI gui;
void setup()
{
size(1200, 950, P3D);
background(0);
initializeImage();
initializeParticles();
ff = new FlowField(5);
gui = new GUI(this);
gui.setup();
}
void initializeImage()
{
myImage = loadImage(IMAGE_PATH);
imageW = myImage.width;
imageH = myImage.height;
myPixels = new color[imageW * imageH];
myImage.loadPixels();
myPixels = myImage.pixels;
image(myImage, 0, 0);
}
void setParticle(int i) {
tabParticles[i] = new myVector((int)random(imageW), (int)random(imageH));
tabParticles[i].prevX = tabParticles[i].x;
tabParticles[i].prevY = tabParticles[i].y;
tabParticles[i].count = (int)random(MIN_LIFE_TIME, MAX_LIFE_TIME);
tabParticles[i].myColor = myPixels[(int)(tabParticles[i].y)*imageW + (int)(tabParticles[i].x)];
}
void initializeParticles()
{
tabParticles = new myVector[NB_PARTICLES];
for (int i = 0; i < NB_PARTICLES; i++)
{
setParticle(i);
}
}
void draw()
{
ff.setRadius(gui.getR());
ff.setForce(gui.getF());
particleSize = gui.getS();
float vx;
float vy;
PVector v;
for (int i = 0; i < NB_PARTICLES; i++)
{
tabParticles[i].prevX = tabParticles[i].x;
tabParticles[i].prevY = tabParticles[i].y;
v = ff.lookup(tabParticles[i].x, tabParticles[i].y);
vx = v.x;
vy = v.y;
vx = constrain(vx, -MAX_PARTICLE_SPEED, MAX_PARTICLE_SPEED);
vy = constrain(vy, -MAX_PARTICLE_SPEED, MAX_PARTICLE_SPEED);
tabParticles[i].x += vx;
tabParticles[i].y += vy;
tabParticles[i].count--;
if ((tabParticles[i].x < 0) || (tabParticles[i].x > imageW-1) ||
(tabParticles[i].y < 0) || (tabParticles[i].y > imageH-1) ||
tabParticles[i].count < 0) {
setParticle(i);
}
strokeWeight(1.5*particleSize);
stroke(tabParticles[i].myColor, 250);
line(tabParticles[i].prevX, tabParticles[i].prevY, tabParticles[i].x, tabParticles[i].y);
}
ff.updateField();
}
void mouseDragged() {
if(mouseX>950 && mouseY>830) return;
ff.onMouseDrag();
}
void keyPressed() {
//if (key =='s' || key == 'S') {
// ff.saveField();
//}
}
class myVector extends PVector
{
myVector (float p_x, float p_y) {
super(p_x, p_y);
}
float prevX;
float prevY;
int count;
color myColor;
}
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
class FlowField {
PVector[][] field;
PVector[][] tempField;
int cols, rows;
int resolution;
int affectRadius;
float force;
File file = new File(dataPath("field.txt"));
FlowField(int r) {
resolution = r;
cols = 1200 / resolution;
rows = 950 / resolution;
field = new PVector[cols][rows];
tempField = new PVector[cols][rows];
init();
affectRadius = 3;
force = 1;
}
void setRadius(int r) {
affectRadius = r;
}
void setForce(float f) {
force = f;
}
void init() {
try {
for (int i=0; i<cols; i++) {
for (int j=0; j<rows; j++) {
tempField[i][j] = new PVector(0, 0);
}
}
readField();
}
catch(Exception e) {
for (int i=0; i<cols; i++) {
for (int j=0; j<rows; j++) {
field[i][j] = new PVector(0, 0);
}
}
}
}
PVector lookup(float x, float y) {
int column = int(constrain(x/resolution, 0, cols-1));
int row = int(constrain(y/resolution, 0, rows-1));
return PVector.add(field[column][row],tempField[column][row]);
}
void drawBrush() {
pushStyle();
noFill();
stroke(255, 255, 255);
ellipse(mouseX, mouseY, affectRadius*10, affectRadius*10);
popStyle();
}
void drawField(float x, float y, PVector v) {
int column = int(constrain(x/resolution, 0, cols-1));
int row = int(constrain(y/resolution, 0, rows-1));
for (int i=-affectRadius; i<=affectRadius; i++) {
for (int j=-affectRadius; j<=affectRadius; j++) {
if (i*i+j*j<affectRadius*affectRadius) {
try {
tempField[column+i][row+j].add(v).mult(0.9);
}
catch(Exception e) {
}
}
}
}
}
void updateField(){
for (int i=0; i<cols; i++) {
for (int j=0; j<rows; j++) {
tempField[i][j].mult(0.992);
}
}
}
void onMouseDrag() {
PVector direc = new PVector(mouseX-pmouseX, mouseY-pmouseY).normalize();
drawField(pmouseX, pmouseY, direc.mult(force));
}
void saveField() {
try {
FileWriter out = new FileWriter(file);
for (int i=0; i<cols; i++) {
for (int j=0; j<rows; j++) {
out.write(field[i][j].x+","+field[i][j].y+"\t");
}
out.write("\r\n");
}
out.close();
}
catch(Exception e) {
}
}
void readField() throws IOException {
try {
BufferedReader in = new BufferedReader(new FileReader(file));
String line;
for (int i = 0; (line = in.readLine()) != null; i++) {
String[] temp = line.split("\t");
for (int j=0; j<temp.length; j++) {
String[] xy = temp[j].split(",");
float x = Float.parseFloat(xy[0]);
float y = Float.parseFloat(xy[1]);
field[i][j] = new PVector(x, y);
}
}
in.close();
}
catch(Exception e) {
throw new IOException("no field.txt");
}
}
}
import controlP5.*;
class GUI {
ControlP5 cp5;
Slider sliderR;
Slider sliderF;
Slider sliderS;
GUI(PApplet thePApplet){
cp5 = new ControlP5(thePApplet);
}
void setup(){
cp5.setColorBackground(0x141414);
sliderR = cp5.addSlider("Radius")
.setPosition(980,890)
.setRange(1,20)
.setValue(12).setSize(150,25);
sliderF = cp5.addSlider("Force")
.setPosition(980,918)
.setRange(0.1,0.5)
.setValue(0.3).setSize(150,25);
sliderS = cp5.addSlider("Particle Size")
.setPosition(980,862)
.setRange(0.8,2)
.setValue(1.5).setSize(150,25);
}
int getR(){
return int(sliderR.getValue());
}
float getF(){
return sliderF.getValue();
}
float getS(){
return sliderS.getValue();
}
}
final var STAGE_WIDTH = 1200;
final var STAGE_HEIGHT = 950;
final var NB_PARTICLES = 60000;
final let MAX_PARTICLE_SPEED = 5;
final var MIN_LIFE_TIME = 20;
final var MAX_LIFE_TIME = 80;
final let IMAGE_PATH = "starrynight.jpg";
myVector tabParticles[];
let particleSize = 1.2;
PImage myImage;
var imageW;
var imageH;
color myPixels[];
FlowField ff;
GUI gui;
function setup()
{
var canvas = createCanvas(1200, 950, P3D);
canvas.parent('canvasForHTML');
background(0);
initializeImage();
initializeParticles();
ff = new FlowField(5);
gui = new GUI(this);
gui.setup();
}
function preload() { img = loadImage('data/starrynight.jpg');
}
function initializeImage()
{ imageW = myImage.width;
imageH = myImage.height;
myPixels = new color[imageW * imageH];
myImage.loadPixels();
myPixels = myImage.pixels;
image(myImage, 0, 0);
}
function setParticle(var i) {
tabParticles[i] = new myVector((var)random(imageW), (var)random(imageH));
tabParticles[i].prevX = tabParticles[i].x;
tabParticles[i].prevY = tabParticles[i].y;
tabParticles[i].count = (var)random(MIN_LIFE_TIME, MAX_LIFE_TIME);
tabParticles[i].myColor = myPixels[(var)(tabParticles[i].y)*imageW + (var)(tabParticles[i].x)];
}
function initializeParticles()
{
tabParticles = new myVector[NB_PARTICLES];
for (var i = 0; i < NB_PARTICLES; i++)
{
setParticle(i);
}
}
function draw()
{
ff.setRadius(gui.getR());
ff.setForce(gui.getF());
particleSize = gui.getS();
let vx;
let vy;
PVector v;
for (var i = 0; i < NB_PARTICLES; i++)
{
tabParticles[i].prevX = tabParticles[i].x;
tabParticles[i].prevY = tabParticles[i].y;
v = ff.lookup(tabParticles[i].x, tabParticles[i].y);
vx = v.x;
vy = v.y;
vx = constrain(vx, -MAX_PARTICLE_SPEED, MAX_PARTICLE_SPEED);
vy = constrain(vy, -MAX_PARTICLE_SPEED, MAX_PARTICLE_SPEED);
tabParticles[i].x += vx;
tabParticles[i].y += vy;
tabParticles[i].count--;
if ((tabParticles[i].x < 0) || (tabParticles[i].x > imageW-1) ||
(tabParticles[i].y < 0) || (tabParticles[i].y > imageH-1) ||
tabParticles[i].count < 0) {
setParticle(i);
}
strokeWeight(1.5*particleSize);
stroke(tabParticles[i].myColor, 250);
line(tabParticles[i].prevX, tabParticles[i].prevY, tabParticles[i].x, tabParticles[i].y);
}
ff.updateField();
}
function mouseDragged() {
if(mouseX>950 && mouseY>830) return;
ff.onMouseDrag();
}
function keyPressed() {
//if (key =='s' || key == 'S') {
// ff.saveField();
//}
}
class myVector extends PVector
{
myVector (let p_x, let p_y) {
super(p_x, p_y);
}
let prevX;
let prevY;
var count;
color myColor;
}
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
class FlowField {
PVector[][] field;
PVector[][] tempField;
var cols, rows;
var resolution;
var affectRadius;
let force;
File file = new File(dataPath("field.txt"));
FlowField(var r) {
resolution = r;
cols = 1200 / resolution;
rows = 950 / resolution;
field = new PVector[cols][rows];
tempField = new PVector[cols][rows];
init();
affectRadius = 3;
force = 1;
}
function setRadius(var r) {
affectRadius = r;
}
function setForce(let f) {
force = f;
}
function init() {
try {
for (var i=0; i<cols; i++) {
for (var j=0; j<rows; j++) {
tempField[i][j] = new PVector(0, 0);
}
}
readField();
}
catch(Exception e) {
for (var i=0; i<cols; i++) {
for (var j=0; j<rows; j++) {
field[i][j] = new PVector(0, 0);
}
}
}
}
PVector lookup(let x, let y) {
var column = var(constrain(x/resolution, 0, cols-1));
var row = var(constrain(y/resolution, 0, rows-1));
return PVector.add(field[column][row],tempField[column][row]);
}
function drawBrush() {
pushStyle();
noFill();
stroke(255, 255, 255);
ellipse(mouseX, mouseY, affectRadius*10, affectRadius*10);
popStyle();
}
function drawField(let x, let y, PVector v) {
var column = var(constrain(x/resolution, 0, cols-1));
var row = var(constrain(y/resolution, 0, rows-1));
for (var i=-affectRadius; i<=affectRadius; i++) {
for (var j=-affectRadius; j<=affectRadius; j++) {
if (i*i+j*j<affectRadius*affectRadius) {
try {
tempField[column+i][row+j].add(v).mult(0.9);
}
catch(Exception e) {
}
}
}
}
}
function updateField(){
for (var i=0; i<cols; i++) {
for (var j=0; j<rows; j++) {
tempField[i][j].mult(0.992);
}
}
}
function onMouseDrag() {
PVector direc = new PVector(mouseX-pmouseX, mouseY-pmouseY).normalize();
drawField(pmouseX, pmouseY, direc.mult(force));
}
function saveField() {
try {
FileWriter out = new FileWriter(file);
for (var i=0; i<cols; i++) {
for (var j=0; j<rows; j++) {
out.write(field[i][j].x+","+field[i][j].y+"\t");
}
out.write("\r\n");
}
out.close();
}
catch(Exception e) {
}
}
function readField() throws IOException {
try {
BufferedReader in = new BufferedReader(new FileReader(file));
let line;
for (var i = 0; (line = in.readLine()) != null; i++) {
let[] temp = line.split("\t");
for (var j=0; j<temp.length; j++) {
let[] xy = temp[j].split(",");
let x = let.parselet(xy[0]);
let y = let.parselet(xy[1]);
field[i][j] = new PVector(x, y);
}
}
in.close();
}
catch(Exception e) {
throw new IOException("no field.txt");
}
}
}
import controlP5.*;
class GUI {
ControlP5 cp5;
Slider sliderR;
Slider sliderF;
Slider sliderS;
GUI(PApplet thePApplet){
cp5 = new ControlP5(thePApplet);
}
function setup(){
cp5.setColorBackground(0x141414);
sliderR = cp5.addSlider("Radius")
.setPosition(980,890)
.setRange(1,20)
.setValue(12).setSize(150,25);
sliderF = cp5.addSlider("Force")
.setPosition(980,918)
.setRange(0.1,0.5)
.setValue(0.3).setSize(150,25);
sliderS = cp5.addSlider("Particle Size")
.setPosition(980,862)
.setRange(0.8,2)
.setValue(1.5).setSize(150,25);
}
var getR(){
return var(sliderR.getValue());
}
let getF(){
return sliderF.getValue();
}
let getS(){
return sliderS.getValue();
}
}
I'm new to both languages, and I'm trying to convert this program I found on github and edited, to p5.js so I can include it in a webpage. I tried following guides and replacing void() with function(), int i with var i etc.. but there seems to be something wrong. The first code is the original .pde and the second one is my attempt at converting it. Many thanks!
final int STAGE_WIDTH = 1200;
final int STAGE_HEIGHT = 950;
final int NB_PARTICLES = 60000;
final float MAX_PARTICLE_SPEED = 5;
final int MIN_LIFE_TIME = 20;
final int MAX_LIFE_TIME = 80;
final String IMAGE_PATH = "starrynight.jpg";
myVector tabParticles[];
float particleSize = 1.2;
PImage myImage;
int imageW;
int imageH;
color myPixels[];
FlowField ff;
GUI gui;
void setup()
{
size(1200, 950, P3D);
background(0);
initializeImage();
initializeParticles();
ff = new FlowField(5);
gui = new GUI(this);
gui.setup();
}
void initializeImage()
{
myImage = loadImage(IMAGE_PATH);
imageW = myImage.width;
imageH = myImage.height;
myPixels = new color[imageW * imageH];
myImage.loadPixels();
myPixels = myImage.pixels;
image(myImage, 0, 0);
}
void setParticle(int i) {
tabParticles[i] = new myVector((int)random(imageW), (int)random(imageH));
tabParticles[i].prevX = tabParticles[i].x;
tabParticles[i].prevY = tabParticles[i].y;
tabParticles[i].count = (int)random(MIN_LIFE_TIME, MAX_LIFE_TIME);
tabParticles[i].myColor = myPixels[(int)(tabParticles[i].y)*imageW + (int)(tabParticles[i].x)];
}
void initializeParticles()
{
tabParticles = new myVector[NB_PARTICLES];
for (int i = 0; i < NB_PARTICLES; i++)
{
setParticle(i);
}
}
void draw()
{
ff.setRadius(gui.getR());
ff.setForce(gui.getF());
particleSize = gui.getS();
float vx;
float vy;
PVector v;
for (int i = 0; i < NB_PARTICLES; i++)
{
tabParticles[i].prevX = tabParticles[i].x;
tabParticles[i].prevY = tabParticles[i].y;
v = ff.lookup(tabParticles[i].x, tabParticles[i].y);
vx = v.x;
vy = v.y;
vx = constrain(vx, -MAX_PARTICLE_SPEED, MAX_PARTICLE_SPEED);
vy = constrain(vy, -MAX_PARTICLE_SPEED, MAX_PARTICLE_SPEED);
tabParticles[i].x += vx;
tabParticles[i].y += vy;
tabParticles[i].count--;
if ((tabParticles[i].x < 0) || (tabParticles[i].x > imageW-1) ||
(tabParticles[i].y < 0) || (tabParticles[i].y > imageH-1) ||
tabParticles[i].count < 0) {
setParticle(i);
}
strokeWeight(1.5*particleSize);
stroke(tabParticles[i].myColor, 250);
line(tabParticles[i].prevX, tabParticles[i].prevY, tabParticles[i].x, tabParticles[i].y);
}
ff.updateField();
}
void mouseDragged() {
if(mouseX>950 && mouseY>830) return;
ff.onMouseDrag();
}
void keyPressed() {
//if (key =='s' || key == 'S') {
// ff.saveField();
//}
}
class myVector extends PVector
{
myVector (float p_x, float p_y) {
super(p_x, p_y);
}
float prevX;
float prevY;
int count;
color myColor;
}
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
class FlowField {
PVector[][] field;
PVector[][] tempField;
int cols, rows;
int resolution;
int affectRadius;
float force;
File file = new File(dataPath("field.txt"));
FlowField(int r) {
resolution = r;
cols = 1200 / resolution;
rows = 950 / resolution;
field = new PVector[cols][rows];
tempField = new PVector[cols][rows];
init();
affectRadius = 3;
force = 1;
}
void setRadius(int r) {
affectRadius = r;
}
void setForce(float f) {
force = f;
}
void init() {
try {
for (int i=0; i<cols; i++) {
for (int j=0; j<rows; j++) {
tempField[i][j] = new PVector(0, 0);
}
}
readField();
}
catch(Exception e) {
for (int i=0; i<cols; i++) {
for (int j=0; j<rows; j++) {
field[i][j] = new PVector(0, 0);
}
}
}
}
PVector lookup(float x, float y) {
int column = int(constrain(x/resolution, 0, cols-1));
int row = int(constrain(y/resolution, 0, rows-1));
return PVector.add(field[column][row],tempField[column][row]);
}
void drawBrush() {
pushStyle();
noFill();
stroke(255, 255, 255);
ellipse(mouseX, mouseY, affectRadius*10, affectRadius*10);
popStyle();
}
void drawField(float x, float y, PVector v) {
int column = int(constrain(x/resolution, 0, cols-1));
int row = int(constrain(y/resolution, 0, rows-1));
for (int i=-affectRadius; i<=affectRadius; i++) {
for (int j=-affectRadius; j<=affectRadius; j++) {
if (i*i+j*j<affectRadius*affectRadius) {
try {
tempField[column+i][row+j].add(v).mult(0.9);
}
catch(Exception e) {
}
}
}
}
}
void updateField(){
for (int i=0; i<cols; i++) {
for (int j=0; j<rows; j++) {
tempField[i][j].mult(0.992);
}
}
}
void onMouseDrag() {
PVector direc = new PVector(mouseX-pmouseX, mouseY-pmouseY).normalize();
drawField(pmouseX, pmouseY, direc.mult(force));
}
void saveField() {
try {
FileWriter out = new FileWriter(file);
for (int i=0; i<cols; i++) {
for (int j=0; j<rows; j++) {
out.write(field[i][j].x+","+field[i][j].y+"\t");
}
out.write("\r\n");
}
out.close();
}
catch(Exception e) {
}
}
void readField() throws IOException {
try {
BufferedReader in = new BufferedReader(new FileReader(file));
String line;
for (int i = 0; (line = in.readLine()) != null; i++) {
String[] temp = line.split("\t");
for (int j=0; j<temp.length; j++) {
String[] xy = temp[j].split(",");
float x = Float.parseFloat(xy[0]);
float y = Float.parseFloat(xy[1]);
field[i][j] = new PVector(x, y);
}
}
in.close();
}
catch(Exception e) {
throw new IOException("no field.txt");
}
}
}
import controlP5.*;
class GUI {
ControlP5 cp5;
Slider sliderR;
Slider sliderF;
Slider sliderS;
GUI(PApplet thePApplet){
cp5 = new ControlP5(thePApplet);
}
void setup(){
cp5.setColorBackground(0x141414);
sliderR = cp5.addSlider("Radius")
.setPosition(980,890)
.setRange(1,20)
.setValue(12).setSize(150,25);
sliderF = cp5.addSlider("Force")
.setPosition(980,918)
.setRange(0.1,0.5)
.setValue(0.3).setSize(150,25);
sliderS = cp5.addSlider("Particle Size")
.setPosition(980,862)
.setRange(0.8,2)
.setValue(1.5).setSize(150,25);
}
int getR(){
return int(sliderR.getValue());
}
float getF(){
return sliderF.getValue();
}
float getS(){
return sliderS.getValue();
}
}
final var STAGE_WIDTH = 1200;
final var STAGE_HEIGHT = 950;
final var NB_PARTICLES = 60000;
final let MAX_PARTICLE_SPEED = 5;
final var MIN_LIFE_TIME = 20;
final var MAX_LIFE_TIME = 80;
final let IMAGE_PATH = "starrynight.jpg";
myVector tabParticles[];
let particleSize = 1.2;
PImage myImage;
var imageW;
var imageH;
color myPixels[];
FlowField ff;
GUI gui;
function setup()
{
var canvas = createCanvas(1200, 950, P3D);
canvas.parent('canvasForHTML');
background(0);
initializeImage();
initializeParticles();
ff = new FlowField(5);
gui = new GUI(this);
gui.setup();
}
function preload() { img = loadImage('data/starrynight.jpg');
}
function initializeImage()
{ imageW = myImage.width;
imageH = myImage.height;
myPixels = new color[imageW * imageH];
myImage.loadPixels();
myPixels = myImage.pixels;
image(myImage, 0, 0);
}
function setParticle(var i) {
tabParticles[i] = new myVector((var)random(imageW), (var)random(imageH));
tabParticles[i].prevX = tabParticles[i].x;
tabParticles[i].prevY = tabParticles[i].y;
tabParticles[i].count = (var)random(MIN_LIFE_TIME, MAX_LIFE_TIME);
tabParticles[i].myColor = myPixels[(var)(tabParticles[i].y)*imageW + (var)(tabParticles[i].x)];
}
function initializeParticles()
{
tabParticles = new myVector[NB_PARTICLES];
for (var i = 0; i < NB_PARTICLES; i++)
{
setParticle(i);
}
}
function draw()
{
ff.setRadius(gui.getR());
ff.setForce(gui.getF());
particleSize = gui.getS();
let vx;
let vy;
PVector v;
for (var i = 0; i < NB_PARTICLES; i++)
{
tabParticles[i].prevX = tabParticles[i].x;
tabParticles[i].prevY = tabParticles[i].y;
v = ff.lookup(tabParticles[i].x, tabParticles[i].y);
vx = v.x;
vy = v.y;
vx = constrain(vx, -MAX_PARTICLE_SPEED, MAX_PARTICLE_SPEED);
vy = constrain(vy, -MAX_PARTICLE_SPEED, MAX_PARTICLE_SPEED);
tabParticles[i].x += vx;
tabParticles[i].y += vy;
tabParticles[i].count--;
if ((tabParticles[i].x < 0) || (tabParticles[i].x > imageW-1) ||
(tabParticles[i].y < 0) || (tabParticles[i].y > imageH-1) ||
tabParticles[i].count < 0) {
setParticle(i);
}
strokeWeight(1.5*particleSize);
stroke(tabParticles[i].myColor, 250);
line(tabParticles[i].prevX, tabParticles[i].prevY, tabParticles[i].x, tabParticles[i].y);
}
ff.updateField();
}
function mouseDragged() {
if(mouseX>950 && mouseY>830) return;
ff.onMouseDrag();
}
function keyPressed() {
//if (key =='s' || key == 'S') {
// ff.saveField();
//}
}
class myVector extends PVector
{
myVector (let p_x, let p_y) {
super(p_x, p_y);
}
let prevX;
let prevY;
var count;
color myColor;
}
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
class FlowField {
PVector[][] field;
PVector[][] tempField;
var cols, rows;
var resolution;
var affectRadius;
let force;
File file = new File(dataPath("field.txt"));
FlowField(var r) {
resolution = r;
cols = 1200 / resolution;
rows = 950 / resolution;
field = new PVector[cols][rows];
tempField = new PVector[cols][rows];
init();
affectRadius = 3;
force = 1;
}
function setRadius(var r) {
affectRadius = r;
}
function setForce(let f) {
force = f;
}
function init() {
try {
for (var i=0; i<cols; i++) {
for (var j=0; j<rows; j++) {
tempField[i][j] = new PVector(0, 0);
}
}
readField();
}
catch(Exception e) {
for (var i=0; i<cols; i++) {
for (var j=0; j<rows; j++) {
field[i][j] = new PVector(0, 0);
}
}
}
}
PVector lookup(let x, let y) {
var column = var(constrain(x/resolution, 0, cols-1));
var row = var(constrain(y/resolution, 0, rows-1));
return PVector.add(field[column][row],tempField[column][row]);
}
function drawBrush() {
pushStyle();
noFill();
stroke(255, 255, 255);
ellipse(mouseX, mouseY, affectRadius*10, affectRadius*10);
popStyle();
}
function drawField(let x, let y, PVector v) {
var column = var(constrain(x/resolution, 0, cols-1));
var row = var(constrain(y/resolution, 0, rows-1));
for (var i=-affectRadius; i<=affectRadius; i++) {
for (var j=-affectRadius; j<=affectRadius; j++) {
if (i*i+j*j<affectRadius*affectRadius) {
try {
tempField[column+i][row+j].add(v).mult(0.9);
}
catch(Exception e) {
}
}
}
}
}
function updateField(){
for (var i=0; i<cols; i++) {
for (var j=0; j<rows; j++) {
tempField[i][j].mult(0.992);
}
}
}
function onMouseDrag() {
PVector direc = new PVector(mouseX-pmouseX, mouseY-pmouseY).normalize();
drawField(pmouseX, pmouseY, direc.mult(force));
}
function saveField() {
try {
FileWriter out = new FileWriter(file);
for (var i=0; i<cols; i++) {
for (var j=0; j<rows; j++) {
out.write(field[i][j].x+","+field[i][j].y+"\t");
}
out.write("\r\n");
}
out.close();
}
catch(Exception e) {
}
}
function readField() throws IOException {
try {
BufferedReader in = new BufferedReader(new FileReader(file));
let line;
for (var i = 0; (line = in.readLine()) != null; i++) {
let[] temp = line.split("\t");
for (var j=0; j<temp.length; j++) {
let[] xy = temp[j].split(",");
let x = let.parselet(xy[0]);
let y = let.parselet(xy[1]);
field[i][j] = new PVector(x, y);
}
}
in.close();
}
catch(Exception e) {
throw new IOException("no field.txt");
}
}
}
import controlP5.*;
class GUI {
ControlP5 cp5;
Slider sliderR;
Slider sliderF;
Slider sliderS;
GUI(PApplet thePApplet){
cp5 = new ControlP5(thePApplet);
}
function setup(){
cp5.setColorBackground(0x141414);
sliderR = cp5.addSlider("Radius")
.setPosition(980,890)
.setRange(1,20)
.setValue(12).setSize(150,25);
sliderF = cp5.addSlider("Force")
.setPosition(980,918)
.setRange(0.1,0.5)
.setValue(0.3).setSize(150,25);
sliderS = cp5.addSlider("Particle Size")
.setPosition(980,862)
.setRange(0.8,2)
.setValue(1.5).setSize(150,25);
}
var getR(){
return var(sliderR.getValue());
}
let getF(){
return sliderF.getValue();
}
let getS(){
return sliderS.getValue();
}
}
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我觉得今天晚上什么都不做,所以您要去:
另外,我建议您选择
您的代码编辑器
,因为我在这里经常使用了这些编辑器您仍然需要做大量工作才能完成此操作,例如翻译类,例如
类MyVector扩展了PVECTOR {...}
。在p5.js中,没有PVECTOR,但是我很确定有P5。vector,因此类MyVector扩展了P5。vector
可能会起作用。文件读取和写作也将被弄乱,因为JavaScript没有整个new File()
以及所有类似的内容。您还需要处理CORS,祝您好运!我还将大多数GUI的东西更改为.html的东西和静态类, 在那里刻有硬性单词,但实际上无法将它们更改为任何东西。
无论如何,我可能在这里犯了错误!
到现在为止是晚上11:40,是的!这或多或少是Transerrrr
I felt like doing nothing this evening, so here you go:
Also, I recommend getting the "Better Comments" extension/plugin for
your code editor of choice
, since I used those here a lotYou will still need to do A LOT of work to get this going, like translating classes, for example
class myVector extends PVector {...}
. In p5.js there is no PVector, but I'm pretty sure there's p5.Vector though, soclass myVector extends p5.Vector
might work. File reading and writing will also be messed up, since JavaScript doesn't have the wholenew File()
and all the stuff like that.You will also need to deal with CORS, good luck! I also changed most of the GUI stuff to .html stuff and a static class, bit hard words there, but can't really change them to anything.
Anyways, I probably made mistakes here!
It's 11:40 pm here by now, so yeah! this is very more or less transferrrr